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		<title><![CDATA[Latest posts for the thread "Ork army list help wanted"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "Ork army list help wanted"]]></description>
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				<title>Ork army list help wanted</title>
				<description><![CDATA[ I have just dusted off my greenskin collection, I never got around to finish to build an army with them.<br /> Bought too many of them at once some time ago..  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <br /> So I would very much like to have some help and tips on what do to.<br /> <br /> If I understood orks so far is that one should pick one direction for the army and stick to it.<br /> So <i><b>mechanized assault</i></b> sounds pretty much how I would deal with situations.<br /> <br /> <b>1750 points </b>army is what I had in mind.<br /> The short list followed is something I would like to have in the army but I am very much open for ideas.<br /> Oh and if possible to keep regular boyz under 80 of them (if it doesn't gimp the army that is), don't want to have to paint that much orks.  <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> <br /> <br /> <b>Mechanized assault 1750 points</b><br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</b> Warboss in mega armour<br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</b> Big Mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> <b>Troop:</b> Meganobz x 5 + Trukk?<br /> <b>Heavy:</b> Killa Kans x 3<br /> <b>Heavy:</b> Killa Kans x 3<br /> <b>Heavy:</b> Battlewagon<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 20 May 2012 21:45:45]]> GMT</pubDate>
				<author><![CDATA[ Gascogne]]></author>
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				<title>Ork army list help wanted</title>
				<description><![CDATA[ That's more Kan Wall than mechanized assault, my friend.<br /> <br /> Mechanized assault is transporting all your boyz to get them into assault faster....the kanz just get left behind.<br /> <br /> <br /> <br /> <br /> Do a search for sampler platter in the threads(I need to just link it into my sig).  I started one that gives people a wide variety of units for a battlewagon rush list at 2k.<br /> <br /> Here's the basic skeleton:  1 x 19 boyz and 3 x 20 boyz.  Each unit has a nob upgrade(replacing a boy) with a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and <span class="glossaryitem" onmouseover='gp(260);'>BP</span>.  2 x Battlewagon with deffrolla, <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, GR, and a big shoota.  1 x Battlewagon with deffrolla, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> and a big shoota.  943 points.  <br /> <br /> From here, you can add another <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Big Mek or Warboss if you'd like, along with lootas, warbikes, nobz, meganobz, rokkit buggies and suicide koptas.  Trukk mobz typicaly don't perform well in higher point games.<br /> <br /> The problem with mixing speeds(mechanized and foot slogers) is that you balkanize your army and let your opponent focus his full strength on the faster element while ignoring the slower.  ]]></description>
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				<pubDate><![CDATA[Sun, 20 May 2012 23:32:13]]> GMT</pubDate>
				<author><![CDATA[ Brother Taurinus]]></author>
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