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				<title>[Necron] [1000] Metal on Metal, in need of AV</title>
				<description><![CDATA[ Hey guys,<br /> <br /> disclaimer: I am pretty new to <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and thus don't have a huge stock of miniatures to play around with and neither have the budget to stock up on a lot of stuff (just bought a new apartment). Any help is greatly appreciated <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> So, let's begin.<br /> <br /> <b>Enemies:</b><br /> <br /> I play at our local scene that is dominated by vehicles. My main enemies are Blood Angels (mech) and Imperial Guard (mech). Both <span class="glossaryitem" onmouseover='gp(10);'>BA</span> usually field a Stormraven and at least 2 Dreadnoughts including a Libby Bot and the infamous "<span class="glossaryitem" onmouseover='gp(334);'>wtf</span> balance" blender dread. The <span class="glossaryitem" onmouseover='gp(69);'>IG</span> player plays very friendly lists including biped vehicles thus is much less of a bother than those dreaded <span class="glossaryitem" onmouseover='gp(10);'>BA</span>.<br /> <br /> <b>What I fear:</b><br /> <br /> 1) The Stormraven + Dreadnought. When it manages to drop the blender dread, it's pretty much gg for any troops we can field besides Wraiths. Our usual <span class="glossaryitem" onmouseover='gp(9);'>AV</span> aka scarabs are utterly useless unless Wraiths reduce the Dreadnought's I to 1 first. Else, he just mows through those bases. Furthermore, the Stormraven can always fire at least one weapon. Sigh.<br /> <br /> 2) Death Company. <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> makes Tesla pretty weak, not to speak of Gauss. And, of course, once they get in melee, I am done for. <br /> <br /> 3) Transpors: The usual overpowered garbage of under-costed transports...less of a problem as they usually field 1-2 Razorbacks, but still a bother.<br /> <br /> <b>What I planned to do:</b><br /> <br /> <blockquote class="uncited"><div><b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> </b><br /> <br /> 1 Overlord on Barge (Gauss)<br /> - <span class="glossaryitem" onmouseover='gp(626);'>MSS</span><br /> - Warscythe<br /> <br /> No-brainer, he can easily shred vehicles...when given the chance to. As he is my only vehicle, I fear him melting (literally) in turn 1-2, hopefully, he managed to deal some damage first.<br /> <br /> <b>Court</b><br /> - Destruction<br /> - Destruction<br /> - Destruction<br /> - Destruction<br /> <br /> Pretty bland. S8 DS2 allows me to bypass <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and hopefully shut that damn Stormraven / Razorbacks / Dreadnoughts down. <br /> <br /> <b>Troops</b><br /> <br /> 5 Immortals<br /> - Tesla<br /> <br /> 5 Immortals<br /> - Tesla<br /> <br /> Those guys are slightly more expensive than Warriors but are supposed to take care of the infantry I will still have to face.<br /> <br /> 5 Warriors<br /> <br /> 5 Warriors<br /> <br /> The average escort group for my Harbringers. <br /> <br /> As you can see, standard <span class="glossaryitem" onmouseover='gp(308);'>MSU</span>. What I fear, though, is that the units are too small and get killed before they can be used to their maximum effectiveness aka spam rockets. My main reasoning behind <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> though is that once in melee, I lose anyway, so smaller units mean less losses on my part.<br /> <br /> <b>Fast Attack</b><br /> <br /> 2 Heavy Destroyers<br /> <br /> Their main purpose is to shut heavy vehicles down at range, especially that dreaded Stormraven and the Dreadnoughts.<br /> <br /> 8 Scarab bases<br /> <br /> Nomnomnom stuff in melee (anything but the Blender), maybe even get the Stormraven down. Is a unit of 8 bases a good idea though? Can't get higher due to the point limit, could maybe squeeze out one more by taking the <span class="glossaryitem" onmouseover='gp(626);'>MSS</span> away.<br /> <br /> 3 Wraiths<br /> - 2 Whip Coils<br /> <br /> Kill stuff in melee, take care of the Dreadnoughts, maybe help the Scarabs. And, of course, look awesome. I don't really want to get rid of them in the list as I am downright in LOVE with the models <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> That's about it...I am highly interested in any feedback and help regarding the list or how to tackle the problem in general...but overall, I really feel Necrons lacking some solid <span class="glossaryitem" onmouseover='gp(9);'>AV</span> (yes, I am looking at you, lack of melta weapons!). Then again, keep in mind that this comes from a newbie <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> That's my overall stock of models:<br /> <br /> 20 Warriors<br /> 10 Tesla Immortals<br /> 5 Gauss Immortals<br /> 10 Scarabs<br /> 4 Heavy Destroyers<br /> 1 Destroyer Lord<br /> 1 Overlord<br /> 1 Lord<br /> 1 <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> / Annihilation Barge<br /> 1 Monolith (unassembled, since a monolith at 1k seems rather pointless to me)<br /> 3 Wraiths<br /> 5 Harbingers<br /> <br /> (I can still turn 10 Warriors to Deathmarks, but don't see the point...)<br /> <br /> Thanks in advance for any helpful comment!<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 20 May 2012 08:41:22]]> GMT</pubDate>
