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				<title>2000pt of IG, something different, What you think?</title>
				<description><![CDATA[ Ok this is my first attempt at my 2000pt list, I'm tryin to not be predictable but effective against any threat, I would love to here your feedback.<br /> I have 90% of the models for this list still waiting on the remainder 10%.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>=166<br /> 3xMelta, astropath, chimy<br /> <br /> Infantry Platoon<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>=140(in valk)<br /> Al'rahem, 4x melta<br /> <br /> 2X Infantry squad=240<br /> <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, <span class="glossaryitem" onmouseover='gp(380);'>GL</span>, Chimy<br /> <br /> <span class="glossaryitem" onmouseover='gp(124);'>SW</span> squad=65(in valk)<br /> 3x melta<br /> <span class="glossaryitem" onmouseover='gp(124);'>SW</span> squad=50<br /> 3x flamer<br /> <br /> Troops<br /> Vet squad 1=130<br /> X3 melta, demolitions<br /> <br /> Vet squad 2=115<br /> <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, 2x flamer<br /> <br /> ELITE<br /> 2x Storm troopers=230<br /> X4 plasma<br /> <br /> Marbo<br /> <br /> Fast Attack<br /> Valkyrie ( Al'rahem & melta <span class="glossaryitem" onmouseover='gp(124);'>SW</span> )<br /> Valkyrie (melta vets)<br /> Vandetta (sit back gunship)<br /> <br /> Heavy Support (pillboxes)<br /> <span class="glossaryitem" onmouseover='gp(87);'>LR</span> exterminator=170 (auto cannon)<br /> <span class="glossaryitem" onmouseover='gp(51);'>HB</span> hull and spons<br /> <br /> <span class="glossaryitem" onmouseover='gp(87);'>LR</span> executioner=230 (plasma)<br /> Plasma spons<br /> <br /> That's 1991 I'm going for 2000pt how's it looking?<br /> Any immediate flaws?<br /> Anything I overlooked?<br /> <br /> Plan is, have to outflank with Al's platoon, use his BRing it down order for his squad and <span class="glossaryitem" onmouseover='gp(124);'>SW</span> melta because there <span class="glossaryitem" onmouseover='gp(14);'>BS</span> sucks, use flamer squads as obj holders. Use reg infantry and stormies to harass troops. Tanks mostly non mobile to make full use of spons. after valks drop off, help harass troops. Vendetta sits back and help with tanks. ]]></description>
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				<pubDate><![CDATA[Tue, 22 May 2012 15:42:23]]> GMT</pubDate>
				<author><![CDATA[ Diezel]]></author>
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				<title>Re:2000pt of IG, something different, What you think?</title>
				<description><![CDATA[ Diezel,<br /> <br /> This looks like a fun, fluffy list.  It will be less effective than more orthodox <span class="glossaryitem" onmouseover='gp(69);'>IG</span> lists (e.g. mechvets, hybrid, or foot), but you should win some of your games.  <br /> <br /> You have 3 main weaknesses with this list:<br /> <br /> Problem 1:  Until Al’Rahem’s platoon and your 2 flyers with their squads show up it looks like you have a pretty small force on the board with only about 3 tanks, a flyer, and a very small number of troopers containing a total of a little over a dozen ranged heavy weapons.  This means shooty opponents will dominate you in the early game and assaulty opponents will reach your lines with impunity.<br /> <br /> Solution:  Drop all 3 vet squads (dismounted vets without transports in a list of this nature really won’t help you much unless they have heavy weapons) and buy an <span class="glossaryitem" onmouseover='gp(555);'>el</span> cheapo-31 trooper autocannon-grenade launcher blob and stick it in front of your other units.  Let the opponent chew on the blob while you are waiting for Al’Rahem to arrive.  <br /> <br /> Problem 2:  I love Al’Rahem for fluff reasons (I do play an all-Tallarn army after all).  However, he is more of a fun unit rather than an effective unit.  First, since he always has to outflank that is a significant amount of firepower you must lose until mid-game.  Second, experienced opponents will know he has to outflank and will deploy accordingly (e.g. in the center of his DZ but with enough mobility to strike at your outflanking elements) and then chew him up when he comes on.    Against folks who have never faced Al’Rahem you’ll have a blast though.  <br /> <br /> Solution:  There is no solution to this problem (unless <span class="glossaryitem" onmouseover='gp(50);'>GW</span> makes the Al’Rahem flank optional).<br /> <br /> Problem 3:  Chimeras.  