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		<title><![CDATA[Latest posts for the thread "About 2K Points Tau Gunline"]]></title>
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				<title>About 2K Points Tau Gunline</title>
				<description><![CDATA[ Now I know I am gonna get hated/ told to do X or take Y, but this army is more a case of taking models I like or think would be beneficial provided they are used correctly. i will explain each choice as I go.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Commander - Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span>, Plasma Rifle, Missile Pod, Targeting Array - 92<br /> Reason - Compulsory <br /> <br /> Ethereal - No Additional Gear - 50<br /> Reason - To hopefully stop units falling back, will be hid behind a building but have <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to most units (tricky I know).<br /> <br /> Elites<br /> <br /> Crisis Suits - 3 Shas'ui all with Fusion Blasters, Missile Pods and Multi-Trackers - 162<br /> Crisis Suits - 3 Shas'ui all with Fusion Blasters, Missile Pods and Multi-Trackers - 162<br /> Reason - Tank Hunters. Drop behind enemy lines and shoot tanks/infantry.<br /> <br /> Crisis Suits - 3 Shas'ui all with Missile Pods, Twin Linked Plasma Rifles - 201<br /> Reason - Commander with go with this unit and take out Terminators and various other heavy armored infantry.<br /> <br /> Troops<br /> <br /> Fire Warriors - 12 Fire Warriors, Leader with Markerlight and Bonding knife - 145<br /> Fire Warriors - 12 Fire Warriors, Leader with Markerlight and Bonding knife - 145<br /> Fire Warriors - 12 Fire Warriors, Leader with Markerlight and Bonding knife - 145<br /> Fire Warriors - 12 Fire Warriors, Leader with Markerlight and Bonding knife - 145<br /> Fire Warriors - 12 Fire Warriors, Leader with Markerlight and Bonding knife - 145<br /> Fire Warriors - 12 Fire Warriors, Leader with Markerlight and Bonding knife - 145<br /> Reason - Provides bulk of firepower. Also Markerlights to make it easier for other units to hit targets. Bonding knives to allow regrouping if they fall back.<br /> <br /> Heavy Support<br /> <br /> Hammerhead - Railgun, Burst Cannons, Disruption Pod, Multi-Tracker - 165<br /> Hammerhead - Railgun, Burst Cannons, Disruption Pod, Multi-Tracker - 165<br /> Hammerhead - Railgun, Burst Cannons, Disruption Pod, Multi-Tracker - 165<br /> Reason - Provide main anti-tank weaponry. Also useful against infantry.<br /> <br /> OR<br /> <br /> Broadsides - 2 with Advanced Stabilization system. Team Leader with Shield Drones, Target Lock - 200<br /> Broadsides - 2 with Advanced Stabilization system. Team Leader with Shield Drones, Target Lock - 200<br /> Broadsides - 2 with Advanced Stabilization system. Team Leader with Shield Drones, Target Lock - 200<br /> Reason - Anti-Tank units<br /> <br /> <br /> Currently the lowest value this army list could be is 2032 points, if taking the Hammerheads over Broadsides. To get it under 2,000 points I can remove the Ethereal.<br /> <br /> Looking for any C&C but please do take into mind that this is NOT a competitive list and I do not want to deviate far from this list, even then this is a prototype list.for my possible Tau army(I only have 750 points currently).<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 20 May 2012 00:39:37]]> GMT</pubDate>
				<author><![CDATA[ johnscott10]]></author>
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				<title>About 2K Points Tau Gunline</title>
				<description><![CDATA[ I am not a fan of this list but like you said its your vision and its not a comp list.<br /> <br /> The things that jump out at me straight awa are the <span class="glossaryitem" onmouseover='gp(153);'>FB</span> Deep Striking Suits... They will get munched up so fast.<br /> <br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> PR is a waste of points I think.<br /> <br /> 4 Suits will NOT take out Terminators or other heavy things. Its just not enough fire and most stuff is <span class="glossaryitem" onmouseover='gp(162);'>INV</span> saves.<br /> <br /> I would take XV88's over <span class="glossaryitem" onmouseover='gp(320);'>HH</span> anyday of the weak.<br /> <br /> The problem with foot <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is cover. We have fantastic range and <span class="glossaryitem" onmouseover='gp(123);'>STR</span> but if you cant hit them its moot. This is why most tau players simply Reserve their scoring units til later, since they are useless for most games.<br /> <br /> Good Luck to you!<br /> <br /> I know there is another Tau player on here who wants to run a million <span class="glossaryitem" onmouseover='gp(39);'>FW</span>..... ]]></description>
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				<pubDate><![CDATA[Sun, 20 May 2012 01:52:53]]> GMT</pubDate>
