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		<title><![CDATA[Latest posts for the thread "Fall back, Shooting & A.s.s."]]></title>
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				<title>Fall back, Shooting &amp; A.s.s.</title>
				<description><![CDATA[ I already consulted Slow & Purposeful, Relentless (page 76), and Fall Back on page 45. Tau's AdvancedStabilizationSystem is being questioned here, page 25 ish.<br /> <br /> If a unit with A.s.s. (Relentless in Move Phase) Falls Back, that is, Broadsides, do they retreat <font color='red'><span class="glossaryitem" onmouseover='gp(1);'>2d6</span></font> or <font color='green'>1d6</font>?<br /> <br /> If <font color='green'>1d6</font>, then, looking at A.s.s., it says you have the choice in the Movement phase, so (after the above Q is answered) can the b-side shoot its <span class="glossaryitem" onmouseover='gp(757);'>RG</span>, if only having retreated a <span class="glossaryitem" onmouseover='gp(24);'>d6</span>?]]></description>
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				<pubDate><![CDATA[Fri, 18 May 2012 01:30:33]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
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				<title>Fall back, Shooting &amp; A.s.s.</title>
				<description><![CDATA[ Seeing as how Fall Back moves ignore difficult terrain (which is what Slow & Purposeful make you move through at all times) they would still fall back <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>"]]></description>
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				<pubDate><![CDATA[Fri, 18 May 2012 01:35:47]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
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				<title>Fall back, Shooting &amp; A.s.s.</title>
				<description><![CDATA[ <blockquote><div><cite>Happyjew wrote:</cite>Seeing as how Fall Back moves ignore difficult terrain (which is what Slow & Purposeful make you move through at all times) they would still fall back <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>"</div></blockquote>HJ, that's how I've been doing it, and seeing it done for 7 years, but another poster has me re-examining this.<br /> <br /> So, waiting for more opinions and citations.<br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 18 May 2012 01:38:54]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
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				<title>Fall back, Shooting &amp; A.s.s.</title>
				<description><![CDATA[ <blockquote><div><cite>Brothererekose wrote:</cite> So, waiting for more opinions and citations.<br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> Page 45 main rules says that "Units normally fall back <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>"." This then is the basic fall back move. Any and all units that fall back make this move.<br /> <br /> Page 52 deals with jump infantry and has a specific exception to the basic fall back move.<br /> <br /> Page 53 deals with bikes and jetbikes and also has specific exceptions to the basic fall back move.<br /> <br /> Page 54 deals with beasts & cavalry and again has a specific exception to the basic fall back move.<br /> <br /> Page 76 has the slow and purposful <span class="glossaryitem" onmouseover='gp(136);'>USR</span>, and since that rule has no specific exception to the fall back rule, the basic rule would apply. Therefore, slow and purposful models would fall back <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>".<br /> <br /> That's the citations and rules references that I can find. Hope it helps.]]></description>
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				<pubDate><![CDATA[Fri, 18 May 2012 02:17:39]]> GMT</pubDate>
				<author><![CDATA[ time wizard]]></author>
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				<title>Re:Fall back, Shooting &amp; A.s.s.</title>
				<description><![CDATA[ The battlesuit can elect to use the Slow & Purposeful Rule for the remainder of the turn, <span class="glossaryitem" onmouseover='gp(329);'>Pg</span>. 25 of the codex, counting as moving in difficult terrain. It also confers the Relentless <span class="glossaryitem" onmouseover='gp(136);'>USR</span> on the unit. <span class="glossaryitem" onmouseover='gp(329);'>Pg</span>. 76 of the BBB<br /> The Fall back move is <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>", and ignores difficult terrain. So the battlesuit falls back <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>". <span class="glossaryitem" onmouseover='gp(329);'>Pg</span>. 45 of the BBB<br /> However, the battlesuit is Relentless, and counts as stationary for firing purposes. So it can fire Heavy Weapons and Rapid Fire Weapons at full distance. <span class="glossaryitem" onmouseover='gp(329);'>Pg</span>. 76 of the BBB<br /> The suit will fall back <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>", but can fire its weapons. ]]></description>
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				<pubDate><![CDATA[Fri, 18 May 2012 02:24:01]]> GMT</pubDate>
				<author><![CDATA[ kaisshau]]></author>
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				<title>Fall back, Shooting &amp; A.s.s.</title>
				<description><![CDATA[ As above.]]></description>
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				<pubDate><![CDATA[Fri, 18 May 2012 02:33:57]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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