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		<title><![CDATA[Latest posts for the thread "Space Marines [1500pts]: Beat this list (or, better, help me doing it better!)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Space Marines [1500pts]: Beat this list (or, better, help me doing it better!)"]]></description>
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				<title>Space Marines [1500pts]: Beat this list (or, better, help me doing it better!)</title>
				<description><![CDATA[ <b>Librarian</b><br /> - Force Dome<br /> - Gate of Infinity<br /> <br /> attached to a squad of :<br /> <br /> <b>Sternguard Veteran Squad</b> (4+sergeant):<br /> 5x CombiMelta<br /> <br /> <b>Dreadnought + Drop Pod</b> (+locator beamer)<br /> MultiMelta<br /> HeavyFlamer<br /> <br /> <b>Dreadnought</b><br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannon<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannon<br /> <br /> <b>Tactical Squad</b> (9+sergeant) + <b>Rhino</b> (extra armor)<br /> Multi-Melta<br /> Flamer<br /> <br /> <b>Tactical Squad</b> (9+sergeant) + <b>Rhino</b> (extra armor)<br /> Multi-Melta<br /> Flamer<br /> <br /> <b>Tactical Squad</b> (9+sergeant) + <b>Rhino</b> (extra armor)<br /> Multi-Melta<br /> Flamer<br /> <br /> <b>Land Speeder</b><br /> Hull Multi-Melta<br /> Pintle HeavyFlamer<br /> <br /> <b>Land Speeder</b><br /> Hull Multi-Melta<br /> Pintle HeavyFlamer<br /> <br /> <b>Predator</b><br /> Autocannon<br /> Sponson Heavy Bolters<br /> <br /> <b>Predator</b><br /> Autocannon<br /> Sponson Heavy Bolters<br /> <br /> Tactical Notes: Ok, 3 10-man squads in metal boxes, so we are fine with troops, and transporting them. Melta-weapons everywhere for AV12+, with some mobility (Land Speeder), capabilities of alpha-striking (Dreadnought in DropPod) and mixed-bag (Veterans+Librarian's CombiMelta). We have 4 autocannons (ok, no psybolt ammos and such!) for some stunlocking. And heavybolters for incoming footslogging threats. <br /> <br /> Ideas of improvement: I always liked Missile Launcher more than Multi-Meltas, because of the 24" range and such. Missiles are good for camping objectives and their S8Vp3 is an optimal Istant-Death against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>...so I could be switching some MultiMeltas (1-2 from tactical squads) and an Autocannon (from the Gunner Dreaddy) to Missile Launcher.<br /> <br /> Known Issues: I know, excluding normal bolters, 17 Weapons out of 23 of this list would GREATLY benefit from Vulkan He'stan, but I already have a bunch of UltraSmurf, and I think that adding the Big Green Guy just for the sake of  (a much needed and maybe deserved upgrade!) winning doesn't appeal me that much.<br /> <br /> Discuss and help, if you like, sirs!<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2012 12:47:01]]> GMT</pubDate>
				<author><![CDATA[ Nix]]></author>
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				<title>Space Marines [1500pts]: Beat this list (or, better, help me doing it better!)</title>
				<description><![CDATA[ Here's what I would do, keeping your same philosophy and intent.<br /> <br /> Ditch the 3rd <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad, ditch force dome<br /> <br /> add larger sternguard squad, null zone (since you have <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 bolters), add drop pod for sternguard and other dread, add some power weapons and melta bombs if you have points left over.  Give both new pods locator beacons<br /> <br /> Now you can drop Dread and sternguard on same turn... deploy dakka dread and reserve his pod (#3).  Libby can gate around with sternguard, but now have three pods to beacon off of.  For the same cost you could switch two combi to meltas (lose rapid fire, but gain some serious hurt).  If you like just gating with 5, combat squad the other 5 sternguard and leave them as a gun force.]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2012 14:08:38]]> GMT</pubDate>
				<author><![CDATA[ Lobokai]]></author>
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				<title>Space Marines [1500pts]: Beat this list (or, better, help me doing it better!)</title>