				<author><![CDATA[ Milisim]]></author>
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				<title>About 2K Points Tau Gunline</title>
				<description><![CDATA[ Kroot blobs are your friends. Ditch the ethereal, maybe some <span class="glossaryitem" onmouseover='gp(39);'>FW</span> squads too.  Take Kroot... They are worth every point. ]]></description>
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				<pubDate><![CDATA[Sun, 20 May 2012 02:27:50]]> GMT</pubDate>
				<author><![CDATA[ Lobokai]]></author>
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				<title>Re:About 2K Points Tau Gunline</title>
				<description><![CDATA[ If this is the list you want to run that is fine. My only words of advice is get marker lights from pathfinders or tetras. If you keep them with your fire warrior squads you won't be able to move. And go with the broadsides with target locks for your heavies. Have fun.]]></description>
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				<pubDate><![CDATA[Sun, 20 May 2012 03:35:53]]> GMT</pubDate>
				<author><![CDATA[ Tauownz]]></author>
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				<title>About 2K Points Tau Gunline</title>
				<description><![CDATA[ Added my comments in orange in this quote.<br /> <br /> <blockquote><div><cite>Milisim wrote:</cite>The things that jump out at me straight awa are the <span class="glossaryitem" onmouseover='gp(153);'>FB</span> Deep Striking Suits... They will get munched up so fast.<br /> <font color='orange'> Yea I know these units will be eaten fast, which is somewhat the point. It draws fire away from my other units. I know that 162 points is somewhat expensive for a suicide unit. I may change these however.</font><br /> <br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> PR is a waste of points I think.<br /> <font color='orange'> Given is the only AP2 (The <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 stuff is only good for single targets) I feel that giving it <span class="glossaryitem" onmouseover='gp(126);'>TL</span> gives it more chance of actually damaging something. </font><br /> <br /> 4 Suits will NOT take out Terminators or other heavy things. Its just not enough fire and most stuff is <span class="glossaryitem" onmouseover='gp(162);'>INV</span> saves.<br /> <font color='orange'> I know 4 suits alone wont deal with terminators, given the <span class="glossaryitem" onmouseover='gp(162);'>inv</span> saves especially if they have storm shields.  may swap one of the tank hunter suit squads into more terminator hunters. </font><br /> <br /> I would take XV88's over <span class="glossaryitem" onmouseover='gp(320);'>HH</span> anyday of the weak.<br /> <font color='orange'>Currently at most I plan on using 4 Broadsides at most. The Hammerhead still has the large blast which Broadsides don't. It may come in useful for infantry. </font><br /> <br /> The problem with foot <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is cover. We have fantastic range and <span class="glossaryitem" onmouseover='gp(123);'>STR</span> but if you cant hit them its moot.<br /> <font color='orange'>Hence the markerlights. I will be using them to boost the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of the other units, any remaining will be then used to reduce the <span class="glossaryitem" onmouseover='gp(82);'>LD</span> of a unit. I may ditch the <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> from the FireWarriors and get some pathfinders though. More Markerlights the better. </font><br /> </div></blockquote><br /> <br /> <blockquote><div><cite>Lobukia wrote:</cite>Kroot blobs are your friends. Ditch the ethereal, maybe some <span class="glossaryitem" onmouseover='gp(39);'>FW</span> squads too.  Take Kroot... They are worth every point. </div></blockquote><br /> <br /> I have tried Kroot in the past and they just don't seem to last very long, even in cover.<br /> <br /> <blockquote><div><cite>Tauownz wrote:</cite>If this is the list you want to run that is fine. My only words of advice is get marker lights from pathfinders or tetras. If you keep them with your fire warrior squads you won't be able to move. And go with the broadsides with target locks for your heavies. Have fun.</div></blockquote><br /> <br /> Pathfinders I may take as the Devilfish with the special rule could come in handy if I <span class="glossaryitem" onmouseover='gp(471);'>DS</span> units. Also in the quote above I gave my thoughts on the Broadsides.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 20 May 2012 14:47:31]]> GMT</pubDate>
				<author><![CDATA[ johnscott10]]></author>
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				<title>About 2K Points Tau Gunline</title>
