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		<title><![CDATA[Latest posts for the thread "1750 point SM army"]]></title>
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				<title>1750 point SM army</title>
				<description><![CDATA[ Working on a new 1750 army, I actually want this to be pretty competitive, unlike most of my army lists. I still need to buy the two Preds and the Ven Dread<br /> 1750 point Sons of Ares Space Marine Army List<br /> Librarian with Gate of Infinity and Null Zone-<br /> Elites<br /> 5 Assault Terminators with 1 Lightning Claw and 4 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>-200 points<br /> Venerable Dreadnought with assault cannon and heavy flamer-185 points<br /> 5 Sternguard Veterans with 2 combi meltas, Razorback with twin linked lascannon-210 points<br /> Troops<br /> 10 Tactical Marines with melta gun, multi melta, and Rhino Transport-215 points<br /> 10 Tactical Marines with flamer, missile launcher, and Rhino Transport-205 points<br /> 10 Tactical Marines with combi melta, melta gun, missile launcher, Razorback with twin linked las-250 points<br /> 5 Scouts with missile launcher and sniper rifles-85 points<br /> Heavy Support<br /> Predator with autocannon, lascannon sponsons-120 points<br /> Predator with autocannon, lascannon sponsons-120 points<br /> Total: 1690 points<br /> <br /> This is the list so far, feel free to suggest what to add or remove<br /> <br /> Thanks<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 14:52:56]]> GMT</pubDate>
				<author><![CDATA[ Aces High 666]]></author>
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				<title>1750 point SM army</title>
				<description><![CDATA[ My thoughts:<br /> <br /> - put one more <span class="glossaryitem" onmouseover='gp(224);'>TH</span> in the assault terminators squad... but I have to wonder how you're going to deploy them.  Usually people put them in a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> so they can deploy out of it into assault without getting shot up first.  I assume you're planning on deep striking them into your opponent's back-field?<br /> <br /> - the weapon load-out for the sternguard in the razorback isn't very optimized.  <span class="glossaryitem" onmouseover='gp(87);'>LR</span> weaponry in the razorback, short range in the sternguard.  Is the razorback going to be sitting back and firing or charging forward so the sternguard can do their thing?  Sternguard get some of the cheapest heavy weapon upgrades in the marine dex.  You might consider giving two of the sternguard las cannons or <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s to compliment the razorback, then deploy them outside to fire away.<br /> <br /> Outside of the assault terminators, you don't really have any assault capability.  You might consider trying to find the points to give those tactical sergeants a power weapon or something.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 15:18:06]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>1750 point SM army</title>
				<description><![CDATA[ The termites are going to be with the librarian and <span class="glossaryitem" onmouseover='gp(427);'>GOi</span> around. Might not be the best strategy, but every game my land raider gets blown up on the first couple turns, too big of a target.I figured to put anti tank weapons on the stern guard and it's razorback so they could go after similar targets. I was thinking about sticking a pfist, combo melts sarge in the raze tax squad and the melta rhino squad]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 15:25:38]]> GMT</pubDate>
				<author><![CDATA[ Aces High 666]]></author>
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				<title>1750 point SM army</title>
				<description><![CDATA[ Ah, but the terminators couldn't assault if the blipping around with the libby as they move using deep strike rules.  You'd be much better off with a squad of sternguard with two melta guns and some combiweapons if that's the kind of tactic you're going to use the libby for.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 15:40:02]]> GMT</pubDate>
				<author><![CDATA[ Gitsplitta]]></author>
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				<title>1750 point SM army</title>
				<description><![CDATA[ I don't love the dread options you have him set as an anti hoard load without any ability to get him in close. Your termis can't get in close either.  I'd get rid of the scouts and the tactical squad razorback (for a rhino), then downgrade the dread to have enough pointS for a landraider.]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 16:46:09]]> GMT</pubDate>
				<author><![CDATA[ Pony_law]]></author>
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				<title>1750 point SM army</title>
				<description><![CDATA[ Ok that makes sense. Would you recommend a Crusader or Redeemer? Because the vanilla raider isn't performIng well enoUgh lately. What would the best ven dread load out be? For this list ]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 17:03:53]]> GMT</pubDate>
				<author><![CDATA[ Aces High 666]]></author>
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				<title>Re:1750 point SM army</title>
				<description><![CDATA[ Here are my suggestions to making your army more competitive. <br /> <br /> - There are four builds that are decent in competitive play today.   I would suggest using one of those to maximize your competitiveness.<br />  * Shirke builds<br />  * Vulcan builds<br />  * Bike armies<br />  * Dreadnought armies. <br /> Of these builds today I think Shrike is the most competitive, then bikes and vulcan/dreads.<br /> <br /> - 4 troops choices at 1750 is a lot.   Given that the <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> squads are not that great, I would drop at least one of them.  <br /> <br /> - 5 terminators outside a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> will get shot to bits.   If your not running 10 of them, then you will just get psycannoned/boltered/etc down when you teleport.<br /> <br /> - Predators are OK.   They have a bunch of weaknesses built in, and I've been stearing clear of them lately in favor of dreads.    I like to move and shoot, and I've been finding that predators have less lanes of fire in today's meta and its harder to give them cover.   You see, when you put the predator behind cover, the lascannon sponsons can no longer fire! <br /> <br /> - I would suggest a land speeder storm for your scouts.   