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		<title><![CDATA[Latest posts for the thread "Eldar 500-1000pts What's better orders? or Powers? Deciding Battle Need some help please."]]></title>
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				<title>Eldar 500-1000pts What's better orders? or Powers? Deciding Battle Need some help please.</title>
				<description><![CDATA[ My Mate and i are organising a battle to decide between us what is ultimately better, <span class="glossaryitem" onmouseover='gp(69);'>IG</span> orders or the psychic powers of the eldar.<br /> <br /> I am using the Codex: Eldar Craftworld Extension, everyone at my club is ok with me using even though it is makes some things <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, I am using Biel-Tan, which makes all aspects but Shining Spears, troops while making guardians, rangers, jetbikes and vypers elites. <br /> <br /> My current list is this: <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Eldrad Ulthran 210<br /> <br /> Troops:<br /> Striking Scorpions 96<br /> Exarch 12<br /> Chainsabres 5<br /> Shadowstrike 20<br /> <br /> Firedragons 96<br /> Exarch 12<br /> Tank Hunters 15<br /> <br /> Dire Avengers 120<br /> Exarch 12<br /> Dual Catapult 5<br /> Blade storm 15<br /> <br /> Heavy Support:<br /> Wraithlord 90 <br /> brightlance 40<br /> <br /> <br /> Current Total Pts: 748<br /> <br /> I will happily admit I am not a very experienced Eldar player (or very experienced at <span class="glossaryitem" onmouseover='gp(3);'>40K</span> for that matter) So any hints/tips/advice would be wonderful. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Feel free to blitz my current list if you think it needs changes. My mate is thinking of including sentinels so i do wish to have atleast one anti-armour/tank element. Thanks heaps in advance  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Anyone?]]></description>
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				<pubDate><![CDATA[Fri, 18 May 2012 01:44:16]]> GMT</pubDate>
				<author><![CDATA[ emphan34]]></author>
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				<title>Re:Eldar 500-1000pts What's better orders? or Powers? Deciding Battle Need some help please.</title>
				<description><![CDATA[ First, you cant post individual point values for units and upgrades <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> . Just the total price of the unit. Forum rules.<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Eldrad is pretty nasty, and I understand you want to test psychic powers against orders, but he is a HUGE point sink. A cheap guide or doomseer would probably be better, but if you are dead set on testing powers vs orders, It is better to run eldrad than a decked out seer. <br /> <br /> Troops<br /> Drop the chainsabers on the scorpion exarch. They are the absolute worst upgrade you can give him, because you lose his anti armor ability. A biting blade costs the same and will shred armor. You should be winning combat no problem against most <span class="glossaryitem" onmouseover='gp(69);'>IG</span> units, re rolling a few hits and wounds wont matter. Not a huge fan of scorpions, but outflanking and assaulting something they can be quite potent. <br /> <br /> Drop the dragons for some war walkers with scatter lasers. These can provide anti armor or anti infantry fire at range and are far more survivable. A pair throws out 16 S6 shots. Re roll with guide, and your doing serious damage.<br /> <br /> Dire avengers are solid. I would drop bladestorm, as you probably want to be shooting every turn. Guide+doom should mincemeat any guard unit no problem. Take defend, and give your exarch a shimmershield and power weapon. Shoot as your run up the board and get into assault. You will trash any guard unit in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with this unit easy with psychic support. <br /> <br /> Give the wraithlord an <span class="glossaryitem" onmouseover='gp(461);'>eml</span>, and make sure he has dual flamers. He will massacre guard in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, as only walkers and powerfists can harm him(and only on a 6), but is unlikely to get there as he will likely be shot down. Having no tanks or other large target, he will catch every autocannon, missile and lascannon your opponent has. <br /> <br /> <br /> <br /> This list should work much better. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Eldrad-210<br /> <br /> Troop<br /> ScorpionsX5. Exarch w/biting blade, shadowstrike-117<br /> <br /> AvengersX10. Exarch w/shimmershield&power weapon-147<br /> <br /> Heavy<br /> Wraithlord w/dual flamers, Lance,<span class="glossaryitem" onmouseover='gp(461);'>EML</span>-155<br /> <br /> War walkerX2. Dual scatter lasers each-120<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 18 May 2012 15:44:12]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Eldar 500-1000pts What's better orders? or Powers? Deciding Battle Need some help please.</title>
				<description><![CDATA[ ok cool <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Thank you very much I will make the changes now.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> Edit: Added a space in between I and Will<br /> <br /> Edit: Oh I Did not know that sorry, I better go read the rules again.]]></description>
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				<pubDate><![CDATA[Fri, 18 May 2012 20:07:08]]> GMT</pubDate>
				<author><![CDATA[ emphan34]]></author>
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				<title>Re:Eldar 500-1000pts What's better orders? or Powers? Deciding Battle Need some help please.</title>
				<description><![CDATA[ Bring a Farseer with Guide/Doom/Spirit Stones and stick him with those Dire Avengers. You need 2 Wave Serpents, one for the Dire Avengers and one for the Fire Dragons. The Wraithlord is kinda outta place, and since he has Wraithsight you would need a Psyker to keep him moving reliably. I would say drop the Wraithlord and add in 3 War Walkers and Outflank them. <br /> <br /> Additionally, you currently only have 1 Troop choice. I run 6 x Guardian Jetbikes w/ 2 Shuriken Cannons as my second troop choice. T4 w/ 3+ <span class="glossaryitem" onmouseover='gp(157);'>SV</span> and 2 Cannons that can <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span>, not bad at all. 24" movement for late game point capture. I would also agree the Chainsabres aren't the best thing, and 5 Striking Scorpions in a 1,000 point game isn't going to last long or do much. They are expensive from the get go, if you wanna use them invest more points.<br /> <br /> Also, I would suggest not playing your Codex Extension until you can win with the regular Codex. When you are learning the game, making it easier is not the thing to do. You want to learn the real codex and the real game before using anything you start out by claiming is <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.]]></description>
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				<pubDate><![CDATA[Fri, 18 May 2012 20:20:32]]> GMT</pubDate>
				<author><![CDATA[ Farseer Mael Dannan]]></author>
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				<title>Eldar 500-1000pts What's better orders? or Powers? Deciding Battle Need some help please.</title>
				<description><![CDATA[ Unfortunately I do not have 2 waveserpents, 3 war walker or any jet bikes for that matter I should have posted that I don't have much eldar models, and you are correct I should probably learn how to use the actual codex fully before adding the extension. But Thanks for the advice it's appreciated  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 18 May 2012 20:31:17]]> GMT</pubDate>
				<author><![CDATA[ emphan34]]></author>
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