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		<title><![CDATA[Latest posts for the thread "ork 1000point army list"]]></title>
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				<title>ork 1000point army list</title>
				<description><![CDATA[ hey, i was thinking about an ork army, but dont know what i should use in my army, if anyone could tell me a good 1000point ork army list, thanks <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 20 May 2012 16:20:13]]> GMT</pubDate>
				<author><![CDATA[ Aquillia]]></author>
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				<title>Re:ork 1000point army list</title>
				<description><![CDATA[ Well, what would you like?<br /> <br /> If you like the idea of lots of Orks riding around in big vehicles with bis spiked rollers on the front, go with a Battlewagon Spam list.<br /> <br /> If you like the idea of a fair number of walkers running around, go with Kan Wall.<br /> <br /> If you want to flood the field with Boyz and drown your opponent in a sea of Green, go for a green tide list. <br /> <br /> At 1,000pts, I think that Green tide is probably the best, as battlewagons generally fill the area around 2,000 and Kan Wall fills the area around 1,500. I've just quickly rattled off a 1,000pt Green Tide-esc list which can be seen below. You don't have to go with this though. I'd recommend picking up the codex, having a good flick through and see which units appeal to you, and then we can build a list around that idea.<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</u><br /> <br /> Big Mek: 120<br /> -Cybork Body<br /> -Power Klaw<br /> -Kustom Force Field<br /> <br /> Big Mek: 120<br /> -Cybork Body<br /> -Power Klaw<br /> -Kustom Force Field<br /> <br /> <u>Troops</u><br /> <br /> 25 Slugga Boyz: 190<br /> -Nob w/ Power Klaw and Bosspole<br /> <br /> 25 Slugga Boyz: 190<br /> -Nob w/ Power Klaw and Bosspole<br /> <br /> 25 Shoota Boyz: 190<br /> -Nob w/ Power Klaw and Bosspole<br /> <br /> 25 Shoota Boyz: 190<br /> -Nob w/ Power Klaw and Bosspole<br /> <br /> in 1,000pts your opponent will really struggle to put down enough power to clean 100 boyz off the table, especially when they all have 5+ cover saves. The only place where I can see this list struggling is against fast moving skimmer based armies like Dark Eldar and Eldar, as they can try to avoid your boyz even if they are spreading out everywhere, to avoid losing kill points and simply tank shock onto your objectives late game. You don't have any shooting to take them down. Maybe reduce the boyz squads to 20, cheapen the meks a bit and put some Lootas in there.<br /> <br /> Hope this is useful. ]]></description>
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				<pubDate><![CDATA[Sun, 20 May 2012 16:34:14]]> GMT</pubDate>
				<author><![CDATA[ Rampage]]></author>
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				<title>ork 1000point army list</title>
				<description><![CDATA[ Alternatively Trukk spam is fairly decent at 1k or if your looking for a fun and decent list you could use lots of bikes. ]]></description>
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				<pubDate><![CDATA[Sun, 20 May 2012 18:26:47]]> GMT</pubDate>
				<author><![CDATA[ ArchVile]]></author>
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				<title>ork 1000point army list</title>
				<description><![CDATA[ Yeah, trukks work at 1k.  At 1k I've got a list for 3 battlewagon mobs and 5 lootas.  That's quite a lot for 1k....very difficult to deal with.]]></description>
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				<pubDate><![CDATA[Sun, 20 May 2012 19:26:54]]> GMT</pubDate>
				<author><![CDATA[ Brother Taurinus]]></author>
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				<title>Re:ork 1000point army list</title>
				<description><![CDATA[ Yeah, was definately thinking about a trukk and some Killa kans, and maybe an Ork Big Mek with Shokk Attack Gun as an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>???<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2012 14:41:08]]> GMT</pubDate>
				<author><![CDATA[ Aquillia]]></author>
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				<title>Re:ork 1000point army list</title>
				<description><![CDATA[ If you're playing for fun the Shokk Attack Gun is great but hit and miss as you get different effects rolling for the Strength. Maybe warboss on a bike as it's fun AND can destroy tanks. Otherwise you're better off with a Big mek and <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>. I played three games with 2 BW and all trukks and without a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> they get toasted by turn 2.]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2012 15:36:17]]> GMT</pubDate>
				<author><![CDATA[ mrwhoop]]></author>
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				<title>ork 1000point army list</title>
				<description><![CDATA[ thanks, will see about that, you think that any storm boyz will be good???]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2012 16:52:36]]> GMT</pubDate>
				<author><![CDATA[ Aquillia]]></author>
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				<title>ork 1000point army list</title>
				<description><![CDATA[ Stormboyz are maybe a bit weak for their points with only T-shirts, sluggas and choppas, but they are fast, and probably a lot of orky fun to use.]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2012 20:37:40]]> GMT</pubDate>
				<author><![CDATA[ EnormousName]]></author>
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				<title>ork 1000point army list</title>
				<description><![CDATA[ would a mob of warbikers be any better than a mob of stormboyz?]]></description>
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				<pubDate><![CDATA[Tue, 22 May 2012 19:22:33]]> GMT</pubDate>
				<author><![CDATA[ Aquillia]]></author>
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				<title>ork 1000point army list</title>
				<description><![CDATA[ Been tryin to answer this for hours and work keeps interfering, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.  Infinitely better, but they serve different purposes.  Stormboyz are just boyz as jump infantry for double the cost.  Warbikes are rapid response fire support, and an occasional well-placed assault.  <br /> <br /> Here's the thing about Stormboyz:  A full mob of 20 with the <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span> nob costs 280.  I field the same group of boyz in a battlewagon for 285 to 290 points normally.  For 5-10 points, I'll take an AV14 transport with a 4+, that can deffroll before, during, and after disembarking troops.<br /> <br /> Warbikes are expensive, and tougher on paper than they are in play.  A 4+ armor and cover save with T5 still dies 50% of the time for every save it must make=P.  Either way, phenominal dakka, good assault, rapid response.  Placement is crucial.  You'll learn them if you consistently use them.]]></description>
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				<pubDate><![CDATA[Wed, 23 May 2012 02:52:37]]> GMT</pubDate>
				<author><![CDATA[ Brother Taurinus]]></author>
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