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		<title><![CDATA[Latest posts for the thread "Chaos Army List (2000 pts)"]]></title>
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				<title>Chaos Army List (2000 pts)</title>
				<description><![CDATA[ ]Elites & <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br />    Chosen x 5:.......................................................140(+165)pts<br /> 	-Flamer x 4<br /> 	-Asp. Chp. w/ lightning claws<br /> 	<br /> 	+Chaos Sorcerer (+170)<br /> 		-Personal Icon<br /> 		-Familiar<br /> 		-Winds of Chaos<br /> 		-Gift of Chaos<br /> <br />    Chaos Terminators x 5:............................................200pts<br /> 	-Chain Fist x 1<br /> 	-Reaper Autocannon<br /> 	-Aspiring Champ x 1<br /> <br /> Troops:<br /> <br />    Noise Marines x 7.................................................205 pts		<br /> 	-Personal Icon<br /> 	-Sonic Blasters x 6<br /> 	-Aspiring Champ. w/ power weapon<br /> <br />    Khorne Berzerkers x 7.............................................172 pts		<br /> 	-Skull Champion w/ Power Weapon<br /> <br />    Lesser Deamons x 7................................................91 pts<br /> <br />    Lesser Deamons x 7................................................91 pts<br /> <br /> Fast Attack:<br /> <br />    Chaos Raptors x 5.................................................180 pts	<br /> 	-Icon of Khorne<br /> 	-Melta<br /> 	-Aspiring Chapion w/ Lightning Claws<br /> <br />    Chaos Raptors x 5.................................................160 pts<br /> 	-Melta x 2<br /> 	-Aspiring Champion w/ Power Fist<br /> <br />    Chaos Spawn x 2...................................................80 pts<br /> <br /> Heavy Support:<br /> <br />    Obliterator Cult (3)..............................................225 pts	<br /> <br />    Defiler...........................................................150 pts	<br /> <br />    Chaos Predator....................................................135 pts<br /> 	-Lascannon Turret<br /> 	-Heavy Bolters<br /> <br />                                                Total: 1994ish (pretty sure)?<br /> <br /> -My first <span class="glossaryitem" onmouseover='gp(3);'>40k</span> army I started back in 2007, it is a Black Legion army (completely under the black-gold palette to keep the theme going, most people see black legion armies as boring but I was intrigued by the color scheme and tried to spice it up alot). After a lot of painting and assembling I finally got around to structuring it. I'm trying to keep it at a 2000 pt army and wanna sneak in my two rhinos, what should I change/drop to do so? Its for friendly games against almost every army. The current setup has the raptors as anti tank/<span class="glossaryitem" onmouseover='gp(19);'>CC</span> units that jump around, the Chosen squad with the sorcerer lay down alot of template fire and will hopefully get their own rhino, the terminators will arrive to battle via teleporting and act as a shock troop while the noise marines are versitle enough being able to move and shoot. The zerkers will also hopefully end up with a rhino and move up early. The lesser deamons can arrive thru multiple units to add to the confusion. The spawn hopefully draw fire and reach a round or two of combat to distract. All in all, alot of unexpected arrivals and <span class="glossaryitem" onmouseover='gp(19);'>CC</span> tie-ups Obviously this is an unorthodox setup so suggestions would be much appreciated, i have left over thousand sons, vanilla <span class="glossaryitem" onmouseover='gp(22);'>csm</span>, and a termi lord with a deamon weapon if that could be of any use, in order to keep new purchases to a minimum.    ]]></description>
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				<pubDate><![CDATA[Tue, 22 May 2012 01:52:16]]> GMT</pubDate>
				<author><![CDATA[ BlackTears45]]></author>
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				<title>Re:Chaos Army List (2000 pts)</title>
				<description><![CDATA[ Drop the Spawn. As foot-sloggers, they're gonna get killed before they get to do anything, especially with S&P.<br /> Change the Predator to Autocannon/Lascannon Sponsons. Two shots is better than twin-linked. Maybe add extra armor or <span class="glossaryitem" onmouseover='gp(262);'>DP</span>.<br /> Give the Defiler a <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> instead of the Autocannon. He can't fire the Battlecannon and it anyways, and if the Battlecannon gets destroyed, he has Fleet so he should be running.<br /> I am not a personal fan of Raptors, but <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>. I find they die all the time before doing anything useful, especially with only 5 per squad.<br /> Put the Bezerkers in a rhino, give it a combi-melta and give the Champ a fist and give someone an Icon. If you're deep-striking the termis for <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, the Bezerkers will likely be in the best position. I'd also up them to 10 models.<br /> Can you play the lord as a non-termi lord? If you can, give him a mark of Khorne and stick him with the Bezerkers (dropping them to nine models, obviously).]]></description>