				<author><![CDATA[ Sigvatr]]></author>
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				<title>[Necron] [1000] Metal on Metal, in need of AV</title>
				<description><![CDATA[ Frankly, you might need more stuff.<br /> (or "better" stuff, anyway).<br /> I don't think that list is going to be able to do much of anything.<br /> <br /> Against asaulty armies, <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> is just offering them up delicious kill points. If I was playing that game, fight fire with fire: balls-to-the-wall aggression... but that's going to call for some new/different stuff.<br /> <br /> You have one real threat at the moment (the Command Barge), and any competent player will just take it out from a distance, and the game is theirs.<br /> <br /> 3 Wraiths? 3 Wraiths won't be able to accomplish much of anything, apart from basically be a speed bump (I really hope that's not how you were hoping on playing them, or you'l be wasting one of the best units in the codex). <br /> I'd say either 5 minimum, or don't even bother with them.<br /> Get another box of Wraiths, attach your Destroyer Lord... suddenly that blender dread don't look so scary anymore.<br /> <br /> Alternatively, a couple of Doom Scythes would be an interesting twist.<br /> As would a couple of Stalkers and a bunch of Destroyers.]]></description>
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				<pubDate><![CDATA[Sun, 20 May 2012 10:35:10]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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				<title>[Necron] [1000] Metal on Metal, in need of AV</title>
				<description><![CDATA[ <blockquote><div><cite>skoffs wrote:</cite>Frankly, you might need more stuff.<br /> (or "better" stuff, anyway).<br /> <br /> 3 Wraiths? 3 Wraiths won't be able to accomplish much of anything, apart from basically be a speed bump (I really hope that's not how you were hoping on playing them, or you'l be wasting one of the best units in the codex). <br /> I'd say either 5 minimum, or don't even bother with them.<br /> </div></blockquote><br /> <br /> This.<br /> <br /> As Skoffs said, you are probably going to need more stuff if you want to deal properly with the problem.  However, given you aren't in a position to buy more stuff, have a play around with a couple of ideas below and see if any of them help.<br /> <br /> a)  Use a named overlord.  Given your models, check out Anrakyr, because Mind in the Machine may let you take over the storm raven and use <span class="glossaryitem" onmouseover='gp(484);'>IT</span> to shoot the dread. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  He will also upgrade one squad of immortals to eternals (free)  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> b)  You need to think about the cryteks you are taking in the <span class="glossaryitem" onmouseover='gp(308);'>msu</span> units.  so, maybe think about using a Chronotek in combination with a lancetek to improve your chances of actually doing something with the shot.  So, your <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> squad may be something like 5 warriors, lancetek, chronotek.  Also, remember you can can re-roll 1 <span class="glossaryitem" onmouseover='gp(24);'>D6</span> EACH PHASE.  So, once for shooting and once for assault (maybe to reanimate).<br /> <br /> c)  Use the lords more to make the <span class="glossaryitem" onmouseover='gp(308);'>msu</span> tougher.  So, maybe have a lord with war scythe, mss combined with a lancetek in with the warriors.<br /> <br /> d) use the royal court as a royal court.  So, split out a couple of lanceteks to <span class="glossaryitem" onmouseover='gp(308);'>msu</span>, but keep say 2 lanceteks, a chronotek and a lord with <span class="glossaryitem" onmouseover='gp(626);'>MSS</span>, Scythe, <span class="glossaryitem" onmouseover='gp(124);'>SW</span> and 1 orb (or even 2 lords) as a mini death star.<br /> <br /> I'm interested in this because I play a lot of 1000pt games (mainly for time reasons) so I'll have a think and post a list.  