				<description><![CDATA[ Kroot aren't meant to last long.  They are draw fire, assault things you want to stay away from your fragile gunline, and to hold objectives on the cheap.  They should die, they just die in a  way that sets up a win and keeps the fight away from your gunline while you concentrate on shooting other targets.<br /> <br /> Also, dropping 1 <span class="glossaryitem" onmouseover='gp(39);'>FW</span> and your markerlight and instead taking a marker drone will cost only 10 points more and allows the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> to benefit from their own markerlight.<br /> <br /> EDIT: nevermind<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 20 May 2012 16:01:13]]> GMT</pubDate>
				<author><![CDATA[ Lobokai]]></author>
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				<title>About 2K Points Tau Gunline</title>
				<description><![CDATA[ <blockquote><div><cite>johnscott10 wrote:</cite><br /> <blockquote><div><cite>Lobukia wrote:</cite>Kroot blobs are your friends. Ditch the ethereal, maybe some <span class="glossaryitem" onmouseover='gp(39);'>FW</span> squads too.  Take Kroot... They are worth every point. </div></blockquote><br /> <br /> I have tried Kroot in the past and they just don't seem to last very long, even in cover.<br /> <br /> <br /> </div></blockquote><br /> <br /> throw in a shaper some hounds and a krootox and the can pack-a-punch even at shooting ]]></description>
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				<pubDate><![CDATA[Sun, 20 May 2012 17:37:29]]> GMT</pubDate>
				<author><![CDATA[ warrior lord]]></author>
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				<title>Re:About 2K Points Tau Gunline</title>
				<description><![CDATA[ Drop the <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> to 9 per squad. It is the second-best for number of kills needed for 25% and under 50% (the other being 6 per squad). I would suggest 4 XV88s and 1 <span class="glossaryitem" onmouseover='gp(320);'>HH</span> for the pie plate. I'd make the TLPR/<span class="glossaryitem" onmouseover='gp(518);'>MP</span> suits PR/<span class="glossaryitem" onmouseover='gp(389);'>BC</span>/<span class="glossaryitem" onmouseover='gp(520);'>MT</span>, you get a pretty good volume of fire, and a good chance of killing termis. Maybe only one squad of <span class="glossaryitem" onmouseover='gp(153);'>FB</span>/<span class="glossaryitem" onmouseover='gp(518);'>MP</span>/<span class="glossaryitem" onmouseover='gp(520);'>MT</span>, with a Team Leader with a HWTL. They'll most likely get eaten, but you should be able to pop at least one tank (which should make their points back.)]]></description>
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				<pubDate><![CDATA[Sun, 20 May 2012 17:51:43]]> GMT</pubDate>
				<author><![CDATA[ kaisshau]]></author>
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				<title>About 2K Points Tau Gunline</title>
				<description><![CDATA[ <blockquote><div><cite>warrior lord wrote:</cite><blockquote><div><cite>johnscott10 wrote:</cite><br /> <blockquote><div><cite>Lobukia wrote:</cite>Kroot blobs are your friends. Ditch the ethereal, maybe some <span class="glossaryitem" onmouseover='gp(39);'>FW</span> squads too.  Take Kroot... They are worth every point. </div></blockquote><br /> <br /> I have tried Kroot in the past and they just don't seem to last very long, even in cover.<br /> <br /> <br /> </div></blockquote><br /> <br /> throw in a <font color='red'>shaper</font> some <font color='green'>hounds</font> and a <font color='orange'>krootox</font> and the can pack-a-punch even at shooting </div></blockquote><br /> <br /> Shaper no. they dont bring enough to the table and are 28PTS!!!!!!! They are definatly not worth it.<br /> <br /> Hounds yes. they provide some much needed high iniative and can make the kroot more than just a tarpit and can mean that they can put some wounds on marines before losing some kroot. But are probably not worth it in a screening unit. That and the amount you need makes the unit become expensive monewy wise.<br /> <br /> Krootox are situational. If you are having a screening unit then by all means they are good to provide some long range power against lighter tanks, to ignore saves of those pesky factions that arent marines or if they can get a rear armour shot. But other than this they aren't great and are situtional and should only be taken depending on the role. they can provide some higher strength attacks should you get assaulted as well. The fact they can be easily taken out is a problem as they are fairly expensive for what they are. and they are £13.80 a pop not sure for other countries]]></description>
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				<pubDate><![CDATA[Sun, 20 May 2012 17:53:25]]> GMT</pubDate>
				<author><![CDATA[ redkeyboard]]></author>
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