Whenever I mount up Al’Rahem’s platoon, those Chimeras outflank, do a little bit of damage and provide a bit more mobility, and then on the opponent’s turn my AFVs start going up like Roman Candles.  Thus, I’ve had more luck with a dismounted massed 32-trooper blob (including Comissar Guderian and Priestess Badra) rolling around the enemy backfield with Al’Rahem hanging out behind them screaming orders.  <br /> <br /> Solution:  Drop the Chimeras and go dismounted.  Use the points to buy a 3rd PIS and commie for your Patrol Platoon.  With Al’Rahem screaming “Move!  Move!  Move!” you’ll be surprised at how much you don’t miss the exploding Chimeras.  <br /> <br /> Thus, I recommend the following<br /> 1.)  Kit your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> out with plasmas rather than meltas—you need the ranged firepower more since you’ll be sitting back with your heavy armor and one of your vendees screaming “Patrol Platoon, what is your ETA!!???  Explain the reason for your delay, over!!!” into your vox. <br /> 2.)  Give your Al’Rahem platoon meltaguns rather than grenade launcher.  Trust me they’ll be more effective this way.  While you’re at it make sure to give the Patrol Platoon <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> and a PIS voxes and toss in a commie into an Al’Rahem platoon line squad.  Oh yeah, also toss in meltabombs on your PIS sergeants since this gives you at least a snowballs chance to eliminate tarpitting enemy dreads.  <br /> 3.)  Drop all 3 vet squads and toss in a cheap auto-grenade tarpit blob (3 PIS, 1 <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>) platoon with commie and vox. <br /> 4.)  Depending on your local meta you might consider swapping out the plasmas on the 2 stormie squads for meltas.  If your meta is not vehicle-heavy (my local meta of Rockville, MD, USA) is vehicle heavy) then keep the plasmas.  Double-tapping vehicle rear armor with deep-striking plasma up close is nice in theory, but Murphy’s Law says ya scatter to the side of that enemy vehicle and now your plasmas aren’t cutting it.  At least that’s what happens to my Desert Eagles and Desert Falcons stormtrooper squads.   <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> 5.)  Drop both Al'Rahem platoon PIS chimeras and add a 3rd PIS and a commie to the platoon.<br /> <br /> Of course, take this all with a grain of salt.  I hope this helps.<br /> <br /> <br /> Good luck!<br /> <br /> Tallarn Commander<br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, “We are many. They are few.”<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 May 2012 21:38:51]]> GMT</pubDate>
				<author><![CDATA[ Tallarn Commander]]></author>
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				<title>Re:2000pt of IG, something different, What you think?</title>
				<description><![CDATA[ <blockquote><div><cite>Tallarn Commander wrote:</cite>Diezel,<br /> <br /> This looks like a fun, fluffy list.  It will be less effective than more orthodox <span class="glossaryitem" onmouseover='gp(69);'>IG</span> lists (e.g. mechvets, hybrid, or foot), but you should win some of your games.  <br /> <br /> You have 3 main weaknesses with this list:<br /> <br /> Problem 1:  Until Al’Rahem’s platoon and your 2 flyers with their squads show up it looks like you have a pretty small force on the board with only about 3 tanks, a flyer, and a very small number of troopers containing a total of a little over a dozen ranged heavy weapons.  This means shooty opponents will dominate you in the early game and assaulty opponents will reach your lines with impunity.<br /> <br /> Solution:  Drop all 3 vet squads (dismounted vets without transports in a list of this nature really won’t help you much unless they have heavy weapons) and buy an <span class="glossaryitem" onmouseover='gp(555);'>el</span> cheapo-31 trooper autocannon-grenade launcher blob and stick it in front of your other units.  Let the opponent chew on the blob while you are waiting for Al’Rahem to arrive.  <br /> <br /> Problem 2:  I love Al’Rahem for fluff reasons (I do play an all-Tallarn army after all).  However, he is more of a fun unit rather than an effective unit.  First, since he always has to outflank that is a significant amount of firepower you must lose until mid-game.  Second, experienced opponents will know he has to outflank and will deploy accordingly (e.g. in the center of his DZ but with enough mobility to strike at your outflanking elements) and then chew him up when he comes on.    Against folks who have never faced Al’Rahem you’ll have a blast though.  <br /> <br /> Solution:  There is no solution to this problem (unless <span class="glossaryitem" onmouseover='gp(50);'>GW</span> makes the Al’Rahem flank optional).<br /> <br /> Problem 3:  Chimeras.  Whenever I mount up Al’Rahem’s platoon, those Chimeras outflank, do a little bit of damage and provide a bit more mobility, and then on the opponent’s turn my AFVs start going up like Roman Candles.  Thus, I’ve had more luck with a dismounted massed 32-trooper blob (including Comissar Guderian and Priestess Badra) rolling around the enemy backfield with Al’Rahem hanging out behind them screaming orders.  <br /> <br /> Solution:  Drop the Chimeras and go dismounted.  Use the points to buy a 3rd PIS and commie for your Patrol Platoon.  With Al’Rahem screaming “Move!  Move!  Move!” you’ll be surprised at how much you don’t miss the exploding Chimeras.  <br /> <br /> Thus, I recommend the following<br /> 1.)  Kit your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> out with plasmas rather than meltas—you need the ranged firepower more since you’ll be sitting back with your heavy armor and one of your vendees screaming “Patrol Platoon, what is your ETA!!???  Explain the reason for your delay, over!!!” into your vox. <br /> 2.)  Give your Al’Rahem platoon meltaguns rather than grenade launcher.  Trust me they’ll be more effective this way.  While you’re at it make sure to give the Patrol Platoon <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> and a PIS voxes and toss in a commie into an Al’Rahem platoon line squad.  Oh yeah, also toss in meltabombs on your PIS sergeants since this gives you at least a snowballs chance to eliminate tarpitting enemy dreads.  <br /> 3.)  Drop all 3 vet squads and toss in a cheap auto-grenade tarpit blob (3 PIS, 1 <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>) platoon with commie and vox. <br /> 4.)  Depending on your local meta you might consider swapping out the plasmas on the 2 stormie squads for meltas.  If your meta is not vehicle-heavy (my local meta of Rockville, MD, USA) is vehicle heavy) then keep the plasmas.  Double-tapping vehicle rear armor with deep-striking plasma up close is nice in theory, but Murphy’s Law says ya scatter to the side of that enemy vehicle and now your plasmas aren’t cutting it.  At least that’s what happens to my Desert Eagles and Desert Falcons stormtrooper squads.   <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> 5.)  Drop both Al'Rahem platoon PIS chimeras and add a 3rd PIS and a commie to the platoon.<br /> <br /> Of course, take this all with a grain of salt.  I hope this helps.<br /> <br /> <br /> Good luck!<br /> <br /> Tallarn Commander<br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, “We are many. They are few.”<br /> </div></blockquote><br /> Thanks for the reply <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> 1. I thought al rahem can only issue first rank fire and bring it down plus his spcial order?<br /> 2. astropath <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> 3. Im kinda hoping for tanks to draw fire and attention away from outflankers/objectives.<br /> 4. i like the melta bomb idea on sgts.<br /> 5. <span class="glossaryitem" onmouseover='gp(171);'>ST</span> help tanks and where needed once they arrive<br /> 6. Al rahem n melta <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> are in same chopper so they arrive together and he can order bring it down to his and <span class="glossaryitem" onmouseover='gp(124);'>SW</span> squad<br /> 7. only 1 valk is outflanking, which carries al rahem n <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> melta....vets <span class="glossaryitem" onmouseover='gp(57);'>HS</span> vendetta,<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> are all coming first turn, i do see what you meany by not alot coming first turn but thats what astro for <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> and with vend n valk with melts vets and <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> melta chimy they may not want to crumple in the middle.. See my battle plan now?<br /> I didnt want to add <span class="glossaryitem" onmouseover='gp(59);'>Hw</span> to Pis because i wanted to keep them mobile, and chimys keep them alive, but maybe an <span class="glossaryitem" onmouseover='gp(5);'>AC</span> or <span class="glossaryitem" onmouseover='gp(51);'>HB</span> couldnt hurt..<br /> sorry for short forms typing with one hand, as other is sprained.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 May 2012 23:17:05]]> GMT</pubDate>
				<author><![CDATA[ Diezel]]></author>
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