However, I don't have destroyers or wraiths so you may want to play with whatever I post a bit.<br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Couple of list ideas, working within your models.  These may not be any better, but may give you some ideas anyway  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> .  With these lists, I'm trying to give a bit more survivability to the smaller <span class="glossaryitem" onmouseover='gp(308);'>msu</span> groups, while creating something else for the opponent to worry about.<br /> <br /> <blockquote class="uncited"><div><br /> AnakCron (1000)<br /> <br /> 1000 pt AnakCron<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Anrakyr with <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> (245)<br /> Overlord (Scythe, <span class="glossaryitem" onmouseover='gp(626);'>MSS</span>, <span class="glossaryitem" onmouseover='gp(124);'>SW</span>) (130)<br /> <br /> Royal Court A (110)<br /> Lancetek X1 <br /> Chronotek<br /> Stormtek, Lightning<br /> <br /> Royal Court (b) (90)<br /> Lancetek x2, Pulse <br /> <br /> Troop<br /> Warrior x 5 (65) (Lancetek X2, Pulse.)<br /> Gauss Immortal x5  (85) (Lancetek, Chronotek)<br /> <br /> 10 Immortal X 10 (170) (Upgrade to Eternals, Stormtek, Overlord)<br /> <br /> Fast Attack<br /> Scarabs x 7 (105)<br /> <br /> The idea with this is that you play aggressively with Anrakyr (<span class="glossaryitem" onmouseover='gp(553);'>MitM</span> - use their vehicles to shoot their other vehicles - but note you have to disembark from the barge to use it) and the Eternals.  The StormTek Voltaic staff with Haywire is a good vehicle stopper, and the Eternals have Furious Charge and Counterattack.  Having another overlord allows some wound allocations and provides a bit.  It would be better for the overlord to have a res orb (which you could do by dropping a lancetek).  Now, the opponent has a <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> plus this unit, as well the Gauss Immortals (not a fan of these, prefer tesla, but see where they might be useful) whose lancetek should be more effective with the chronotek.<br /> </div></blockquote><br /> <br /> Now, the royal court deathstar idea<br /> <br /> <blockquote class="uncited"><div><br /> <br /> 1000 pt Court Cron<br /> <br /> Anrakyr with <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> (245)<br /> Overlord (Scythe, <span class="glossaryitem" onmouseover='gp(626);'>MSS</span>, <span class="glossaryitem" onmouseover='gp(124);'>SW</span>) (130)<br /> <br /> Royal Court A (110) (Joins Overlord)<br /> Lancetek X1 <br /> Chronotek<br /> Stormtek, Lightning<br /> <br /> Royal Court (b) (90)<br /> Lancetek x2, Pulse <br /> <br /> Troop<br /> Warrior x 5 (65) (Lancetek X1, Pulse.)<br /> Gauss Immortal x5  (85) (Lancetek)<br /> <br /> Tesla Immortal X 10 (170) (Upgrade to Eternals)<br /> <br /> Fast Attack<br /> Scarabs x 7 (105)<br /> <br /> Basically the same list, but now the overlord and the royal court are walking around together.  I haven't play tested this, and have concerns that it would die fast.  However, it will certainly distract attention.  To make it  more survivable, you'd probably want to play with points to get a res orb (and preferably a Lord with <span class="glossaryitem" onmouseover='gp(124);'>SW</span> or <span class="glossaryitem" onmouseover='gp(442);'>PS</span>) into it because as it stands massed shooting will probably down this lot pretty quickly.  You could do that by dropping the warrior squad and putting the points into a res orb and Phase shifter for the overlord).  You can always then detach the overlord for more fun and target separation later.<br /> </div></blockquote><br /> <br /> Finally, a slightly more mobile list based around the destroyers you have.<br /> <br /> <blockquote class="uncited"><div><br /> <br /> 1000 pt Destroyer Cron<br /> <br /> Destroyer Lord <span class="glossaryitem" onmouseover='gp(124);'>SW</span>, <span class="glossaryitem" onmouseover='gp(626);'>MSS</span> (160)<br /> Overlord, Scythe, <span class="glossaryitem" onmouseover='gp(626);'>MSS</span>, <span class="glossaryitem" onmouseover='gp(124);'>SW</span> (130)<br /> <br /> Court (165)<br /> Lancetek X2, Pulse<br /> Chronotek<br /> Stormtek, Lightning<br /> <br /> Troops<br /> 5 x Warriors  (65) Lancetek, Chronotek<br /> 5 x Gauss Immortals (85) Lancetek<br /> 5x Tesla Immortals (85) Stormtek, Overlord<br /> <br /> Fast Attack<br /> Destroyers x4, 3 Heavy (220)<br /> <br /> Heavy Support <br /> Annihilation barge (90)<br /> <br /> I don't have destroyer models so can't tell you whether this is workable.  Note however, that now you have a Destroyer Lord plus destroyers running around as well as the AnniBarge (<span class="glossaryitem" onmouseover='gp(6);'>AP</span>- is not the best, but at least it is twin linked and you get extra hits with Tesla).<br /> </div></blockquote><br /> <br /> Hope something in these lists gives you some ideas.  I'm sure Dakka will improve on the above anyway!! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 20 May 2012 11:22:13]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Re:[Necron] [1000] Metal on Metal, in need of AV</title>
