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		<title><![CDATA[Latest posts for the thread "Eldar 1k - low budget footdar"]]></title>
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				<title>Eldar 1k - low budget footdar</title>
				<description><![CDATA[ Farseer w/Fortune, Guide, RoW, <span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> <br /> Wraithguard (10) Spiritseer w/Conceal<br /> Dire Avengers, (10) Exarch w/<span class="glossaryitem" onmouseover='gp(486);'>PW</span> and Shimmershield<br /> <br /> Wraithlord <span class="glossaryitem" onmouseover='gp(327);'>BL</span>, Starcannon<br /> Wraithlord <span class="glossaryitem" onmouseover='gp(327);'>BL</span>, <span class="glossaryitem" onmouseover='gp(461);'>EML</span><br /> <br /> Total 999<br /> <br /> Wraithlords hide behind the Wraithguard for the cover save. Anything that gets within the 12 inches of the wraithguard is paste.  The Dire Avengers can camp a home objective, hide behind the brick, or flank and harrass, depending on terrain/scenario.<br /> <br /> Are two <span class="glossaryitem" onmouseover='gp(327);'>BLs</span> for shooting any tanks at the 1k level enough?  With an <span class="glossaryitem" onmouseover='gp(461);'>EML</span> and a Starcannon to back that up vs termies or transports?<br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(316);'>KP</span> and 24 models makes a small 1k army.  Too small?]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 15:33:33]]> GMT</pubDate>
				<author><![CDATA[ spycer]]></author>
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				<title>Eldar 1k - low budget footdar</title>
				<description><![CDATA[ scary small<br /> <br /> i'm trying o imagine how i'd attack this with my deathwing  at 1k and i have to tell you its not easy however  I think guard will have you number ]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 16:21:39]]> GMT</pubDate>
				<author><![CDATA[ captain collius]]></author>
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				<title>Re:Eldar 1k - low budget footdar</title>
				<description><![CDATA[ Ideally, the <span class="glossaryitem" onmouseover='gp(327);'>BLs</span> can take out <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> threats, if any at the 1k level, and the Dire Avengers can lay down a larger number of shots on a guard army than the wraithguard alone can.<br /> <br /> Is it worth dropping a Wraithlord for a scatterlaser walker, do you think?]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 16:36:29]]> GMT</pubDate>
				<author><![CDATA[ spycer]]></author>
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				<title>Eldar 1k - low budget footdar</title>
				<description><![CDATA[ I assume you have runes of warding and not runes of witnessing on your farseer? If not, make his runes warding.<br /> <br /> Change the starcannon to an <span class="glossaryitem" onmouseover='gp(461);'>EML</span> on the lord. Saves a few points, and adds some more anti tank. Make sure your taking flamers instead of shuriken catapults on the lords as well. <br /> <br /> Give the farseer a singing spear if you have points. Wraithguard suck in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> anyways, so trading an extra attack for a spear thrown in with the wraithcannons is good. Also some more anti tank punch. <br /> <br /> Otherwise, I like it. You may be able to pick up guardians an an extra warlock for cheaper than avengers, and that would work just fine as your second troops choice. <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 17 May 2012 18:04:36]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Eldar 1k - low budget footdar</title>
				<description><![CDATA[ I agree with Dr. Serling that guardians as a second troop would be better at holding objectives. If you keep the dire avengers, then I would suggest giving them defend in case they do get assaulted. ]]></description>
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				<pubDate><![CDATA[Sat, 19 May 2012 02:18:50]]> GMT</pubDate>
				<author><![CDATA[ BaneGuard]]></author>
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				<title>Re:Eldar 1k - low budget footdar</title>
				<description><![CDATA[ The wife ran this list last night and tabled my guard.  Her 24 models cleaned my 64 models, even with that few shots.  It was disgraceful. <br /> <br /> For me, not her Eldar.]]></description>
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				<pubDate><![CDATA[Sat, 19 May 2012 06:47:35]]> GMT</pubDate>
				<author><![CDATA[ spycer]]></author>
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				<title>Eldar 1k - low budget footdar</title>
				<description><![CDATA[ I've always wanted to run 10 wraithguard...<br /> <br /> I would say ranged mech armies would be a problem, but if the list tabled guard... (Assuming you were trying your best to defeat the list <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> )<br /> <br /> As said before, guardians to camp at home would be better. Throw on a scatter laser for some more firepower, or an <span class="glossaryitem" onmouseover='gp(461);'>EML</span><br /> <br /> <br /> Von Chogg]]></description>
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				<pubDate><![CDATA[Sat, 19 May 2012 09:16:00]]> GMT</pubDate>
				<author><![CDATA[ Von Chogg]]></author>
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				<title>Re:Eldar 1k - low budget footdar</title>
				<description><![CDATA[ Starcannon is absolutely terrible. Bright lances are extremely expensive. Your farseer is too expensive, you have no units benefitting greatly from guide.<br /> <br /> I would make the wraith lords + farseer much cheaper to get another <span class="glossaryitem" onmouseover='gp(93);'>MC</span> in. Ex:<br /> Avatar (155)<br /> Farseer, fortune, RoW,  RoW, spear (113)<br /> 10 Wraithguard, spiritseer, conceal (396)<br /> 10 Guardians, shuriken cannon (85)<br /> Wraithlord, 2 flamers, <span class="glossaryitem" onmouseover='gp(461);'>EML</span>, sword (125)<br /> Wraithlord, 2 flamers, <span class="glossaryitem" onmouseover='gp(461);'>EML</span>, sword (125)<br /> (999)<br /> <br /> This army should do very well in <span class="glossaryitem" onmouseover='gp(316);'>KP</span> missions. The guardians are the softest <span class="glossaryitem" onmouseover='gp(316);'>KP</span>, and when reserved and played defensively, it is hard to take out 10 guardians.<br /> <br /> In objective missions, the guardians reserve and score home objective while the blob and friends go hunt enemy/midfield objectives. 10 Wraithguard can hold several objectives and will be very hard to shift. Their main issue is close combat, and with the avatar and two wraithlords to back them up, there is little that can actually touch them. Even assault termies will get knocked around. <br /> <br /> The list lacks long range anti-tank, but then again, so does the initial list. 2x more brightlances for 80!!!  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0">  pts does not anti-tank make. Both the avatar and the wraithguard are dangerous to tanks at 12" though, and everything but the guardians will rip apart tanks in close combat. <br /> <br /> Russes are not scary for this list. Proper spacing means they can hit 3 wraithguard with a blast. You will have 4+ cover most of the time and at minimum 5+ cover. Guard also can't stop fortune, so that means that 0.6/1.1 wraithguard die per S8 AP3 big blast that hits. 2 russes that hit every turn will use 5 turns to kill the wraithguard if you do not have proper cover. ]]></description>
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				<pubDate><![CDATA[Sat, 19 May 2012 09:55:48]]> GMT</pubDate>
				<author><![CDATA[ Illumini]]></author>
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