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		<title><![CDATA[Latest posts for the thread "tyranid 1500 attempt at competative"]]></title>
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				<title>tyranid 1500 attempt at competative</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br />  Swarmlord<br /> 3 Tyrant guard <span class="glossaryitem" onmouseover='gp(495);'>lw</span><br /> <br /> Elites<br /> <br />  2x2 Hive guard<br /> <br /> Troop <br /> <br /> Broodlord, <span class="glossaryitem" onmouseover='gp(171);'>st</span>, ts <br /> 7 gs ts<br /> <br /> Broodlord, <span class="glossaryitem" onmouseover='gp(171);'>st</span>, ts<br /> 7 gs ts<br /> <br /> 10 term<br /> <br /> Tervigon, <span class="glossaryitem" onmouseover='gp(160);'>ag</span>, ts, catalyst<br /> <br /> Heavy <br /> <br /> Trygon <span class="glossaryitem" onmouseover='gp(160);'>ag</span><br /> <br />  I hope to deploy the terms up front, with the swarmlord behind, followed by the tervigon to maximize cover saves, with the stealers outflanking and the Trygon deepstriking. It's a shame I haven't found my carnifex to be very useful, as its one of my favorite models ]]></description>
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				<pubDate><![CDATA[Wed, 16 May 2012 18:32:33]]> GMT</pubDate>
				<author><![CDATA[ ralphinator]]></author>
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				<title>tyranid 1500 attempt at competative</title>
				<description><![CDATA[ Don't deep strike the Trygon. IF you do the opponent only has one real target on turn one with this list, the Trevigon. Kill that and the troops get real weak, real fast.<br /> <br /> Not sure I like the list, but I can't really tweak with out dismantling it.]]></description>
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				<pubDate><![CDATA[Wed, 16 May 2012 19:13:24]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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				<title>tyranid 1500 attempt at competative</title>
				<description><![CDATA[ I agree with the above. Also, you are a little over kill with 3 tyrant guards. Take 2 max. I wouldn't take a broodlord in both squads as you limit the amount of bodies in the unit. If you have to have a brood try just one and use the saved points some where else. Never deepstrike trygons. They can't assault and will be peppered hard once they arrive. Especially a solo one.<br /> I would try something like this without really changing too much<br /> <br /> Swarmlord<br /> 1 Tyrant guard <span class="glossaryitem" onmouseover='gp(495);'>LW</span> (get's cover easier)<br /> <br /> 2x2 hive guard<br /> <br /> 10 term<br /> Tervigon <span class="glossaryitem" onmouseover='gp(130);'>TS</span>, <span class="glossaryitem" onmouseover='gp(160);'>AG</span>, Cat<br /> 8 sealers <span class="glossaryitem" onmouseover='gp(130);'>TS</span>; Broodlord<br /> 8 stealers <span class="glossaryitem" onmouseover='gp(130);'>TS</span><br /> 8 Stealers <span class="glossaryitem" onmouseover='gp(130);'>TS</span><br /> <br /> Trygon Prime <span class="glossaryitem" onmouseover='gp(160);'>AG</span><br /> <br /> You get an extra stealer unit and a prime trygon. your trygon has a potential of 18' assault range so DSing is never a good idea. Plus his shooting attack isn't half bad either.]]></description>
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				<pubDate><![CDATA[Wed, 16 May 2012 20:44:08]]> GMT</pubDate>
				<author><![CDATA[ skycapt44]]></author>
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				<title>Re:tyranid 1500 attempt at competative</title>
				<description><![CDATA[ I used a list very similar to this to great effect against my friend's Necrons recently. I'll show you what I had.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Swarmlord with Tyrant Guard: 340<br /> <br /> Elite:<br /> 2 Hive Guard: 100<br /> 2 Hive Guard: 100<br /> 8 Ymgarl Genestealers: 184<br /> <br /> Troop:<br /> 10 Termagants: 50<br /> Tervigon with Catalyst + Scything Talons: 180<br /> 8 Genestealers with Broodlord: 172<br /> 8 Genestealers with Broodlord: 172<br /> <br /> Heavy: <br /> Trygon: 200<br /> <br /> 1498 Points total.<br /> <br /> As has been said, you really don't need 3 Tyrant Guard at this points cost, and with 1 you can give the Swarmlord some easy cover.<br /> I added Ymgarls, just to mix things up, as I find they're great fun.<br /> <br /> The Genestealers can be given <span class="glossaryitem" onmouseover='gp(130);'>TS</span> or a Broodlord. It's your call really, both have advantages. <br /> <br /> And I'd reiterate what's been said before... Deep striking Trygons is bad business.]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 09:51:54]]> GMT</pubDate>
				<author><![CDATA[ Hoernakex]]></author>
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				<title>Re:tyranid 1500 attempt at competative</title>
