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		<title><![CDATA[Latest posts for the thread "2000pt Foot Guard for Tournament"]]></title>
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				<title>2000pt Foot Guard for Tournament</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>: Regimental Standard, Lascannon, Plasmagun<br /> <br /> Guardsman Marbo<br /> Stormtroopers: 2x melts<br /> <br /> 2x Platoon<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> Lascannon, 2x Plasmagun<br /> <br /> 2x PIS: Power Weapon, Melta, Missile Launcher, Commisar with Power Weapon <br /> 2x PIS: Power weapon, melta, Missile Launcher<br /> <br /> Platoon<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>: Lascannon, 2x Plasmagun<br /> <br /> PIS: Power Weapon, Melts, Missile Launcher, Commissar with power weapon<br /> PIS: Power Weapon, Melta, Missile Launcher.<br /> <br /> <br /> Leman Russ<br /> Leman Russ<br /> Leman Russ Demolisher<br /> <br /> That gives me 4 Lascannons, 10 Missile Launchers, 12 meltas, 15 power weapons, 7 plasmaguns, 2 battle cannons, and a demolisher cannon.<br /> <br /> I'm hoping that this list throws a screwball since its not the typical <span class="glossaryitem" onmouseover='gp(69);'>IG</span> list. <br /> <br /> Comments?]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2012 09:55:58]]> GMT</pubDate>
				<author><![CDATA[ ObliviousBlueCaboose]]></author>
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				<title>2000pt Foot Guard for Tournament</title>
				<description><![CDATA[ Your <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> units are better with flamers so they auto hit. cheaper as well. Leave the lascannons on the heavy weapons teams.<br /> <br /> Guard are also about quantity not qualtity, you've said everything above, which means 2 lascannons, 5 missiles, 6 meltas, 4 plasma gun (long range) will hit while your tanks will just about it. You need more shots basically.<br /> <br /> Oh, it's a pretty much typical foot list, just with Leman Russ support instead of ordnance, which <span class="glossaryitem" onmouseover='gp(17);'>btw</span> you're best ditching the Demolisher as it's short ranged and everything else will be hanging back. ]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2012 15:19:53]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>2000pt Foot Guard for Tournament</title>
				<description><![CDATA[ If my math serves me correctly, if you drop all of the <span class="glossaryitem" onmouseover='gp(329);'>PG</span>'s from the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> you can buy a 2nd squad of <span class="glossaryitem" onmouseover='gp(171);'>ST</span>'s with meltas.<br /> <br /> Might try to get that Demolisher as an Executioner so you have some real slightly more ranged threat to <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span><br /> <br /> Overall pretty good list, I prefer <span class="glossaryitem" onmouseover='gp(80);'>LC</span>'s of Missile Launchers, but thats preference.<br /> <br /> I also like how you put the <span class="glossaryitem" onmouseover='gp(59);'>HW</span> in the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>'s and <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, I do that as well, t allows each to target a different unit, so if you kill a vehicle, you can move to the next one, or if you dont, shoot it again.]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2012 21:57:37]]> GMT</pubDate>
				<author><![CDATA[ UMGuy]]></author>
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				<title>2000pt Foot Guard for Tournament</title>
				<description><![CDATA[ I only have the three tanks in that load out. Might drop the demolisher for a manticore. ]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2012 22:44:19]]> GMT</pubDate>
				<author><![CDATA[ ObliviousBlueCaboose]]></author>
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				<title>2000pt Foot Guard for Tournament</title>
				<description><![CDATA[ The problem in doing that is that you now have 1 av12 vehicle on the table and 2 <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14. Its less saturation. Therefore my guns intended for av12 can focus on the manticore and my lacannons, meltas, etc. can focus on the Russes. Just something to think about.]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2012 22:51:21]]> GMT</pubDate>
				<author><![CDATA[ UMGuy]]></author>
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				<title>2000pt Foot Guard for Tournament</title>
				<description><![CDATA[ <blockquote><div><cite>UMGuy wrote:</cite>The problem in doing that is that you now have 1 av12 vehicle on the table and 2 <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14. Its less saturation. Therefore my guns intended for av12 can focus on the manticore and my lacannons, meltas, etc. can focus on the Russes. Just something to think about.</div></blockquote><br /> <br /> Yeah, I've thought of it. I was going to deploy out of <span class="glossaryitem" onmouseover='gp(85);'>los</span>. Or I might drop it and Marbo and get another blob. Which gives me a handfull of points to redistribute. <br /> <br /> Or maybe drop the demolisher to get a second <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>. More order coverage. Then maybe drop marbo and get creed. That will give me 6 orders which is nice.]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2012 22:59:16]]> GMT</pubDate>
				<author><![CDATA[ ObliviousBlueCaboose]]></author>
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				<title>2000pt Foot Guard for Tournament</title>
				<description><![CDATA[ This is why foot lists take artillery for, you can keep them hidden <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> And Creed is the bomb for a foot list.]]></description>
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				<pubDate><![CDATA[Tue, 22 May 2012 13:17:13]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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