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				<title>1,500pt Imperial Guard Gun-line</title>
				<description><![CDATA[ Hey, this is an Imperial Guard Gun-line list I have been working on. I plan to try it out in a couple of days. My main opponents are Tau, Orks and Tyranids. <br /> I don't want to change this list from a gun line to a melta-vet list.<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> <b>Company Command Squad</b> (135)<br /> Sniper rifle; Medi-pack; Regimental standard; Vox-caster.<br /> • <b>Master Of Ordnance</b><br /> <br /> <b>Lord Commissar</b> (85)<br /> Power fist.<br /> <br /> <u>Elites</u><br /> <b>5 Storm Trooper Squad</b> (110)<br /> Meltagun; Plasma gun.<br /> <br /> <b>8 Rattling Squad</b> (80)<br /> <br /> <u>Troops</u><br /> <b>Infantry Platoon</b> (425)<br /> • <b>Platoon Command Squad</b>: Grenade launcher; Sniper rifle; Vox-caster; Autocannon.<br /> • <b>Infantry Squad</b>: Commissar; Grenade launcher; Autocannon; Vox-caster.<br /> • <b>Infantry Squad</b>: Grenade launcher; Autocannon.<br /> • <b>Heavy Weapon Squad</b>: 3× Lascannon.<br /> • <b>Heavy Weapon Squad</b>: 3× Lascannon.<br /> <br /> <b>Infantry Platoon</b> (225)<br /> • <b>Platoon Command Squad</b>: Meltagun; Plasma gun; Vox-caster.<br /> • <b>Infantry Squad</b>: Commissar; Flamer; Vox-caster.<br /> • <b>Infantry Squad</b>: Flamer.<br /> <br /> <u>Heavy Support</u><br /> <b>1 Leman Russ Squadron</b> (150)<br /> Heavy bolter.<br /> <br /> <b>1 Leman Russ Squadron</b> (165)<br /> Demolisher siege cannon; Heavy bolter.<br /> <br /> <b>1 Ordnance Battery</b> (125)<br /> Earthshaker cannon; Heavy bolter.<br /> <br /> <u>1,500 points</u><br /> <br /> My idea is to form a central gun nest with the HWSs and the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with the Lord Commissar. <br /> The two infantry platoons will blob up. One is equipped for close(ish) quarters while the other is for ranged support. <br /> <br /> Any constructive feed back is welcome. What do you think? <br /> Thanks for looking]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 00:03:52]]> GMT</pubDate>
				<author><![CDATA[ jwhitehead333]]></author>
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				<title>1,500pt Imperial Guard Gun-line</title>
				<description><![CDATA[ Its not bad.  Alot of your loadouts are suspect though .  Without going into too much detail, and keeping with your general theme, this is what I'd do:<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, standard, 3 plasma/2 plasma, las/standard, 1 plasma, las<br /> Commissar Lord<br /> <br /> Stormies, 2 plasma/2 melta<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>, las<br /> PIS, <span class="glossaryitem" onmouseover='gp(486);'>pw</span>, melta, las, commissar, <span class="glossaryitem" onmouseover='gp(486);'>pw</span><br /> PIS, <span class="glossaryitem" onmouseover='gp(486);'>pw</span>, melta, las <br /> <span class="glossaryitem" onmouseover='gp(59);'>HWS</span>, 3 las<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>, las<br /> PIS, <span class="glossaryitem" onmouseover='gp(486);'>pw</span>, melta, las, commissar, <span class="glossaryitem" onmouseover='gp(486);'>pw</span><br /> PIS, <span class="glossaryitem" onmouseover='gp(486);'>pw</span>, melta, las<br /> <span class="glossaryitem" onmouseover='gp(59);'>HWS</span>, 3 las<br /> <br /> <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span><br /> LRD<br /> Basilisk<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> There may be points leftover.]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 00:21:02]]> GMT</pubDate>
				<author><![CDATA[ Barksdale]]></author>
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				<title>Re:1,500pt Imperial Guard Gun-line</title>
				<description><![CDATA[ Thanks for your response. With the loadouts, I was just going with the models I have and <span class="glossaryitem" onmouseover='gp(150);'>wysiwyg</span>. I don't have that many meltas and plasmas yet.<br /> Your list certainly has more killing power. <br /> <br /> I will drop the ratlings, although I do like pinning Broadsides with them...<br /> <br /> <br /> Isn't having lascannons and meltas in the same squad a bit odd, ones long rang anti tank and ones close range. Wouldn't you want one or the other?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Im just working on a new list now. I will post it when I'm done.]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 00:31:07]]> GMT</pubDate>
				<author><![CDATA[ jwhitehead333]]></author>
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				<title>1,500pt Imperial Guard Gun-line</title>