				<description><![CDATA[ Agree that 1 tyrant guard will be generaly enough at 1,500 pts. You do need one though - I'd never run a swarmlord on his own.]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 11:21:04]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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				<title>tyranid 1500 attempt at competative</title>
				<description><![CDATA[ Does the swarmlord bring anything extra that a lashwhip & bonesword/scything talon hive tyrant  does not?<br /> <br /> Just that I too am looking at a 1500 nid army for a tourni, but see the swarmy as being to much of a point sink, but <span class="glossaryitem" onmouseover='gp(274);'>ymmv</span>.<br /> <br /> Give the said tyrant hive commander and armoured shell, and he still comes out much cheaper, points you can use for some more things]]></description>
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				<pubDate><![CDATA[Fri, 18 May 2012 02:19:45]]> GMT</pubDate>
				<author><![CDATA[ tuiman]]></author>
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				<title>tyranid 1500 attempt at competative</title>
				<description><![CDATA[ But he doesn't get the 4+ invulnerae save, double psychic(not THAT great), or the unit boost.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh yeah, one other thing....the difference between <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 8 and 9 is huge.  At 9, <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 models(like Marines and Orks) are hitting on a 5+ instead of 4+.]]></description>
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				<pubDate><![CDATA[Fri, 18 May 2012 03:00:15]]> GMT</pubDate>
				<author><![CDATA[ Brother Taurinus]]></author>
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				<title>tyranid 1500 attempt at competative</title>
				<description><![CDATA[ But 4++ is for close comabat only, so he only has a 3+ protection agaisnt shooting attacks, I am sure a wise oppponent will not directly engage him and proceed to just run away shooting at him, also with all the greyknight players around he can still be insta-killed by force weapons, I understand your points and can see arguements both ways as to use him or not. I am still not entirely convinced, but I guess the only way is to do a bit of play testing.<br /> <br /> Back on topic, the <span class="glossaryitem" onmouseover='gp(280);'>op</span>'s list is good, but as said, 1 tyrant guard should be enough, make the tyrgon a prime and maybe bulk out the stealer units / add a third one.]]></description>
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				<pubDate><![CDATA[Fri, 18 May 2012 03:16:55]]> GMT</pubDate>
				<author><![CDATA[ tuiman]]></author>
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				<title>tyranid 1500 attempt at competative</title>
				<description><![CDATA[ I agree with you, was just answering the question =P.  The list seems to me a little shy on models, and I like the one posted with the extra stealer unit, but I'm not an experienced nid player yet.]]></description>
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				<pubDate><![CDATA[Fri, 18 May 2012 16:45:47]]> GMT</pubDate>
				<author><![CDATA[ Brother Taurinus]]></author>
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				<title>tyranid 1500 attempt at competative</title>
				<description><![CDATA[ The swarmlord is overpriced. and has a massive target on his head,and is forced to fight in close combat, who is gonig to engage with that? (i know im very biased here).<br /> <br /> A Hive tyrant(preferably with a gun) and a guard is fine. Hive commander if you want to outflank that tervigon? Wings if you dont want him shot up in the first 2 turns, drop him in when the dangerous units are engaged. armoured shell isnt that useful if you want him in combat. Too many power wepaons around. <br /> <br /> The tervigon is awesome. Nice <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> to your tyrant, not really enough gaunts to warrent <span class="glossaryitem" onmouseover='gp(130);'>TS</span>/<span class="glossaryitem" onmouseover='gp(160);'>AG</span>. youve only got 10 and possibly another 15? i might take <span class="glossaryitem" onmouseover='gp(130);'>TS</span> at 30+. as for <span class="glossaryitem" onmouseover='gp(160);'>Ag</span>, do they need furious charge? Are they not for holfing objectives, shielding and tieing up units? they want to die. I understand it could be useful but im just trying to save points for my next suggestion<br /> <br /> Broodlords i dont personally find that effective, but 1 in 3 units i agree can serve a purpose. but bolster your genestealers if possible to 10, gives them some durability.<br /> Or as i have done before with good success, drop stealers (all or some of) and add raveners with rending claws. faster, tougher, deepstriking stealers. (Downside is they cant have <span class="glossaryitem" onmouseover='gp(130);'>TS</span>, but do have an option for a ranged wepon)<br /> <br /> Hope that was useful! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 19:36:48]]> GMT</pubDate>
				<author><![CDATA[ Bradford1111]]></author>
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