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		<title><![CDATA[Latest posts for the thread "Shrike 1500pt ultramarine"]]></title>
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				<title>Shrike 1500pt ultramarine</title>
				<description><![CDATA[ So, this is my 1500 point marine list<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Shrike<br /> 195<br /> <br /> Troop:<br /> <br /> Scouts<br /> + 1 unit<br /> + Heavy bolter<br /> + Telion<br /> + Camo cloaks <br /> 163<br /> <br /> Tactical<br /> + 5 units<br /> + Flamer<br /> + Lascannon<br /> 190<br /> <br /> Tactical<br /> + 5 units<br /> + Flamer<br /> + Lascannon<br /> 190<br /> <br /> Fast attack:<br /> <br /> Vanguard veteran<br /> + Thunderhammer<br /> + Lightning claw x 8<br /> + Jump pack<br /> 310<br /> <br /> Elite :<br /> <br /> Assault termies<br /> + <span class="glossaryitem" onmouseover='gp(221);'>SS</span>/<span class="glossaryitem" onmouseover='gp(224);'>TH</span> x 5<br /> + Land raider crusader<br /> 450<br /> <br /> I break the tactical marines into combat squads<br /> I know I am spending a lot on the veterans but I have the models and really want to try it out with fleet]]></description>
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				<pubDate><![CDATA[Tue, 22 May 2012 06:00:34]]> GMT</pubDate>
				<author><![CDATA[ AllYourBase]]></author>
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				<title>Shrike 1500pt ultramarine</title>
				<description><![CDATA[ i like it personally it looks fun... not sure how competative it will be... your right about the vets... and fleet only does so much... your stikk floot slogging a possible 7 inches... unless you want to fire]]></description>
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				<pubDate><![CDATA[Tue, 22 May 2012 06:38:38]]> GMT</pubDate>
				<author><![CDATA[ Lordjig6]]></author>
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				<title>Shrike 1500pt ultramarine</title>
				<description><![CDATA[ Telion gives stealth to unit so you don't need cloaks? ]]></description>
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				<pubDate><![CDATA[Tue, 22 May 2012 06:44:41]]> GMT</pubDate>
				<author><![CDATA[ Dagger]]></author>
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				<title>Shrike 1500pt ultramarine</title>
				<description><![CDATA[ Thanks for the camo cloaks that saves me 15 points<br /> <br /> Shrike's main purpose is to help with the veterans so fleeting can move 18+1d6 which is good enough for hitting something that doesn't want to get hit, they wouldn't do shooting anyways, with the no guns and all.<br /> <br /> Competitive I do not really think so, but I do not think it would get rolled either]]></description>
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				<pubDate><![CDATA[Tue, 22 May 2012 06:54:16]]> GMT</pubDate>
				<author><![CDATA[ AllYourBase]]></author>
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				<title>Re:Shrike 1500pt ultramarine</title>
				<description><![CDATA[ Use the 15 points to put extra armor on that <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>. Getting stuned will ruin your day even with fleet<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 May 2012 18:40:40]]> GMT</pubDate>
				<author><![CDATA[ BTNeophyte]]></author>
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				<title>Shrike 1500pt ultramarine</title>
				<description><![CDATA[ I would drop out the lascannons for free missiles on your tacs. Get a multi melta on your <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>. All in all without rhinos or razors I can't see you holding any objectives effectively and 5 marines in a unit won't last long. Anything outflanking you ie stealers will have an easy time.<br /> <br /> Fun list though]]></description>
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				<pubDate><![CDATA[Tue, 22 May 2012 18:49:12]]> GMT</pubDate>
				<author><![CDATA[ skycapt44]]></author>
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				<title>Shrike 1500pt ultramarine</title>
				<description><![CDATA[ Well, I actually have a lot more points then I thought, seems the tactical troops are only 180 points with <span class="glossaryitem" onmouseover='gp(80);'>LC</span>. <br /> <br /> I think I can afford the extra armor and the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> on <span class="glossaryitem" onmouseover='gp(261);'>LRC</span><br /> <br /> If I notice they have outflankers that means ( usually ) they wont have enough to deal with <span class="glossaryitem" onmouseover='gp(221);'>SS</span>/<span class="glossaryitem" onmouseover='gp(224);'>TH</span> termies and <span class="glossaryitem" onmouseover='gp(671);'>VV</span>'s so a trade will be made, that is where tactics has to kick in.<br /> <br /> I kinda like the <span class="glossaryitem" onmouseover='gp(80);'>LC</span> for the AP2 soften up some 2+ers if I need to]]></description>
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				<pubDate><![CDATA[Wed, 23 May 2012 01:08:32]]> GMT</pubDate>
				<author><![CDATA[ AllYourBase]]></author>
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				<title>Shrike 1500pt ultramarine</title>
				<description><![CDATA[ Wait, are you taking 5 <span class="glossaryitem" onmouseover='gp(671);'>VV</span>, with a thunder hammer and two <br /> Lightning claws on the rest? That's a lot of points to dump on a unit with not so many wounds.<br /> <br /> Against <span class="glossaryitem" onmouseover='gp(305);'>GK</span> or <span class="glossaryitem" onmouseover='gp(27);'>DE</span> you'll be hit at i5 and take some serious damage to your low wound count before anyone but shrike has a chance to retaliate.<br /> <br /> Against any hordes the power weapon aspect is mostly unnecessary.<br /> <br /> Against <span class="glossaryitem" onmouseover='gp(95);'>meq</span> you'll probably thrash through them in one turn of combat and be chewed up by fire in the next round.<br /> <br /> <br />      For 100 points less you could take a ten man squad of regular assault marines, with a thunder hammer and melta bombs or storm shield and melta bombs. It may not be as flashy as all those lightning claws but its a hell of a lot more durable.<br />     Footslogging combat squads proved incredibly hard for me to keep alive against anything. Switching from veterans frees up enough points to buy them rhinos or <span class="glossaryitem" onmouseover='gp(112);'>rb</span>'s. Personally i like that there is only one transport in the whole list, so I'd try to use the extra points on something to distract fire from your scoring units, like bikes or a <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>.<br />  <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 23 May 2012 01:49:39]]> GMT</pubDate>
				<author><![CDATA[ Oakenshield]]></author>
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				<title>Shrike 1500pt ultramarine</title>
				<description><![CDATA[ Ok OK, Dropping the Vets<br /> Shrike<br /> 195<br /> <br /> 10x tact<br /> Melta<br /> Melta bomb<br /> 180<br /> <br /> 10x tact<br /> <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> Flamer<br /> 175<br /> <br /> 5x termies<br /> <span class="glossaryitem" onmouseover='gp(221);'>SS</span>/<span class="glossaryitem" onmouseover='gp(224);'>TH</span><br /> <span class="glossaryitem" onmouseover='gp(261);'>LRC</span><br /> <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> EA<br /> 475<br /> <br /> 5x termies<br /> <span class="glossaryitem" onmouseover='gp(221);'>SS</span>/<span class="glossaryitem" onmouseover='gp(224);'>TH</span><br /> 200<br /> <br /> <span class="glossaryitem" onmouseover='gp(261);'>LRC</span><br /> <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> EA<br /> 275<br /> <br /> How bout that? Infiltrating the melta melta bomb tact squad or the undedicated termies]]></description>
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				<pubDate><![CDATA[Sat, 26 May 2012 07:22:12]]> GMT</pubDate>
				<author><![CDATA[ AllYourBase]]></author>
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