				<description><![CDATA[ umm, I wouldn't mix meltas and plasmas in the same units. Pick one and stick with it. For example, one squad gets the plasmas, the other gets the meltas. Helps specialize them more, instead of forcing two different weapons to shoot at the same target. You wouldn't want plasma for tank hunting for example.<br /> <br /> On the whole Lascannon/meltas in the same squad, the logic is this. A lascannon is 20pts. Sticking 2 in a blob and using "bring it down" will allow them to make their points back almost always on turn one. You also have the option of using the blob as a massive <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> with higher <span class="glossaryitem" onmouseover='gp(82);'>LD</span> and ablative wounds.<br /> <br /> After the first turn, you have two options.<br /> <br /> 1. Sit still, and just keep pounding away at the enemy (gunline)<br /> <br /> 2. Charge!<br /> <br /> The meltaguns give you an offensive beatstick, and roughly 20 wounds to keep them alive with. Also lets you crack transports and charge the survivors (Hence why you always throw <span class="glossaryitem" onmouseover='gp(486);'>PW</span>'s on blobs) Meltas also discourage tank shocking, since everyone will try and knock them off objectives with a cheap rhino if you don't. ]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 00:36:37]]> GMT</pubDate>
				<author><![CDATA[ MrMoustaffa]]></author>
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				<title>Re:1,500pt Imperial Guard Gun-line</title>
				<description><![CDATA[ Ok, here we go. <br /> I don't have enough lascannons, but if I gave the <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> missile launchers, then they can still damage AV12.<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> <b>Company Command Squad</b> (100)<br /> Plasma gun; Regimental standard; Lascannon.<br /> <br /> <b>Lord Commissar</b> (70)<br /> <br /> <u>Elites</u><br /> <b>5 Storm Trooper Squad</b> (105)<br /> 2× Meltagun.<br /> <br /> <u>Troops</u><br /> <b>Infantry Platoon</b> (365)<br /> • <b>Platoon Command Squad</b>: Lascannon.<br /> • <b>Infantry Squad</b>: Commissar (Power weapon X2); Meltagun; Lascannon.<br /> • <b>Infantry Squad</b>: (Power weapon); Meltagun; Lascannon.<br /> • <b>Heavy Weapon Squad</b>: 3× Missile launcher.<br /> <br /> <b>Infantry Platoon</b> (365)<br /> • <b>Platoon Command Squad</b>: Lascannon.<br /> • <b>Infantry Squad</b>: Commissar (Power weapon X2); Meltagun; Lascannon.<br /> • <b>Infantry Squad</b>: (Power weapon); Meltagun; Lascannon.<br /> • <b>Heavy Weapon Squad</b>: 3× Missile launcher.<br /> <br /> <u>Heavy Support</u><br /> <b>1 Leman Russ Squadron</b> (150)<br /> Heavy bolter.<br /> <br /> <b>1 Leman Russ Squadron</b> (165)<br /> Demolisher siege cannon; Heavy bolter.<br /> <br /> <b>1 Ordnance Battery</b> (125)<br /> Earthshaker cannon; Heavy bolter.<br /> <br /> <u>1,445 points</u><br /> <br /> I will have 55pts left over. I could use that to put sponsors on my tanks maybe? <br /> <br /> <br /> <blockquote class="uncited"><div> umm, I wouldn't mix meltas and plasmas in the same units. Pick one and stick with it. For example, one squad gets the plasmas, the other gets the meltas. Helps specialize them more, instead of forcing two different weapons to shoot at the same target. You wouldn't want plasma for tank hunting for example. <br /> <br /> On the whole Lascannon/meltas in the same squad, the logic is this. A lascannon is 20pts. Sticking 2 in a blob and using "bring it down" will allow them to make their points back almost always on turn one. You also have the option of using the blob as a massive <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> with higher <span class="glossaryitem" onmouseover='gp(82);'>LD</span> and ablative wounds. <br /> <br /> The meltaguns give you an offensive beatstick, and roughly 20 wounds to keep them alive with. Also lets you crack transports and charge the survivors (Hence why you always throw <span class="glossaryitem" onmouseover='gp(486);'>PW</span>'s on blobs) Meltas also discourage tank shocking, since everyone will try and knock them off objectives with a cheap rhino if you don't. </div></blockquote><br /> <br /> Thanks for explaining, that makes sense not having plasma and melta in the same squad. Should I try and keep the vox? I personally like them, but with commissars they might not be as necessary. ]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 01:13:22]]> GMT</pubDate>
				<author><![CDATA[ jwhitehead333]]></author>
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				<title>1,500pt Imperial Guard Gun-line</title>
				<description><![CDATA[ Step 1. Find 10pts to drop<br /> Step 2. Add Marbo<br /> Step 3. ???????<br /> Step 4. PROFIT<br /> <br /> Wouldn't really bother with sponsons, there's a lot more awesome stuff you can buy in a guard army for 20 pts (a pair of bolter sponsons)<br /> <br /> As for voxes, it's personal preference. With a commissar it's not a huge deal, but failing an order can happen (and it really sucks when it happens) I don't bring them because you always need one in the command unit and another in the receiving unit, so they're a bare minimum of 10pts. That can get me 2 meltabombs for sarges, another <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, another Autocannon, another meltagun, get me almost enough for a lascannon on a russ, etc. Now if they could be put on <span class="glossaryitem" onmouseover='gp(59);'>HWS</span>'s, I'd have like 20 in ever list <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> That's the big thing with <span class="glossaryitem" onmouseover='gp(69);'>IG</span> upgrades. We have some seriously awesome stuff, but there's not much point in buying tons of upgrades when you could just spend another 30 to 40 points and have a whole extra unit instead. Hence why you usually see people keep vehicles pretty barebones.]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 01:19:41]]> GMT</pubDate>