				<description><![CDATA[ Thanks a LOT for the replies, especially the very detailed one, MarkCron!<br /> <br /> I forgot to mention that we play without named characters, so Anrakyr is out of the list (pity, I would have certainly included him else, also thought about Zandrekh making my Destroyers <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1...).<br /> <br /> Regarding the <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> issue of quickly being wiped - would it be different with bigger units? Especially vs. <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, I don't see any way on how Warriors / Immortals would stand a chance against their assault troops, let alone the ridiculous Death Company. Any experience on that matter?<br /> <br /> The problem with letting the squads join more Harbringers / Lords is that it requires you to buy a second Overlord...that comes at at least 100 points aka 1/10 of the point limit. Thus your last list is illegal since a Destroyer Lord does not unlock another Royal Court...screw you <span class="glossaryitem" onmouseover='gp(50);'>GW</span>! HE IS A LORD!<br /> <br /> I also like the idea of the super-deathstar aka Wraith + Destroyer Lord, but that's almost 50% of the point limit <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I guess I'll play around with the Wraith idea, let' see what you can do with them...thanks again so far, keep it coming <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 20 May 2012 13:49:59]]> GMT</pubDate>
				<author><![CDATA[ Sigvatr]]></author>
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				<title>Re:[Necron] [1000] Metal on Metal, in need of AV</title>
				<description><![CDATA[ <blockquote><div><cite>Sigvatr wrote:</cite>I also like the idea of the super-deathstar aka Wraith + Destroyer Lord, but that's almost 50% of the point limit</div></blockquote> Necron lists tend to get that way in low point games (you usually have to pick one tactic and throw everything into it, eg. Scarabs Farm, Wraith Wing, Tremor-Crons, Stalker-linking-shooty-army, etc. All of them will require you to invest a lot of points in a particular idea, and at the under 1500 point level, that ends up taking about half of the points).<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I would HIGHLY recommend you invest in either a second Wraith or Command Barge box (or both!) to round out your army.<br /> <br /> If you go for the Wraiths, maybe try something like this:<br /> <br /> <blockquote class="uncited"><div><b>1000 Wraith Leader</b><br /> Overlord (MS.Scarabs, P.Shifter, W.Scythe, Command Barge) = 240<br /> 2 Ho Destruction (1x Pulse) = 90<br /> Destroyer Lord (Scythe, MS Scarabs, Weave) = 160<br /> <br /> 5 Immortals = 85<br /> 5 Immortals = 85<br /> <br /> 6 Wraiths (3x Coils, 2x Caster) = 250<br /> <br /> TOTAL = 910</div></blockquote> Now, you'll have 90 points left. With that you can either get some Scarabs, an Annihilation Barge, or another unit of Immortals/buff up your existing ones.<br /> <br /> Alternatively, you can drop all of the Overlord's gear except the Warscythe, a Wraith with the Particle Caster, as well as a Lance-tek, which would free you up 225 points, while still giving you all the basic things the list has/needs (two MAJOR threats in the deathstar and the Barge-Overlord, as well as the Solar Pulse for a turn of long range protection). With that, you'll have plenty of points to fool around with... though, to synergize with that list, you may need to invest in some additional models (second Wraith unit + drop the Destroyer Lord and add a second Barge Overlord).]]></description>
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				<pubDate><![CDATA[Sun, 20 May 2012 14:12:39]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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				<title>Re:[Necron] [1000] Metal on Metal, in need of AV</title>
