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		<title><![CDATA[Latest posts for the thread "Necron 1750, Making my troops work harder..."]]></title>
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				<title>Necron 1750, Making my troops work harder...</title>
				<description><![CDATA[ 1750 Pts - Necrons Roster<br /> <br /> Total Roster Cost: 1746<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Overlord (1#, 240 pts)<br /> 1 Overlord, (Warscythe + Mindshackle Scarabs Phylactery +Sempiternal Weave + Resurrection Orb Phase Shifter + Upgrade to Phaeron)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Overlord (1#, 130 pts)<br /> 1 Overlord, (Warscythe  + Mindshackle Scarabs + Sempiternal Weave)<br /> <br /> : Royal Court (5#, 225 pts)<br />    1 Harbinger of Destruction, (Harbinger of Destruction 10 + Solar Pulse)<br />    1 Harbinger of Despair, (Harbinger of Despair Veil of Darkness)<br />    1 Harbinger of the Storm, (Lightning Field)<br />    1 Lord, (Warscythe + Mindshackle Scarabs  + Sempiternal Weave)<br /> <br /> : Royal Court (5#, 225 pts)<br />    1 Harbinger of Destruction, (Harbinger of Destruction + Solar Pulse)<br />    1 Harbinger of Despair, (Harbinger of Despair Veil of Darkness)<br />    1 Harbinger of the Storm, (Lightning Field)<br />    1 Lord, (Warscythe + Mindshackle Scarabs  + Sempiternal Weave)<br /> <br /> Troops: 8 Warriors (8#, 104 pts)<br /> <br /> Troops: 6 Warriors (6#, 78 pts)<br /> <br /> Troops:  6 Warriors (6#, 78 pts)<br /> <br /> Troops: 8 Immortals (8#, 136 pts)<br /> <br /> Heavy Support: Annihilation Barge (1#, 90 pts)<br /> <br /> Heavy Support: Annihilation Barge (1#, 90 pts)<br /> <br /> Heavy Support: Annihilation Barge (1#, 90 pts)<br /> <br /> Fast Attack: Canoptek Wraiths (6#, 260 pts)<br /> 6 Canoptek Wraiths, 260 pts = Particle Caster x1+ Transdimentional Beamer x1  + Whip Coil x3 <br /> <br /> Basically I wanted my troops to be more functional and have been experimenting with good combinations that help them avoid being <span class="glossaryitem" onmouseover='gp(19);'>CC</span> swept and allow them to do their job, shoot and score. The two smaller squads of warriors each get a veil and pulse, so they have their S8 shots for early game but later game they veil around the board contesting. The immortal squad has the two lords and the two overlords in it. This is basically a close combat scoring unit then with the 4 lots of mindshackles and 4 warscythes being able to mince both things, it really allows the unit to dominate the back field. If I need the close combat punch earlier on I tend to shove the lords into a teleporting squad instead but it doesnt happen that often.<br /> <br />  The anni-barges are great for fire support and cheap besides, whilst the wraiths usually just clear up whatever is left of what 3 barges couldn't shoot. Running this list I was kicking marine butt, but having my but handed to me by nids and Orks, which is why I added the last unit of warriors with 2 lightning crypteks attached. I hide the guns behind that unit (with the two lords in these matchups) as a screen. If that unit gets assaulted then the any unit that assaults takes <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> S8 ap5 hits which is really effective vs horde style armies.<br /> <br />  I just have to be very careful the whole time about deployment and movement... the list works when you play the game like chess. Heavy shooty armies will wipe this out so against massive gun armies I mass reserve if they take first turn (which denies them shooting turn 1 and 2) and then pop solar pulses (turn 3 and 4) to minimise return fire and by then the wraiths, barges, warscythes are in range. So far it has seemed to work pretty well but time will tell I guess. <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 May 2012 19:34:35]]> GMT</pubDate>
				<author><![CDATA[ karlmortimer]]></author>
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