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		<title><![CDATA[Latest posts for the thread "Orks 1000pts"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Orks 1000pts"]]></description>
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				<title>Orks 1000pts</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Big Mek<br /> - Cybork Body <br /> - Power Klaw<br /> - Kustom Force Field<br /> <br /> :120pts<br /> <br /> Troops<br /> <br /> 28 Slugga Boyz, Nob w/Power Klaw and Bosspole <br /> : 208pts<br /> 28 Slugga Boyz, Nob w/Power Klaw and Bosspole<br /> : 208pts<br /> <br /> Elites<br /> <br /> x 3 Nobz Bikerz, x1 power klaw,  x2 stikkbombs, 162pts<br /> x 3 Nobz Bikerz, x1 power klaw, x2 stikkbombs, 162pts<br /> <br /> Fast Attack<br /> <br /> <span class="glossaryitem" onmouseover='gp(186);'>Def</span> Kopta w/  Twin-linked Rokkits, Bizzsaw: 70pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(186);'>Def</span> Kopta w/ Twin-linked Rokkits, Buzzsaw: 70pts<br /> <br /> :1000pts<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 23 May 2012 00:05:52]]> GMT</pubDate>
				<author><![CDATA[ FifteenHours]]></author>
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				<title>Re:Orks 1000pts</title>
				<description><![CDATA[  I: don't personally play orks ( im a Guard man ) but in anycase it seems solid but then again i don't fight orks often eihter]]></description>
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				<pubDate><![CDATA[Wed, 23 May 2012 00:20:12]]> GMT</pubDate>
				<author><![CDATA[ Kasrkin229]]></author>
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				<title>Orks 1000pts</title>
				<description><![CDATA[ I am also a Guard man so this is my first crack at an Ork list. I really enjoyed playing my mates orks at the weekend so have been reading the ork codex and playtesting some orks the past few days to get a feel for them.<br /> <br /> I playtested a basic horde list with 2 big meks with <span class="glossaryitem" onmouseover='gp(163);'>kff</span> and x4 25 ork boyz yesterday. As successful as that list was I did find it a little boring to play, so the above list has essentially just dropped some of the ork boyz and added nob bikerz and <span class="glossaryitem" onmouseover='gp(186);'>def</span> koptas. <br /> I'd probably outflank/scout with the <span class="glossaryitem" onmouseover='gp(186);'>def</span> koptas and use them to counter template units that could hurt the ork boyz. The Nob bikerz I would simply race forward and do pretty much the same. <br /> Hopefully by the time the ork boyz reach the enemy lines they would still have enough power to break any remaining enemy units in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> including tanks with power klaws.<br /> Kind of simple 'hammer and anvil' tactics I guess but Orkified. ]]></description>
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				<pubDate><![CDATA[Wed, 23 May 2012 00:59:37]]> GMT</pubDate>
				<author><![CDATA[ FifteenHours]]></author>
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				<title>Re:Orks 1000pts</title>
				<description><![CDATA[ One thing that you follow as guard but will have to follow as orks MORE DAKKA  <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 23 May 2012 01:49:54]]> GMT</pubDate>
				<author><![CDATA[ Kasrkin229]]></author>
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				<title>Orks 1000pts</title>
				<description><![CDATA[ I'm an Ork player!<br /> <br /> 1) Why do you have a cybork body on that mek? a power klaw? The purpose of the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> (especially with vehicles) is to stay in the mob and provide a save. He really shouldn't be kitted for hitting, the nobs in the mobs do that.<br /> <br /> 2) Da Boyz. Good, these will do well.<br /> <br /> 3) Bikers. They're considered to be quite nasty.<br /> <br /> 4) What happens if you run into a tank? Or even a transport. Yeah, klaws can crack it, but have fun trying to get to it in one piece.<br /> <br /> 5) Koptas. These guys have roles to fill. Usually, suicide runners with bigbomms or just saws and run them at tanks/heavy support. I love these guys, but you need to be careful and pull some wound allocation shenanigans.<br /> <br /> 6) Heavy Support? None? Not even Big Gunz. If you do step 1, please add some lobbas or kannons. Those'll help you a good deal.]]></description>
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				<pubDate><![CDATA[Wed, 23 May 2012 02:01:27]]> GMT</pubDate>
				<author><![CDATA[ Dr. What]]></author>
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				<title>Orks 1000pts</title>
				<description><![CDATA[ 1.) My thinking was because the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> doesn't provide a save against flamers, a Cybork body may come in handy....Very handy.  <br /> <br /> 4.) No reason why you can't get to a tank/transport in one piece, though I see your point. Otherwise, nob bikerz with stikkabombs and power klaws, or <span class="glossaryitem" onmouseover='gp(186);'>def</span> koptas with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkits in a pinch can kill tanks (though i'm not counting on that). <br /> <br /> 5.) Hmmm, I may kit one up with a big bomb and suicide them instead then. It's another option for sure. Honestly though, <span class="glossaryitem" onmouseover='gp(186);'>Def</span> Kopta models look great anyway. <br /> <br /> 6.) I might. Just I think the cybork body saving against flamers is worth the cost as the big mek is very important to the slugga boyz with the <span class="glossaryitem" onmouseover='gp(163);'>kff</span>. I see your point about the power klaw though. Might drop it for more dakka. ;-)<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 23 May 2012 02:14:01]]> GMT</pubDate>
				<author><![CDATA[ FifteenHours]]></author>
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