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		<title><![CDATA[Latest posts for the thread "Chaos Space marines 750 starting army"]]></title>
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				<title>Chaos Space marines 750 starting army</title>
				<description><![CDATA[ Kharn<br /> <br /> 5 Zerkers w/<span class="glossaryitem" onmouseover='gp(105);'>PF</span> in Rhino<br /> 5 Zerkers w/<span class="glossaryitem" onmouseover='gp(486);'>PW</span> in Rhino<br /> <br /> 5 Raptors w/2xMG<br /> <br /> Oblit<br /> <br /> I've got some points left over, where could I use the upgrades? combi-melta rhino?]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2012 15:53:16]]> GMT</pubDate>
				<author><![CDATA[ Holy~Heretic]]></author>
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				<title>Chaos Space marines 750 starting army</title>
				<description><![CDATA[ A good start list <br /> <br /> take out the oblit and beef up the other zerks <br /> <br /> any eft over points buy another rhino for kharn since I find he is a bullet magnet so putting him in a tank with your troops will not pay of ]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2012 16:29:39]]> GMT</pubDate>
				<author><![CDATA[ warrior lord]]></author>
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				<title>Re:Chaos Space marines 750 starting army</title>
				<description><![CDATA[ I'm not a huge fan of Raptors, especially now that they're Finecast (and break all the freaking time). You're really looking at a 120 point suicide squad.<br /> Add Combi-Melta's to your Rhinos. They're gonna be rushing forwards anyways. <br /> I personally use a Lord with <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> and DLC in place of Kharn. Effective and slightly cheaper with no chance of killing allies.<br /> Don't drop the Oblit, he's your only long-range anti-Tank. Although maybe switch him for a Predator with Lascannon sponsons if you can find the points. Unless you wanna keep a Khornate feel, then I suggest a Defiler.]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2012 18:58:24]]> GMT</pubDate>
				<author><![CDATA[ kaisshau]]></author>
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