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		<title><![CDATA[Latest posts for the thread "2000 point Tyranid list - Pods and variety, somewhat anti-mech and gunline"]]></title>
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				<title>2000 point Tyranid list - Pods and variety, somewhat anti-mech and gunline</title>
				<description><![CDATA[ This is essentially the list I've been running for the past 4 battles. I don't play a lot of <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, I'm using a lot of older models from yesteryear as proxies:<br /> <br /> 1 Swarmlord (or <span class="glossaryitem" onmouseover='gp(154);'>HT</span> w/ armor 2+, lash whip, bonesword and heavy venom cannon, Hive Commander)<br /> <br /> 12 Devourer Gaunts, Mycetic Spore w/ Venom Cannon<br /> 12 Devourer Gaunts, Mycetic Spore w/ Venom Cannon<br /> Tervigon, Adrenal and Toxin. Catalyst<br /> Tervigon, Adrenal and Toxin, Catalyst<br /> 15 Genestealers w/ Toxin (sometimes 12 + broodlord) (flanking)<br /> <br /> Doom of Malantai, Mycetic Spore w/ Venom Cannon<br /> 6 (or 8) Ymgarl Genestealers<br /> 3 Hive Guard<br /> <br /> Tyranofex (exocrine model <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ) w/ Rupture Cannon<br /> <br /> The goal has been to make a list that doesn't require Operation Meatshield, that gets into the opponent's deployment area and messes up his game plan. I want everything to get at least one shot at effective combat before dying to pieplates. It is somwhat anti-mech, as I try to drop pods behind Rear Armor 10 vehicles, which they have a fair chance of breaking, and the Doom, Hive Guard and Tyrannofex all work great against armor. The Swarmlord gets 3 or 4 reserves out on turn 2, typically. The genestealers threaten the flanks, the pods threaten the center, and the ymgarl threaten cover. The tervigons keep the most likely targets up with feel no pain, and spawn extra troop squads for claiming/holding objectives.<br /> <br /> So far, it has gone 4 for 4 against Marines and two mech <span class="glossaryitem" onmouseover='gp(69);'>IG</span> forces, and a modified 1250 game against Grey Knights (They couldn't get psi working with all the shadows of the warp generators). Here is the last batrep against <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.<br /> <br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/ypfy9FMrO_I?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> <br /> My main concerns are that they still don't have enough anti-armor, and only 3 Synapse. I've got a trygon on order, that will surely be played as a prime for the synapse. I am thinking of ditching the hive guard for zoanthropes deployed by a 4th pod, as they give more synapse, can be better anti armor, and throw more shadows of the warp around.]]></description>
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				<pubDate><![CDATA[Sat, 19 May 2012 04:24:40]]> GMT</pubDate>
				<author><![CDATA[ Mysticdog]]></author>
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				<title>2000 point Tyranid list - Pods and variety, somewhat anti-mech and gunline</title>
				<description><![CDATA[ Looks great to me except for that Tyrannofex.  I feel that they're overpriced.  I'D MUCH RATHER HAVE THE trygon prime.]]></description>
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				<pubDate><![CDATA[Sat, 19 May 2012 04:57:19]]> GMT</pubDate>
				<author><![CDATA[ Brother Taurinus]]></author>
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				<title>Re:2000 point Tyranid list - Pods and variety, somewhat anti-mech and gunline</title>
				<description><![CDATA[ I do too, mostly. Except they survive like nothing else, and I can attack the scariest things on the board from the start of the game with a reasonable chance of success. It has taken out so many nasty weapons; removed the particle whip from the Necron Monolith on Turn 1, Splatted Vendetta to keep their las cannons off my synapse, neutralized Leman Russ several times, taking out a whirlwind on turn 1 . I haven't had him fail me in a game yet, at least, not to the point that I didn't want to take him again. Once he even won it, being essentially immune to what was left on the board and able to burn away the remaining infantry. Strength 10, range 48" is really, really tough, and outside of force weapons (which he should be under the blanket of SotW), he takes a lot of killing. I do think he should be less expensive considering how cheap tanks are, but he just keeps doing good things for me <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I have a dream of fielding 3 of them, just to see how they would do.]]></description>
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				<pubDate><![CDATA[Sat, 19 May 2012 05:33:50]]> GMT</pubDate>
				<author><![CDATA[ Mysticdog]]></author>
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				<title>2000 point Tyranid list - Pods and variety, somewhat anti-mech and gunline</title>
				<description><![CDATA[ Sorry about the caps earlier.....freakin' phone.<br /> <br /> I hear what you're saying, and I've got to try some, but so much can be fielded with the points......hmm...I mean, that's a unit of 11 <span class="glossaryitem" onmouseover='gp(130);'>TS</span> Genestealers led by a broodlord....12 models, for example.  <br /> <br /> Ah, I know you know as well as I do.  I just haven't been able to justify it yet, barring <span class="glossaryitem" onmouseover='gp(7);'>apoc</span>.  I'll try it a couple times, but I like the Trygon more.  I run into enough plasma and melta that both go equally fast and the 2+ doesn't mean anything.]]></description>
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				<pubDate><![CDATA[Sat, 19 May 2012 07:40:28]]> GMT</pubDate>
				<author><![CDATA[ Brother Taurinus]]></author>
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				<title>2000 point Tyranid list - Pods and variety, somewhat anti-mech and gunline</title>
				<description><![CDATA[ And I haven't tried the trygon yet, but I'm sure I will soon <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> It will be great at 2500 points to take both!<br /> <br /> At least it is close enough to be worth discussing. That is a lot more than some unit choices can say <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Its funny, I have 60+ genestealers, but I rarely pull them all out. They seem to get gunned down a lot when I do. My goal is really to make sure everything gets one chance to do something effective before dying. I'm not even sure I like the swarmlord in that regard, but I love the 2X psychic attacks and the 18" synapse. plus he does terrify people into staying away.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh, what is your opinion on Zoanthropes vs. Hive Guard<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>, then having said that, in today's game my tyrannofex did nothing. Neither did the doom. Of course, it only lasted two turns, but still... I got to see the devourer spam against marines... it was pretty impressive! The list is really flexible; there are lots of opportunities for something to step up!]]></description>
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				<pubDate><![CDATA[Sat, 19 May 2012 16:18:12]]> GMT</pubDate>
				<author><![CDATA[ Mysticdog]]></author>
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