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		<title><![CDATA[Latest posts for the thread "1k - Dark Eldar "]]></title>
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				<title>1k - Dark Eldar </title>
				<description><![CDATA[ My partner will be running a basic razorspam 1k angels list so i have built this balanced list to work with it where i can <br /> <br /> haemonculus <br /> -venom blade <br /> <br /> Incubi x 5 <br /> Venom w/ 2x <span class="glossaryitem" onmouseover='gp(382);'>SC</span><br /> <br /> Trueborn x3<br /> -2x <span class="glossaryitem" onmouseover='gp(540);'>DL</span><br /> <br /> Wracks x 3<br /> Venom w/ 2 x <span class="glossaryitem" onmouseover='gp(382);'>SC</span><br /> <br /> Warriors x 10 <br /> -blaster<br /> Raider w/ <span class="glossaryitem" onmouseover='gp(545);'>FF</span>. racks<br /> <br /> wyches x 7 <br /> -hekatrix w/ agonizer<br /> Raider w/ <span class="glossaryitem" onmouseover='gp(545);'>FF</span>, <span class="glossaryitem" onmouseover='gp(540);'>DL</span><br /> <br /> Ravager w/ 3xDL, <span class="glossaryitem" onmouseover='gp(545);'>FF</span><br /> Ravager w/ 3xDL, <span class="glossaryitem" onmouseover='gp(545);'>FF</span>]]></description>
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				<pubDate><![CDATA[Wed, 16 May 2012 17:34:59]]> GMT</pubDate>
				<author><![CDATA[ tristan.t.w.good@gmail.com]]></author>
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				<title>1k - Dark Eldar </title>
				<description><![CDATA[ change the <span class="glossaryitem" onmouseover='gp(540);'>DL</span> on the trueborn to blasters. they have a transport, wich is great but heavy weapons??? give them the assault weapon blasters. makes them able to move and fire  you also have wracks, warriors and wychs? in single units these kind of....fail.<br /> <br /> go with all of one type, i would suggest warriors since you have incubi for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> (wich do better then wracks) or go with more wychs to support those incubi.]]></description>
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				<pubDate><![CDATA[Wed, 16 May 2012 17:43:58]]> GMT</pubDate>
				<author><![CDATA[ DarthSpader]]></author>
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				<title>Re:1k - Dark Eldar </title>
				<description><![CDATA[ The trueborn dont have a transport, which is why they have the lances basically acting like a third ravager <br /> - wracks are to get a cheap venom and they have <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and T4 so they can camp an objective <br /> - the incubi need the wyches to tie up something in order to get in there and the wyches need the incubi to ensure they can kill what they charge<br /> - the warriors are a balanced unit i could drop them for more wyches but wyches fail without a heamy and i dont have enough points <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 16 May 2012 17:55:15]]> GMT</pubDate>
				<author><![CDATA[ tristan.t.w.good@gmail.com]]></author>
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				<title>1k - Dark Eldar </title>
				<description><![CDATA[ Haemonculus should have a liquifier gun as he needs to avoid <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. ]]></description>
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				<pubDate><![CDATA[Wed, 16 May 2012 20:57:02]]> GMT</pubDate>
				<author><![CDATA[ skycapt44]]></author>
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				<title>Re:1k - Dark Eldar </title>
				<description><![CDATA[ Don't know where to get the points if anything <span class="glossaryitem" onmouseover='gp(269);'>id</span> drop the venom blad and put those points elsewhere ]]></description>
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				<pubDate><![CDATA[Wed, 16 May 2012 21:27:57]]> GMT</pubDate>
				<author><![CDATA[ tristan.t.w.good@gmail.com]]></author>
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				<title>1k - Dark Eldar </title>