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				<pubDate><![CDATA[Tue, 22 May 2012 04:04:19]]> GMT</pubDate>
				<author><![CDATA[ kaisshau]]></author>
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				<title>Chaos Army List (2000 pts)</title>
				<description><![CDATA[ Well, its a bit of everything you have. But its not really an effective <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> army. Chosen with Sorcerer lose their infiltrate capability. Footslogging <span class="glossaryitem" onmouseover='gp(526);'>NM</span> and Berzerkers are bad. Raptors are questionable as are Spawns and Lesser Daemons. You need to streamline the army.]]></description>
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				<pubDate><![CDATA[Tue, 22 May 2012 07:51:09]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Chaos Army List (2000 pts)</title>
				<description><![CDATA[ Mhm, the army is very wishy-washy in terms of a base, but that was kinda the point. Its a chaotic and sporatic making it self lend to close combat naturally and break any enemy prelaid tactics. I completely agree that the troop base is the weak point. The demons are there to appear at random and act as "tie-up" units on top of the fast-leaping raptors and teleporting termies. The chosen may not infiltrate but im trying to figure out what can be sacrificed to get them a rhino so they can make up close safetly. I also like how noise marines are able to empty alot of firepower and keep the first hit in most assualts so im hoping that theyll also get a rhino. the berzerkers are then left over as deadweight so I may sacrafice them for more raptors in each squad with better marks even though thats counter-intuintive to what you guys have said, so would that be an even less effect run? I like how raptors can literally stalk a specific unit within the ranks of an army (to a small degree however)<br /> <br /> As for spawn being poor "foot-sloggers", they do move <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> a turn and can assualt 12' after, and have <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> in the combat. I'm not arguing if this is already a known fact that they are worthless, but to me spawn are great fire sponges for 6 W at 80pts if they can cross 24' a turn and have decent assault stats.They are basically a small thorn in your side you can't ignore but don't wanna deal with. ]]></description>
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				<pubDate><![CDATA[Tue, 22 May 2012 23:11:33]]> GMT</pubDate>
				<author><![CDATA[ BlackTears45]]></author>
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				<title>Re:Chaos Army List (2000 pts)</title>
				<description><![CDATA[ They're gonna average about 7" movement a turn, and you only get the 12" assault move if you can actually assault. So, on a 60" board with 12" deployment zones, that's four turns of walking before you make assault range. And on that fourth turn, mass small arms fire will kill them. They have no save. I'd rather have a rhino than a Spawn.<br /> Bezerkers beat raptors any day. Fearless, Furious Charge, a better <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, and an extra attack all for just one more point. <br /> If you really like raptors, take one squad of five with a champ w melta-bombs, and two meltaguns. Then Deep-Strike near the enemies rear to kill long-range fire. And then the squad will get roasted. It's risky, but it can be incredibly effective.]]></description>
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				<pubDate><![CDATA[Wed, 23 May 2012 00:59:06]]> GMT</pubDate>
				<author><![CDATA[ kaisshau]]></author>
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				<title>Chaos Army List (2000 pts)</title>
				<description><![CDATA[ Point taken on the spawn, ill scrap them from the list (bummer, they are such good models and had a blast converting them). Taking out the spawn gives me two free rhinos with 10 pts to spare, so thatll give the chosen a rhino, along with the Noise marines aswell. Removing the zerkers all together would make an illegal list, so <b>would sacrificing either the defiler or predator be worth it in order to beef up the raptor squads and give the berserkers a rhino as well?