				<author><![CDATA[ MrMoustaffa]]></author>
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				<title>Re:1,500pt Imperial Guard Gun-line</title>
				<description><![CDATA[ Well I could drop a power weapon from one of my infantry squads... Then get marbo. Or I guess i could get a sentinel? <br /> <br /> I will try without the vox and just see how it goes. <br /> <br /> Yeah we have some many fun/useful upgrades but its best to avoid them...]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 01:28:18]]> GMT</pubDate>
				<author><![CDATA[ jwhitehead333]]></author>
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				<title>Re:1,500pt Imperial Guard Gun-line</title>
				<description><![CDATA[ <blockquote><div><cite>jwhitehead333 wrote:</cite>Ok, here we go. <br /> I don't have enough lascannons, but if I gave the <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> missile launchers, then they can still damage AV12.<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> <b>Company Command Squad</b> (100)<br /> Plasma gun; Regimental standard; Lascannon.<br /> <br /> <b>Lord Commissar</b> (70)<br /> <br /> <u>Elites</u><br /> <b>5 Storm Trooper Squad</b> (105)<br /> 2× Meltagun.<br /> <br /> <u>Troops</u><br /> <b>Infantry Platoon</b> (365)<br /> • <b>Platoon Command Squad</b>: Lascannon.<br /> • <b>Infantry Squad</b>: Commissar (Power weapon X2); Meltagun; Lascannon.<br /> • <b>Infantry Squad</b>: (Power weapon); Meltagun; Lascannon.<br /> • <b>Heavy Weapon Squad</b>: 3× Missile launcher.<br /> <br /> <b>Infantry Platoon</b> (365)<br /> • <b>Platoon Command Squad</b>: Lascannon.<br /> • <b>Infantry Squad</b>: Commissar (Power weapon X2); Meltagun; Lascannon.<br /> • <b>Infantry Squad</b>: (Power weapon); Meltagun; Lascannon.<br /> • <b>Heavy Weapon Squad</b>: 3× Missile launcher.<br /> <br /> <u>Heavy Support</u><br /> <b>1 Leman Russ Squadron</b> (150)<br /> Heavy bolter.<br /> <br /> <b>1 Leman Russ Squadron</b> (165)<br /> Demolisher siege cannon; Heavy bolter.<br /> <br /> <b>1 Ordnance Battery</b> (125)<br /> Earthshaker cannon; Heavy bolter.<br /> <br /> <u>1,445 points</u><br /> <br /> I will have 55pts left over. I could use that to put sponsors on my tanks maybe? <br />  </div></blockquote><br /> <br /> Looks good.  If you downgrade that plasma in the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> to a flamer you can grab marbo.  Although, I'd also be tempted to give a hull lascannon to your <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>.]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 01:36:27]]> GMT</pubDate>
				<author><![CDATA[ Barksdale]]></author>
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				<title>1,500pt Imperial Guard Gun-line</title>
				<description><![CDATA[ Thanks for your help guys]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 03:22:52]]> GMT</pubDate>
				<author><![CDATA[ jwhitehead333]]></author>
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				<title>1,500pt Imperial Guard Gun-line</title>
				<description><![CDATA[ Yep, second list looks good.  There are alot of options to fill out those 55 points.  A chimera for the company command squad would be tempting, to help protect it and extend its order/influence range.  You've already got a chimera hull out there, another wouldn't hurt.  Although I agree with the las on the russ.  If you do that, I'd go with another on the demo, and either an enclosed crew on the bassy + another 10 point upgrade (plasma pistol for <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> or stormies/dozer for demo/camo cloak for Lord), or meltabombs on your blobs and stormies, or a <span class="glossaryitem" onmouseover='gp(373);'>MoO</span> + another upgrade.  Although you could get the las for the russ and a sent i guess.  It's a solid list, you can afford a few upgrades. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 05:47:06]]> GMT</pubDate>
				<author><![CDATA[ murdog]]></author>
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				<title>1,500pt Imperial Guard Gun-line</title>
				<description><![CDATA[ I made a list like this with 9 lass cannons, Leman Russ and over 110 <span class="glossaryitem" onmouseover='gp(69);'>IG</span> including Command squads and such, I don't know if it is any good though<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I figured you do not need to much close combat stuff seeing 5+ wont save you]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 05:41:37]]> GMT</pubDate>
				<author><![CDATA[ IG HORDE]]></author>
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