				<description><![CDATA[ why 3 wracks? they arent going to do anything.lose them to upgrade the trueborn to 4 in a venom all with blasters.]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 12:51:46]]> GMT</pubDate>
				<author><![CDATA[ Dark Haemonculus]]></author>
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				<title>1k - Dark Eldar </title>
				<description><![CDATA[ <blockquote><div><cite>tristan.t.w.good@gmail.com wrote:</cite><br /> haemonculus <br /> -venom blade <br /> </div></blockquote><br /> Go with a liquifier gun instead.  The haemy should never be in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> so let him liquifier from the boat instead.<br /> <br /> <blockquote><div><cite>tristan.t.w.good@gmail.com wrote:</cite><br /> Incubi x 5 <br /> Venom w/ 2x <span class="glossaryitem" onmouseover='gp(382);'>SC</span><br /> </div></blockquote><br /> That is alot of points for a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit.  Especially one with no offensive grenades.  As much as I like incubi I don't think they quite fit in.  I would take them out for now.<br /> <br /> <blockquote><div><cite>tristan.t.w.good@gmail.com wrote:</cite><br /> Trueborn x3<br /> -2x <span class="glossaryitem" onmouseover='gp(540);'>DL</span><br /> </div></blockquote><br /> Why not take the venom from the incubi and give it to these guys.  You don't run them in it just use it as a "gunship."  Otherwise I would prefer blasterborn but this is ok.<br /> <br /> <blockquote><div><cite>tristan.t.w.good@gmail.com wrote:</cite><br /> Wracks x 3<br /> Venom w/ 2 x <span class="glossaryitem" onmouseover='gp(382);'>SC</span><br /> </div></blockquote><br /> @Dark haemonculus...these guys camp an objective.  With all of the other things swirling about wracks get ignored a lot.  It's a cheap (point wise not tactics) way to hold a free objective.  In <span class="glossaryitem" onmouseover='gp(316);'>KP</span> games...well <span class="glossaryitem" onmouseover='gp(27);'>DE</span> never go for <span class="glossaryitem" onmouseover='gp(316);'>KP</span> anyway so who cares?<br /> <br /> <blockquote><div><cite>tristan.t.w.good@gmail.com wrote:</cite><br /> Warriors x 10 <br /> -blaster<br /> Raider w/ <span class="glossaryitem" onmouseover='gp(545);'>FF</span>. racks<br /> </div></blockquote><br /> Two things I don't like here.  1) the splinter racks.  Yes the rerolls are nice but you have to be really close to use splinter rifles at rapid fire, which means that whatever lives will be in charge range of you next time.  2) the fact it is a 10 man squad.  Cut the squad in half and turn the raider into a venom w/ 2 <span class="glossaryitem" onmouseover='gp(382);'>SC</span>.  Then get the second half a venom and a blaster.  Use the points saved from the incubi (you should still have more left over).  This not only gives you more scoring units, but also another venom for more anti-infantry.<br /> <br /> <blockquote><div><cite>tristan.t.w.good@gmail.com wrote:</cite><br /> wyches x 7 <br /> -hekatrix w/ agonizer<br /> Raider w/ <span class="glossaryitem" onmouseover='gp(545);'>FF</span>, <span class="glossaryitem" onmouseover='gp(540);'>DL</span><br /> </div></blockquote><br /> I would use the remaining points to build the squad up to 9 total bodies (8+heka=9).  Any leftover points look at haywires and a razorflail.<br /> <br /> <blockquote><div><cite>tristan.t.w.good@gmail.com wrote:</cite><br /> Ravager w/ 3xDL, <span class="glossaryitem" onmouseover='gp(545);'>FF</span><br /> Ravager w/ 3xDL, <span class="glossaryitem" onmouseover='gp(545);'>FF</span><br /> </div></blockquote><br /> Solid choice.]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 13:07:54]]> GMT</pubDate>
				<author><![CDATA[ Akroma06]]></author>
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				<title>Re:1k - Dark Eldar </title>
				<description><![CDATA[ It's for a doubles tournament so I only get <br /> 0-2 elites <br /> 1-3 troops <br /> 0-2 heavy<br /> 0-2 fast <br /> 1 - <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 15:30:33]]> GMT</pubDate>
				<author><![CDATA[ tristan.t.w.good@gmail.com]]></author>
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