<br />  </b><br /> I don't want to sound like I'm defending a broken unit, but raptors get deep strike and jump packs, and thus erratic arrival and mobility make them harder to prepare for, zerkers are infamously brutal and as result find themselves forced to assualt the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> heavy troops which isnt necessarily a bad thing, but isnt what <span class="glossaryitem" onmouseover='gp(269);'>id</span> want, rather a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit that takes out less Hand to Hand equipped squads or heavy armor that otherwise seemed somewhat protected for the turn. The terminators will hopefully cut down heavy infantry formations and the Demons will be dropped onto the mainline units to support the anti-horde sorcerer and chosen squad. All in all, a very improvised acting army relying on deep striking raptors, oblits, demons, and termis with the other squads (chosen, zerkers, and noise marines) in rhinos pushing to the front lines to have unsuspecting arrivals for both parties and forcing the enemy to react rather than run a certain plan.<b> Is it viable, or too cheesy and unrealistically situational?</b> Sorry for all the questions, you guys obviously know your stuff and I ask with utmost respect in that aspect.]]></description>
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				<pubDate><![CDATA[Wed, 23 May 2012 02:00:18]]> GMT</pubDate>
				<author><![CDATA[ BlackTears45]]></author>
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				<title>Re:Chaos Army List (2000 pts)</title>
				<description><![CDATA[ You're deep-striking everything but the troops/tanks? It might work, it might not. It will really end up depending on your Reserves rolls. If you get what you want when you want it, it could be hilarious. If you get one unit at a time... You're probably going to lose. <br /> You can have an unexpected <span class="glossaryitem" onmouseover='gp(19);'>CC</span> squad or two, but when most of the army is that, you'll have problems. As well, Lesser Daemons were heavily nerfed in 4th. If you were running, say, two squads of Plague Marines and a squad or two of bezerkers with Icons, then Deep-striking termis/Oblits/raptors off them, that could work. Add in a defiler and a predator, and you're looking at a solid list with unexpected results. Just remember you can't Deep-Strike and then assault, so they end up sitting ducks for a turn.]]></description>
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				<pubDate><![CDATA[Wed, 23 May 2012 05:22:40]]> GMT</pubDate>
				<author><![CDATA[ kaisshau]]></author>
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				<title>Chaos Army List (2000 pts)</title>
				<description><![CDATA[ Updated list, after considering suggestions:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:	<br />    Chaos Sorcerer.........................................................170 pts<br /> 	-Personal Icon<br /> 	-Familiar<br /> 	-Winds of Chaos<br /> 	-Gift of Chaos<br /> <br />    Chaos Terminators x 5:............................................200pts<br /> 	-Chain Fist x 1<br /> 	-Reaper Autocannon<br /> 	-Aspiring Champ <br /> <br /> Troops:<br />    Noise Marines x 7......................................................240 pts		<br /> 	-Personal Icon<br /> 	-Sonic Blasters x 6<br /> 	-Aspiring Champ. w/ power weapon<br /> 	+Rhino<br /> <br />    Noise Marines x 7.....................................................240 pts<br /> 	-Sonic Blasters x 6<br /> 	-Personal Icon<br /> 	-Aspiring Champ w/ Doom siren <br /> 	+Rhino<br /> <br />    Lesser Deamons x 7................................................91 pts<br /> <br />    Lesser Deamons x 7................................................91 pts<br /> <br /> Fast Attack:<br />    Chaos Raptors x 8.................................................216 pts	<br /> 	-Icon of Khorne<br /> 	-Melta<br /> 	-Aspiring Chapion w/ Lightning Claws<br /> <br />    Chaos Raptors x 7.................................................179 pts<br /> 	-Melta x 2<br /> 	-Aspiring Champion w/ Power Fist<br /> <br /> Heavy Support:<br />    Obliterator Cult (3)..................................................225 pts	<br /> <br />    Havocs x 14.............................................................230 pts<br /> 	-Flamer x 4<br />         -(Joined by Sorcerer)<br /> <br /> Better? Trying to get a more stable army, but still Deep Striking anything that can. Havocs will run as non-scoring pyrotechnic <span class="glossaryitem" onmouseover='gp(22);'>csm</span> troops, so would cutting them down to 9 and giving em a rhino be a smarter choice or could they handle the hike? I might throw them an IoN for both defense and an extra <span class="glossaryitem" onmouseover='gp(471);'>DS</span> beacon instead though. As always, your help is much appreciated.]]></description>
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				<pubDate><![CDATA[Fri, 25 May 2012 03:27:53]]> GMT</pubDate>
				<author><![CDATA[ BlackTears45]]></author>
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