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		<title><![CDATA[Latest posts for the thread "Imperial Guard Mech list 1000 points"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Imperial Guard Mech list 1000 points"]]></description>
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				<title>Imperial Guard Mech list 1000 points</title>
				<description><![CDATA[ Hey guys, this is the 1000 points army list for my Imperial Guard army. Any comments and criticisms are welcome but no rude words plaese. Thank you.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Company Command Squad <br /> 4x Plasma Gun <br /> 1x Plasma Pistol <br /> Troop Choices <br /> Veterans Squad <br /> 2x Melta Gun  <br /> 1x Flamer <br /> Chimera <br /> Veteran Squad <br /> 2x Melta Gun <br /> 1x Flamer <br /> Chimera <br /> Veteran Squad <br /> 3x Grenade Launchers <br /> Autacannon <br /> Gunnery Sergeant Harker <br /> Heavy Supports<br /> Leman Russ Battle Tank <br /> Heavy Bolter Sponsons <br /> Lascannon <br /> Leman Russ Demolisher <br /> Plasma Cannon Sponsons <br /> Lascannon <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 May 2012 07:45:29]]> GMT</pubDate>
				<author><![CDATA[ kklau123456]]></author>
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				<title>Re:Imperial Guard Mech list 100 points</title>
				<description><![CDATA[ To get the best shots possible I find I usually have to move my Demos especially with their short range and enemies knowing they need to dowhatever possible to stay away from it, making it a poor choice to give sponsons. Plus with such a short range if you aren't mobile then you have a high chance of getting melta'ed/melee'ed. I'd drop the sponsons and give it to the <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> and drop the Heavy Bolter Sponsons. Use those points to give your squads 3 meltas as 2 meltas and 1 flamer mean that every time they shoot some weapon will be useless. Flamers are good at hordes and cover while meltas are good against anything big and bad. Better to have one squad of 3 flamers and two squads of 3 meltas if that's really what you wanna do. Also I'd drop the plasma pistol, never seems worth it =/ If you have enough points get squad with a demo charge. It guarantees that your enemy will focus fire that meaning the rest can close in rather than letting him spread his fire to slow you down. And if he doesn't. Kablammo]]></description>
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				<pubDate><![CDATA[Tue, 22 May 2012 08:02:25]]> GMT</pubDate>
				<author><![CDATA[ felixander]]></author>
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				<title>Imperial Guard Mech list 100 points</title>
				<description><![CDATA[ So, you mean I drop the Plasma Cannon sponsons on the Demolisher and give it to the normal Russ instead? Yeah, you might be right because Demolisher must always be mobile since it is the major thread on my list. Plasma pistol, I will keep it for my company commander since he is a rearguard squad, I dont want a terminators squad or something big and nasty drop behind my tank line. The sole reason I flamer on my Veterans squad is because I hate outflanking genestealer and mass orks. They always make a mess out of my guys. By the way, the gaming table just 4 by 4 inches. This mean they will be in your face pretty soon. Also, I forgot to mention that the 1 of the Veteran Sergeant have a powerfist, might think of dropping it for other upgrades. Thanks for the tips nevertheless.]]></description>
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				<pubDate><![CDATA[Tue, 22 May 2012 09:56:17]]> GMT</pubDate>
				<author><![CDATA[ kklau123456]]></author>
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				<title>Imperial Guard Mech list 100 points</title>
				<description><![CDATA[ I would definitely drop the Vets powerfist unless you have a direct roll for it. A 4x4 table is pretty small for a 1k game! That changes things a lot. I would definitely give a single unit of Veterans Flamers with a Chimera that has a Hull Heavy Flamer. That stays in the back to protect against this but generally you have a very mobile list. <br /> <br /> Maybe even consider a Valkyrie with MRP and Heavy Bolter sponsons. For 140 points you get 2 large blasts, 3 S6 shots, and 6 S5 shots after moving 6" and you can safely hide a squad inside. And when someone outflanks you can move 12" and fire almost everything and drop off those flamer troops to deal some pain or have meltas inside to target a tank and have the Valk do the killing of the squad. Just an idea.]]></description>
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				<pubDate><![CDATA[Tue, 22 May 2012 11:44:40]]> GMT</pubDate>
				<author><![CDATA[ felixander]]></author>
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				<title>Imperial Guard Mech list 100 points</title>
				<description><![CDATA[ Mate, your format is really annoying to read, and is against the rules.  Reformat it and I'll take a look.]]></description>
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				<pubDate><![CDATA[Tue, 22 May 2012 13:12:26]]> GMT</pubDate>
				<author><![CDATA[ Barksdale]]></author>
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				<title>Re:Imperial Guard Mech list 100 points</title>
				<description><![CDATA[ <font color='red'> I've removed the individual points costs from the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.<br /> <br /> If you could avoid adding them in future ( sub totals for things like a units final cost is fine) it would be great  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </font>]]></description>
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				<pubDate><![CDATA[Tue, 22 May 2012 13:15:58]]> GMT</pubDate>
				<author><![CDATA[ reds8n]]></author>
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				<title>Imperial Guard Mech list 100 points</title>
				<description><![CDATA[ Sorry about that. Thanks for reminding me. ]]></description>
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				<pubDate><![CDATA[Tue, 22 May 2012 17:14:27]]> GMT</pubDate>
				<author><![CDATA[ kklau123456]]></author>
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