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				<title>1500 + 1750 point necron lists, any tips</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Imotekh - love this guy, has almost made his points back in small games... cannot wait to see what he does in bigger games<br /> overlord with phase shifter, mind shackle scarbs, warscythe - i have tried obyron and he just dies as soon as anyone mentions power weapons :( hopefully this guy can live longer<br /> <br /> Elites<br /> Lychguard with shields - not tried these guys out yet<br /> C'Tan - Times Arrow, Gaze of death - apparently has worked well for a long time necron player i know<br /> <br /> Troops<br /> Immortals - 5 with tesla - awesome troops.. just awesome<br /> Immortals - 5 with tesla<br /> Warriors - 10 - bodies, i would prefer more immortals i just don't have the money right now<br /> Warriors - 10<br /> <br /> Fast attack<br /> Scarabs - 4 - <span class="glossaryitem" onmouseover='gp(376);'>mmm</span> tanks<br /> Scarabs - 4<br /> Scarabs - 4<br /> <br /> 1495 - why is every necron list i write 5 points shy... why???<br /> <br /> 250 points extra<br /> <br /> Triarch stalker with heat ray - model looks cool and i could do with ranged anti-tank...<br /> Annihilation Barge - <span class="glossaryitem" onmouseover='gp(376);'>mmm</span> tesla<br /> 1 extra scarab base in one of the swarms<br /> <br /> 1750 - woot a list on points<br /> <br /> Any tips would be nice, i do have 1 converted cyrptek(so far... need inspiration to convert more) a good number of spare warriors and a few scarabs]]></description>
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				<pubDate><![CDATA[Sun, 20 May 2012 14:53:33]]> GMT</pubDate>
				<author><![CDATA[ fatrobin]]></author>
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				<title>1500 + 1750 point necron lists, any tips</title>
				<description><![CDATA[ I think 3 x 4 scarabs would be better as 2 x 6, that'll give them more survivability. I'm also not sure how 2 x 5 Teslamortals would work, you're only rolling 5 dice per squad and they'll run into survivability issues ]]></description>
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				<pubDate><![CDATA[Sun, 20 May 2012 20:36:15]]> GMT</pubDate>
				<author><![CDATA[ LordTyphus]]></author>
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				<title>Re:1500 + 1750 point necron lists, any tips</title>
				<description><![CDATA[ any other comments on this list... it seems to either have no hope or is awesome (i hope it is the latter but looking at sheer amount of anti tank weaponary there is in those lists i doubt it is the latter of the two options)<br /> <br /> Smaller units have served me better in my games so far, i still lose to quick combat armies in small battles (death company) and a good number of in your face style lists due to my armies inability to sit far enough back... and be effective. when i had my units in bigger blocks i would lose large chunks in 1 round of combat for example (you can never run fast enough on small narrow tables (we were only playing small games and therefore limited to space in store). this is because it ain't easy to pass a leadership test when you lose by 8 or so in a combat.<br /> <br /> Plus whats the difference from rolling 5 dice twice compared to rolling 10 dice? apart from seeing your opponents face when he tries to work out how 10 shots hit 12- 15 times... or more <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> that and last game i played i only passed one reanimation (a single warrior for anyone interested... not one of the 6 rolls made for immortals, 1 roll for Mr. Stromy roll out of the 10 or so other rolls on the warriors i was made to take)... so i would never truly care about making bigger units just to make them more "survivable".<br /> <br /> So yeah so far i have preferred smaller units, I can always concentrate my fire, the same cannot be said for the person trying to gun down the 3 units of scarabs... he... he... he<br /> <br /> hmmm maybe i will try 2 triarch stalkers at 1500... not sure what to move out of the 1500 list tho :(<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 23 May 2012 22:08:52]]> GMT</pubDate>
				<author><![CDATA[ fatrobin]]></author>
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				<title>1500 + 1750 point necron lists, any tips</title>
				<description><![CDATA[ Imotekh with no Chrono-tek? <br /> For shame.<br /> <br /> A Phaeron in the army and no obvious choices to benefit from it?<br /> Might want to reconsider that.<br /> <br /> Time's Arrow and no Whip Coil Wraiths?<br /> I'm assuming no one told you about the combo, then.<br /> <br /> 4 Scarab basses per unit?<br /> a.k.a. "bite sized"...<br /> <br /> One vehicle?<br /> a.k.a. "melta magnet"...<br /> <br /> units of 10 Warriors and 5 Immortals? <br /> Unless you like getting swept in combat, you should probably switch those numbers the other way around.<br /> <br /> Lychguard but no ResOrb Lord?<br /> Huh, I guess you didn't really need them sticking around <i>that</i> badly.]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 16:17:01]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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				<title>Re:1500 + 1750 point necron lists, any tips</title>
				<description><![CDATA[ point 1)... did not read that part of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>... would have helped in half my battles where the storms blew over turn 2... it would also by the sounds of it allow me to re-roll one of the lightning strike rolls too... and pretty damn cheap too<br /> <br /> Point 2).. what unit would you recommend for a phaeron...<br /> <br /> point 3)... i was in the school of thought that characteristic tests like initiative were done on the stat-line in the profile not with any modifiers<br /> <br /> point 4)... and in 3 completely separate starting places(well 3 different pieces of terrain) and with their speed i can always group them together, as they are fearless i don't have to worry about running away due to a base being vaporised by a lascannon<br /> <br /> point 5).. 0 vehicles at 1500, 2 vehicles at 1750... but yeah pretty poor... probs best to stick to the easier to transport infantry army... i have to get these armies onto a bicycle afterall<br /> <br /> point 6)... need to think about that one still might keep my immortals split though, i do prefer being able to split their fire up<br /> <br /> point 7)... never used the guard before... and res orbs have so far failed me... i roll more 3s on them than space marines do when making armour saves...<br /> <br /> <br /> 1 crazy idea which most likey will never make it to a list due to being highly evil... and points hungry is 5 lords with mind shackle scarabs (and probably warsythes and phase shifters)]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 17:55:51]]> GMT</pubDate>
				<author><![CDATA[ fatrobin]]></author>
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				<title>Re:1500 + 1750 point necron lists, any tips</title>
				<description><![CDATA[ <blockquote><div><cite>fatrobin wrote:</cite>1 crazy idea which most likey will never make it to a list due to being highly evil... and points hungry is 5 lords with mind shackle scarabs (and probably warsythes and phase shifters)</div></blockquote> Do yourself a favor: look up "<a href="http://www.reddit.com/r/warhammerFAQ/comments/srb2e/necrons_w40k/" target="_new" rel="nofollow">Royal Court Disco Inferno</a>"<br /> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 18:25:17]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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				<title>1500 + 1750 point necron lists, any tips</title>
				<description><![CDATA[ S&B lychguard? tick.  No way to get them into battle quickly? Fail.  Try DespairTek with VoD<br /> <br /> If you are walking them, get wraiths instead.  I understand you have filled you <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slots, but 4 base scarab units...hmmmm.  Understand your logic, I'd just have 2 X 5 bases and the wraiths. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 May 2012 04:05:35]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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