				<description><![CDATA[ Again, thanks for the advice skoffs!<br /> <br /> I really like the list you posted though I do fear losing my standards soon...then again, the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> player is likely to field only up to 2 capturing standards himself (Death Company squad of 10 + GG-bot can't hold objectives, leaving his squad of 10 assault troops that might be split in 2x5), so there's a chance this could work out!<br /> <br /> Considering the other idea of 2 <span class="glossaryitem" onmouseover='gp(547);'>CCB</span>, what about this list?<br /> <blockquote class="uncited"><div><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Overlord on barge w/Scythe<br />  - <span class="glossaryitem" onmouseover='gp(626);'>MSS</span><br />  - Weave<br /> <br /> Overlord on barge w/Scythe<br />  - <span class="glossaryitem" onmouseover='gp(626);'>MSS</span><br /> <br /> 2x Harbringer of Destruction<br /> <br /> Troops<br /> <br /> 5 Immortals<br /> 5 Immortals<br /> 5 Warriors (reserve, walk in to capture the home objective)<br /> <br /> Fast Attack<br /> <br /> 2 Heavy Destroyers<br /> <br /> 4 Wraiths<br />  - 2x Coils<br />  - 1x Blaster</div></blockquote><br /> <br /> I forgot about my old Wraith conversion I made back when there were no models for them, aka "Lychguard on snake tail". I like the look of the model and it might simply represent the squad's "leader". <br /> <br /> Might also drop the <span class="glossaryitem" onmouseover='gp(602);'>HD</span> to give the other <span class="glossaryitem" onmouseover='gp(582);'>OL</span> another Weave and replace the <span class="glossaryitem" onmouseover='gp(602);'>HD</span> with 7 Scarabs...I am kinda bent to use the <span class="glossaryitem" onmouseover='gp(602);'>HD</span> as I just finished the conversion of 2 regular Destroyers, but I like the idea of having scarabs around...yet the <span class="glossaryitem" onmouseover='gp(602);'>HD</span> might also deny the dreaded <span class="glossaryitem" onmouseover='gp(349);'>DC</span>'s <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.<br /> <br /> I do love the idea of a <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> hovering over a flying Stormraven just to split it apart...lovely.<br /> <br /> On further regard, I recently read something about scarabs surrounding a Stormraven's base thus destroying all of its crew when it's destroyed...can anyone elaborate on that strategy? Right now, I don't see how you can surround your enemies in 1 charge action.<br /> <br /> Keep it comin'  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 20 May 2012 21:38:15]]> GMT</pubDate>
				<author><![CDATA[ Sigvatr]]></author>
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				<title>[Necron] [1000] Metal on Metal, in need of AV</title>
				<description><![CDATA[ I've found smaller units survive as long as they are not the primary focus of attention.  So, in smaller lists, I tend to use more <span class="glossaryitem" onmouseover='gp(547);'>CCB</span>, larger unit of scarabs to focus attention away from the troops and to provide a couple of credible threats.<br /> <br /> In smaller lists, whenever possible, I use Immortals because of the 3++ save.  Against assault armies (I play vs Nids, <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, vanilla <span class="glossaryitem" onmouseover='gp(119);'>SM</span> (although we play for fun and the lists aren't optimised) beefing up the squads with a cryptek (or cryptek and lord) helps to provide a deterrent to assault - and maybe you'll tie up one of their units for a turn.  They aren't going to be brilliant, but they may tarpit for a turn.  If the dice gods are (very!) kind you may actually not get swept and might win (against 5, not 10).<br /> <br /> I'm currently testing a larger blob (15-20) warriors with a phaeron and ghost ark support (1000pt list).  Problem with this is that once it gets assaulted it either runs off the table or gets swept.  So, vs Nids particularly, not that great an option for me.<br /> <br /> Skoffs' advice was spot on.  You'll need to get another <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> barge kit and wraiths and give yourself more options.<br /> <br /> Re your revised list 4 wraiths and 2 <span class="glossaryitem" onmouseover='gp(602);'>HD</span> strike me as a bit of "having it both ways" and as a result I think both are less of a threat.  <br /> <br /> Why not focus on one or the other (so drop wraiths in one list, add your remaining <span class="glossaryitem" onmouseover='gp(602);'>HD</span>/Destroyers, use remaining points for another cryptek then in the other drop <span class="glossaryitem" onmouseover='gp(602);'>HD</span>) and see how that looks to you.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2012 01:33:02]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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