I talk more about that in the link below and how it vastly increases your options.<br /> <a href="http://the11thcompany.freeforums.org/tac-squads-alternatives-land-speeder-storm-t3581.html" target="_blank" rel="nofollow">http://the11thcompany.freeforums.org/<span class="glossaryitem" onmouseover='gp(167);'>tac</span>-squads-alternatives-land-speeder-storm-t3581.html</a><br /> <br /> - Aggressive <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> squads need a <span class="glossaryitem" onmouseover='gp(105);'>PF</span>.   A <span class="glossaryitem" onmouseover='gp(105);'>PF</span> does most of the heavy lifting in assaults with any <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>, and can help compensate for the bad assault prowess of your base troops.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Aces High 666 wrote:</cite>Ok that makes sense. Would you recommend a Crusader or Redeemer? Because the vanilla raider isn't performIng well enoUgh lately. What would the best ven dread load out be? For this list </div></blockquote>its a matter of choice.   I perfer the Redeemer for the following reasons<br />  * Cheaper<br />  * You cant fire hurricane bolters when you move 12" (unless you use <span class="glossaryitem" onmouseover='gp(470);'>PotMS</span> to do so)<br />  * Your not going to be bringing more than 7 terminators, so don't need that extra transport<br />  * The flame template is very effective vs scarabs, <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>, etc...]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 17:22:51]]> GMT</pubDate>
				<author><![CDATA[ labmouse42]]></author>
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				<title>1750 point SM army</title>
				<description><![CDATA[ I agree with the <span class="glossaryitem" onmouseover='gp(440);'>LSS</span>. I used one in ard boyz an it worked fantastically.  I'm thinking about making a Shrike list like you said, could a Master of the Forge work as a second <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. so I could have dreads as heavy support. It sounds interesting to try and I'll write up a list when I get home from school and I'll post it]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 18:11:11]]> GMT</pubDate>
				<author><![CDATA[ Aces High 666]]></author>
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				<title>1750 point SM army</title>
				<description><![CDATA[ @labmouse, I think we just have some fundemental disagreements over how to make competative C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> lists <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.  Vulkan lists are very good but they ask you to play within the 24" range.  <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, and Necrons play the 24" game better than vanilla marines.  Bike lists are fun and a lot more competative than people give them credit for but they are gimmikie.  An opponent who has faced them before will know the tricks to destroying them (<span class="glossaryitem" onmouseover='gp(19);'>CC</span>, placing objectives on uper level of runis ect).  Dread lists again are really fun to play and can do well against opponents that are a bit over whelmed by the sight of 6 dreads but they really aren't killy enough to be a true <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> tournament winning style list.  At the end of the day, a counter-punching or pure shooting build with good generalship is how you win with C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span>.]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 18:41:08]]> GMT</pubDate>
				<author><![CDATA[ Pony_law]]></author>
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				<title>1750 point SM army</title>
				<description><![CDATA[ <blockquote><div><cite>Pony_law wrote:</cite>@labmouse, I think we just have some fundemental disagreements over how to make competative C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> lists <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. </div></blockquote>I guess we can agree to disagree on a few points and agree on others <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">    You have to understand Pony, that were talking the best list options in a 3rd tier codex.   Your not likely to see any of these on top tables as they just can't compete vs <span class="glossaryitem" onmouseover='gp(305);'>GK</span> or <span class="glossaryitem" onmouseover='gp(124);'>SW</span>. <br /> <blockquote><div><cite>Pony_law wrote:</cite>Vulkan lists are very good but they ask you to play within the 24" range.  <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, and Necrons play the 24" game better than vanilla marines. </div></blockquote>I agree.   This is why I put them at the bottom of the competitive lists for C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span>. <br /> <blockquote><div><cite>Pony_law wrote:</cite>Bike lists are fun and a lot more competative than people give them credit for but they are gimmikie.</div></blockquote>Well rounded bike lists can handle those things you mentioned.   Scouts outflanking in a <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> can get objectives on top of ruins.   Bike players put their objectives out in the open because they bring their cover with them.   It's not as bad as one would think.     Bikes are also decent at avoiding <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, and there are few lists that can make that tricky. (wraithwing comes to mind)<br /> <blockquote><div><cite>Pony_law wrote:</cite>Dread lists again are really fun to play and can do well against opponents that are a bit over whelmed by the sight of 6 dreads but they really aren't killy enough to be a true <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> tournament winning style list.</div></blockquote>Again - we agree and that's I put them at the bottom.   Dreads are still decent because they have a lot of advantages for a vehicles. <br />  * They can get cover easily<br />  * They can move and shoot both weapons<br />  * They are hard to hit with templates due to a small footprint. <br /> Are dread lists winners?   No, but their not horrible either.]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 19:06:13]]> GMT</pubDate>
				<author><![CDATA[ labmouse42]]></author>
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