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		<title><![CDATA[Latest posts for the thread "Vanguard veterans"]]></title>
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				<title>Vanguard veterans</title>
				<description><![CDATA[ Can Vanguard veterans take a pair of lightning claws? ( for double the points of course )<br /> The wording is kind of funky, with the can replace bolt pistol and/or chainsword]]></description>
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				<pubDate><![CDATA[Tue, 22 May 2012 04:56:01]]> GMT</pubDate>
				<author><![CDATA[ AllYourBase]]></author>
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				<title>Vanguard veterans</title>
				<description><![CDATA[ They can replace Bolt Pistol with a Lightning Claw.<br /> <br /> Or<br /> <br /> They can replace Chainsword with a Lightning Claw.<br /> <br /> Or<br /> <br /> They can replace Bolt Pistol AND Chainsword with a Lightning Claw and a Lightning Claw.]]></description>
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				<pubDate><![CDATA[Tue, 22 May 2012 04:58:48]]> GMT</pubDate>
				<author><![CDATA[ DeathReaper]]></author>
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				<title>Vanguard veterans</title>
				<description><![CDATA[ Thanks a lot, I was kinda sure I can do that.<br /> <br /> But I read for the assault marines captain can replace with a pair of lightning claws.<br /> <br /> I do not know why these guys get hated on, they can do wonders]]></description>
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				<pubDate><![CDATA[Tue, 22 May 2012 05:05:55]]> GMT</pubDate>
				<author><![CDATA[ AllYourBase]]></author>
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				<title>Vanguard veterans</title>
				<description><![CDATA[ <blockquote><div><cite>AllYourBase wrote:</cite>Thanks a lot, I was kinda sure I can do that.<br /> <br /> But I read for the assault marines captain can replace with a pair of lightning claws.<br /> <br /> I do not know why these guys get hated on, they can do wonders</div></blockquote><br /> <br /> Outside of Blood Angels, the reason they get all the Hatorade dumped on them is their points cost.  Paying 30 points per model to be able to assault off the deep strike is a bit much if you consider they have to end up within 6" after a 66.7% chance of scattering <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> which the average is 7.  The fact that you need a locator beacon to ensure they land where you want means you're putting out even more points to purchase that.  In the Blood Angels codex it's a different story, since they only scatter 1d6 with <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> which makes them a much more viable choice.]]></description>
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				<pubDate><![CDATA[Tue, 22 May 2012 06:10:55]]> GMT</pubDate>
				<author><![CDATA[ Lone Dragoon]]></author>
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				<title>Vanguard veterans</title>
				<description><![CDATA[ <blockquote><div><cite>AllYourBase wrote:</cite>But I read for the assault marines captain can replace with a pair of lightning claws.</div></blockquote><br /> <br /> It's so he can pick one more option, to show how heroically skilled he is. Replace one weapon for a pair of claws, then buy a combi-melta or something else nice to shoot with. ]]></description>
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				<pubDate><![CDATA[Tue, 22 May 2012 08:58:30]]> GMT</pubDate>
				<author><![CDATA[ Spetulhu]]></author>
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				<title>Vanguard veterans</title>
				<description><![CDATA[ Blood Angel Vanguard Vets equipped identical to Vanilla Marines are also 10 points cheaper (per squad) and have the red thist rule (so potentially furious charge/fearless).   Every game I've used mine i've had great fun with them.  A squad of 10 comes out to over 400 points (I give mine bolt pistols and lighting claws with just a couple chainswords and a single thunder hammer) but they can combat squad and really wreak havoc on 2 units the turn they come in from reserve (with a re-roll and 1d6 scatter.  excellent).  ]]></description>
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				<pubDate><![CDATA[Tue, 22 May 2012 13:43:56]]> GMT</pubDate>
				<author><![CDATA[ tetrisphreak]]></author>
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				<title>Vanguard veterans</title>
				<description><![CDATA[ Yeah I am trying to avoid <span class="glossaryitem" onmouseover='gp(10);'>BA</span> greatness for Vanilla's, well vanilla]]></description>
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				<pubDate><![CDATA[Wed, 23 May 2012 01:21:28]]> GMT</pubDate>
				<author><![CDATA[ AllYourBase]]></author>
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				<title>Re:Vanguard veterans</title>
				<description><![CDATA[ They are a fun unit!  They have some of the best flexibility with equipment options, especially for assault-oriented units, in the Space Marine Codex.  The problem, as already stated, is that their points cost is prohibitively expensive.  I'd keep playing around with them, though.  You never know, you might discover the formula for pure liquid win that has eluded others.  If nothing else, they are very entertaining.]]></description>
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				<pubDate><![CDATA[Wed, 23 May 2012 05:30:52]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>Vanguard veterans</title>
				<description><![CDATA[ 5 vanguard with jump packs, power weapons+meltabombs. Using blood angels codex and a mech force I was being butchered 1 tank at a time by a vindicare assasin. Joke was on the assasin when the vanguard dropped next to him and mullered him with 20 <span class="glossaryitem" onmouseover='gp(486);'>pw</span> attacks. Very useful for bullying like that, clearing pesky <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines off objectives and such. ]]></description>
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				<pubDate><![CDATA[Wed, 23 May 2012 19:51:01]]> GMT</pubDate>
				<author><![CDATA[ Mechanized Space Corps]]></author>
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				<title>Vanguard veterans</title>
				<description><![CDATA[ <blockquote><div><cite>Spetulhu wrote:</cite><blockquote><div><cite>AllYourBase wrote:</cite>But I read for the assault marines captain can replace with a pair of lightning claws.</div></blockquote><br /> <br /> It's so he can pick one more option, to show how heroically skilled he is. Replace one weapon for a pair of claws, then buy a combi-melta or something else nice to shoot with. </div></blockquote>Why stop there? Just get two pairs of Lightning Claws and call it a day.]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 01:59:53]]> GMT</pubDate>
				<author><![CDATA[ McNinja]]></author>
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