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		<title><![CDATA[Latest posts for the thread "2000pt Teleporting Necrons"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "2000pt Teleporting Necrons"]]></description>
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				<title>2000pt Teleporting Necrons</title>
				<description><![CDATA[ I've been using this list for a little while, having gotten into Necrons recently. It's done alright against <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and Eldar, but Tyranids are giving me trouble.<br /> <br /> Anrakyr the Traveler<br />  -  Catacomb Command Barge<br /> <br /> Nemesor Zahndrekh<br /> Cryptek /w Abyssal Staff + Veil of Darkness<br /> Cryptek /w Eldritch Lance + Gaze of Flame + Solar Pulse<br /> 10x Immortals /w Gauss Blasters<br /> <br /> Necron Lord /w Scythe + Rez Orb<br /> Cryptek /w Abyssal Staff + Veil of Darkness<br /> 10x Immortals /w Gauss Blasters<br /> <br /> Vargard Obyron<br /> Necron Lord /w Staff of Light + Rez Orb<br /> Cryptek /w Voltaic Staff + Lightning Field<br /> 10x Immortals /w Gauss Blasters<br /> <br /> Triarch Stalker /w <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Heavy Gauss Cannon<br /> <br /> Triach Stalker /w <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Heavy Gauss Cannon<br /> <br /> 5x Canoptek Wraiths<br /> <br /> I keep my stuff hunkered down somewhere out of range for the first turn, generally using the solar pulse. When the stalkers get into range I teleport all 3 squads and try to focus fire 1 or 2 enemy squads and either wipe them out or render them ineffectual, prioritizing things with templates that could put the hurt on bunched up deep striking squads.  Anrakyr does his thing in the barge being generally annoying, the stalkers stay back and provide rerolls and anti-tank support, and the wraiths counter-charge anything that survives and charges my immortals. When the scatter dice favor me everything lands mostly in rapid-fire range, with Obyron's beefier close combat squad able to be placed with more control to shield the other two.<br /> <br /> Vehicles get taken out by furious-charging wraiths/lords and 30+ glancing hits, blobs of infantry get mowed down similarly, and with everything but the stalkers with a nearly unlimited field of movement I can avoid the opponent's death stars and harder targets and focus all my firepower on one thing at a time. I've had trouble with tyranid <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and fast elite squads of things like outflanking genestealers, and losing the stalkers early hurts a lot as well. It goes without saying that mass template ordinance hurts as well. Any comments/criticism on improving it and dealing with a larger variety of armies would be appreciated.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 19 May 2012 07:55:27]]> GMT</pubDate>
				<author><![CDATA[ Badablack]]></author>
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			<item>
				<title>2000pt Teleporting Necrons</title>
				<description><![CDATA[ Tyranids?<br /> Switch to tesla Immortals.<br /> Heat Ray on those Stalkers, too (or at least one of them).<br /> Throw in a couple of Annihilation Barges, and you're going to have a lot of dead bugs.<br /> <br /> Also, with that many Veil-teks, you may want to consider switching a unit of Immortals to Deathmarks (or maybe TWO units). They will absolutely decimate <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s and deathstars.]]></description>
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				<pubDate><![CDATA[Sat, 19 May 2012 10:24:27]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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