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		<title><![CDATA[Latest posts for the thread "750pts Eldar "]]></title>
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				<title>750pts Eldar </title>
				<description><![CDATA[ Ok Im getting into Eldar and the first thing I did was by 2 battle box's, and Im basicly trying to wright up a list with what was in the boxs.<br /> My freinds mostly play <span class="glossaryitem" onmouseover='gp(119);'>SM</span> lists so thats what im up against 9 times out of 10<br /> Here is what Im thinking at the moment:<br /> <br /> Farseer<br /> Doom<br /> Fortune<br /> Spirit Stones<br /> <br /> 8 dire avengers<br /> Exarch with 2 avenger <span class="glossaryitem" onmouseover='gp(382);'>SC</span><br /> Bladestorm<br /> Wave serpent + Bright lance and Shuricken Cannon<br /> <br /> 6 dire avengers<br /> <br /> 5 Rangers<br /> Pathfinder upgrade<br /> <br /> 2 War walkers with Missle launchers<br /> <br /> 747pts<br /> <br /> Any advice would be welcome <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2012 15:07:59]]> GMT</pubDate>
				<author><![CDATA[ Urilian]]></author>
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				<title>750pts Eldar </title>
				<description><![CDATA[ In this size list Eldar should have an advantage with volume of fire.  Focus on Scatter lasers for your vehicle weapons.  Brightlance on the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> can only ever get one wound or hit on vehicle odds aren't in you favor.  <span class="glossaryitem" onmouseover='gp(461);'>EML</span> is a slightly better and cheaper choice.  The risk is you otherwise don't have anything that can easily take out a Landraider.  in this case I would suggest swap the pathfinders for fire dragons.  plus <span class="glossaryitem" onmouseover='gp(464);'>FD</span> will kill termies very well.]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2012 16:14:04]]> GMT</pubDate>
				<author><![CDATA[ tdwg83]]></author>
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				<title>750pts Eldar </title>
				<description><![CDATA[ If you're trying to write a list based on just the Battleforces, you probably want to keep the Guardians on hand for more cheap heavy weapons instead of going and buying Pathfinders, they aren't all that useful this edition.<br /> <br /> You shouldn't worry too much about a Land Raider or Terminators in a 750pt army unless you're facing down Grey Knights; can you tell us a bit more about what sort of lists your Space Marine-playing friend uses?]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2012 16:45:46]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
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				<title>Re:750pts Eldar </title>
				<description><![CDATA[ He is thinking of running a Logan wing but to be compleatly honist I have no idea what that is going to be like to play against.<br /> umm also the bright lance on the wave serpent was acidentaly glued on... <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> but I can always build the other one from the other battle box.<br /> I should say that my freind has been playing Space woles a bit longer than I have been playing eldar, and has a few more models than are listed here but I cant remember them all,<br /> these are the most common ones.<br /> <br /> Razorback<br /> Twin linked plasma gun<br /> Single Lascannon <br /> <br /> Dreadnought<br /> Multi melta<br /> Dread close combat weapon<br /> Heavy flamer<br /> <br /> 2 drop pods with Death wind missle launchers<br /> <br /> As for infantry he uses:<br /> Rune priest as his <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Wolf  tail talisman and wolf neckless<br /> <br /> 10X2 Greayhunters with a flame thrower and plasmagun.<br /> also sorry about this but i didnt list that the bright lance on the wave serpent is Twin linked<br /> <br /> As for guardians arnt they a bit squishy?<br /> I switched off playing Black templars so this is my first non space marine army (gotta be honist the difference between a 3+ and a 4+ is more than i thought it was <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0">)<br /> He is more ranged focused at the moment about a month ago his space wolves squads all had mark of the wolfen and power weapons]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2012 17:29:06]]> GMT</pubDate>
				<author><![CDATA[ Urilian]]></author>
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				<title>750pts Eldar </title>
				<description><![CDATA[ Well you got the War Walkers down, but definitely lose the pathfinders. At 750 points, spending 100 points on them is too much, especially for how small their damage output is. Just a heads up for the future, I would say that Eldar Wave Serpents are the best transports in the game. Make sure you use both of the ones you have. <br /> <br /> Also, with your Farseer, seeing as how you're going against Space Marines a lot, I would advise taking Runes of Warding. That means that it's going to be a lot tougher for those Librarians to use their powers, especially since they use two powers. <br /> <br /> As for the Guardians speculations, yes they are squishy...like super squishy, but they're also a cheap unit that can hold objectives, sit in the back, and shoot their heavy weapon.<br /> <br /> So to sum it up, I would advise losing the Pathfinders and either a) putting in another Wave Serpent for the second <span class="glossaryitem" onmouseover='gp(25);'>DA</span> squad, or b) add a third War Walker to the squadron. At 750 points, three War Walkers are a LOT to deal with. <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2012 18:41:38]]> GMT</pubDate>
				<author><![CDATA[ dakkaguy]]></author>
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				<title>750pts Eldar </title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> If you are running two powers on a farseer at lower point levels, it should be guide and doom. You have some BS3 units that could use it, and doom is all around amazing. Do take runes of warding, as rune priests are a real pain. A singing spear is a cheap way to get some more anti tank at range should you need it. <br /> <br /> Bladestorm is a force multiplier, so make sure you have a full squad of avengers if you are looking to use it. A full bladestorm should wipe a gray hunters squad off the board, with the serpent firing to pick off any that remain.<br /> <br /> I would throw in ten guardians with a scatter laser for anti infantry/light armor. Keep the farseer with them and give him guide(even cheaper than doom) to guide the walkers missiles so you can pop that dread and razorback. If the walkers fall, guide the guardians. <br /> <br /> Farseer. Guide, doom, spirit stones, runes warding-125<br /> <br /> Dire'sX10. Exarch w/dual cats, bladestorm. Wave serpent w/shuriken cannon, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> cats-252<br /> <br /> GuardiansX10. Scatter laser-95<br /> <br /> GuardiansX10. Scatter laser-95<br /> <br /> War walkersX2. Dual missiles-140<br /> <br /> 720<br /> <br /> That gives you 30 points to play with, and seriously increase the output of fire from your army. You could even throw those brightlances back on the serpent if you really wanted to, or give it a chin cannon, or go get a warlock with embolden for a guardian squad, so the farseer can re roll failed psychic tests. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2012 21:55:58]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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