				<description><![CDATA[ Interesting ideas, but wouldn't I adding easy Victory Points (more pods) and worsen my ability of taking objectives (less scoring troops), and then worsening every type of game?<br /> <br /> Combi to Meltas are a real great idea, thank you, I will use it!<br /> <br /> Keep up the good ideas, folk!]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2012 14:15:13]]> GMT</pubDate>
				<author><![CDATA[ Nix]]></author>
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				<title>Space Marines [1500pts]: Beat this list (or, better, help me doing it better!)</title>
				<description><![CDATA[ <blockquote><div><cite>Nix wrote:</cite>Interesting ideas, but wouldn't I adding easy Victory Points (more pods) and worsen my ability of taking objectives (less scoring troops), and then worsening every type of game?<br /> <br /> Combi to Meltas are a real great idea, thank you, I will use it!<br /> <br /> Keep up the good ideas, folk!</div></blockquote><br /> <br /> Well, to me it comes down to philosophy.  Are you playing to win or not to lose?  Pods added 2 <span class="glossaryitem" onmouseover='gp(140);'>VP</span>, but no tactical and its rhino -2.  So you're fine there.  You can capture 4 objectives with 2 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads, and remember rhinos and pods can contest objectives.  You only need to control one and contest/deny others to win.  Fire directed at pods is fire not directed at something else (if they're popping pods early game, stupid them).  <br /> <br /> I would be sure to attack one flank turn one.  Have two pods head onto the board at the same spot your 2 rhino's hall under smoke cover towards.  You can then put some serious hurt on a smaller portion of your opponents force.  Use the sterngaurd to go after vehicles and units in cover, while the dread pops heavy armour (or goes after <span class="glossaryitem" onmouseover='gp(67);'>IC</span>) and the tacts rapid fire at infantry.  Move the preds and dakka dread along the same flank, so that anything closing on them will have to deal with the rest of your force too.  30 Infantry supported by 2 dreads and 2 preds can really turn a flank on your opponent.  Anytime you put the majority of your fire power onto one segment of his force, you can set up a defeat in detail (which is code for step 1 in tabling).  <br /> <br /> Extra points into melta bomb or <span class="glossaryitem" onmouseover='gp(486);'>PW</span> or <span class="glossaryitem" onmouseover='gp(105);'>PF</span> for sargs can make them real force multipliers (or for combi flamers if you know you'll see orks and <span class="glossaryitem" onmouseover='gp(69);'>IG</span>).  The multi meltas might be tough to use, as you should keep everything on the move, but that's the nature of the heavy weapon in a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad anyway (which is why I hope they add <span class="glossaryitem" onmouseover='gp(59);'>HW</span> or another special in 6e).  <br /> <br /> I'm a go big, try to table, all or nothing kinda player.  The games I've lost have mostly been to lack of scoring units, the ones I've won have mostly been to tabling by not sinking points into sub par scoring units.  If that's not your flavor of risk taking / game play then ignore my advice and go with the internet wisdom of 3 scoring minumum.  ]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2012 14:32:35]]> GMT</pubDate>
				<author><![CDATA[ Lobokai]]></author>
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				<title>Space Marines [1500pts]: Beat this list (or, better, help me doing it better!)</title>
				<description><![CDATA[ Your point is good and legit, and I will try it out, sir. Thanks for helping!! Very much appreciated!]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2012 15:52:14]]> GMT</pubDate>
				<author><![CDATA[ Nix]]></author>
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				<title>Space Marines [1500pts]: Beat this list (or, better, help me doing it better!)</title>
				<description><![CDATA[ <blockquote><div><cite>Nix wrote:</cite>Your point is good and legit, and I will try it out, sir. Thanks for helping!! Very much appreciated!</div></blockquote><br /> <br /> My pleasure, <span class="glossaryitem" onmouseover='gp(634);'>PM</span> me or post here after you've run this list, let me know how it goes.]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2012 16:23:47]]> GMT</pubDate>
				<author><![CDATA[ Lobokai]]></author>
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