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		<title><![CDATA[Latest posts for the thread "1500 necrons - advice required"]]></title>
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				<title>1500 necrons - advice required</title>
				<description><![CDATA[ Friednly tourney comign up - been knocking aroudn lists for a while as i need a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list (will be facing amix of <span class="glossaryitem" onmouseover='gp(19);'>cc</span> and mech armies)<br /> <br /> I have tried to coemup witha list with a decent amount of troops choices, some <span class="glossaryitem" onmouseover='gp(482);'>AT</span> and a decent amount of Dakka for good measure.<br /> <br /> Note: I dont have a Stalker or any Wraiths to include in the list.  i do have some more destoyers, scarabs and warriors though.<br /> <br /> <br /> <font color='red'>&lt;UPDATED LIST FURTHER DOWN&gt;</font><br /> <br /> The thinking behind the 2 small units of scarabs is that they can move separately and get better cover as small units, then ideally charge the same target and split again.<br /> <br /> I recently played a game Vs Blood angels and using Zahndrekg to give the HDs Tank Hunters was invaluable.  It will also help in robbing enemy uits of <span class="glossaryitem" onmouseover='gp(397);'>FC</span> as well.<br /> <br /> the 5 man warrior squad woudl be a hoem guard unit whiel the 10 man squad footslogs along with the Ghost Ark to make best use of its repair rules, the Immortals will also move forward to claim objectives.<br /> <br /> Unsure if i should put Zahndrakh on the front lines with the Immortals or stay back to tarpit with his good saves in case the home guard unti get charged.]]></description>
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				<pubDate><![CDATA[Wed, 23 May 2012 14:36:46]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>Re:1500 necrons - advice required</title>
				<description><![CDATA[ I think you need to spread your <span class="glossaryitem" onmouseover='gp(482);'>AT</span> around.  You really don't have a huge amount of it and S7 and S8 don't do well against AV12 and up.<br /> <br /> I'd drop one unit of scarabs and do 2x2 Heavy Destroyers and maybe one squad of 6 scarabs.  At 1500, two <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> suck up a lot of points, though I can see the want/need for two solar pulses.<br /> <br /> Definitely don't put both Teks in the same squad.  You want to be able to shoot at two different vehicles.  I think you should probably drop either Zahndrakh or the Overlord (my preference would be to ditch Zahndrakh) to free up some more points to bulk up the 5-man foot-slogging warriors (or a second ghost ark) and get some more <span class="glossaryitem" onmouseover='gp(482);'>AT</span> in the list.<br /> <br /> In your list you have 5 lascannons/missiles that can shoot at two different targets...that isn't that great.  Now 8 lascannons/missiles (still not great, but what can you do, right?) that can shoot at 5 or 6 different targets helps out a lot more.]]></description>
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				<pubDate><![CDATA[Wed, 23 May 2012 15:32:16]]> GMT</pubDate>
				<author><![CDATA[ Nungunz]]></author>
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				<title>1500 necrons - advice required</title>
				<description><![CDATA[ The bonus of Zahndrekh is that he can make 3 of those lascannons S10.  So each turn is pretty much a guaranteed tank pop.  Especially if they bring an AV12 SR.<br /> <br /> Mayeb 2 <span class="glossaryitem" onmouseover='gp(56);'>Hqs</span> is too much for 1500.  If i take out Zahndrekh i lose tank hunters but i can take a couple of extra lascannons instead.<br /> <br /> <br /> The bonus of Zahndrekh is that he can make 3 of those lascannons S10.  So each turn is pretty much a guaranteed tank pop.  Especially if they bring an AV12 SR.<br /> <br /> Mayeb 2 <span class="glossaryitem" onmouseover='gp(56);'>Hqs</span> is too much for 1500.  If i take out Zahndrekh i lose tank hunters but i can take a couple of extra lascannons instead.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 06:47:59]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>1500 necrons - advice required</title>
				<description><![CDATA[ At 1500 points I reckon you have enough space to carry 2 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> if you want to.  <br /> <br /> However, I suggest you drop a warrior group, because I'm not sure that you need 4 scoring units at 1500.  So, if you drop the squad of 10 warriors, that frees 130 points you can use for more scarabs and a storm cryptek and a lord with orb for the Immortals (to go with Zahndrek).  You might also think about giving the barge lord <span class="glossaryitem" onmouseover='gp(124);'>SW</span>, <span class="glossaryitem" onmouseover='gp(626);'>MSS</span>.<br /> <br /> Logic for this is that the blob of 10 warriors will likely fold if they get CCd.  Also, without a phaeron, you won't get a lot of shooting unless they stand still or the enemy is within 12 inches.  ]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 08:02:40]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>1500 necrons - advice required</title>
				<description><![CDATA[ Why put an orb Lord with ZahnDrekh when he comes with orb, <span class="glossaryitem" onmouseover='gp(124);'>SW</span> and a Shifter already?  hell, if he had Phaeron and a Warscythe he would be my perfect <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>!<br /> <br /> <br /> Also, what are peoples opinions on <span class="glossaryitem" onmouseover='gp(308);'>MSUs</span> of scarabs rather than 1 big unit?  Does it help at all using 2 squads of 5 and trygin to come atteh same target from 2 directions?  Or is it more reliable to just field a single maxxed out squad?]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 08:47:15]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>1500 necrons - advice required</title>
				<description><![CDATA[ My bad - not near my codex and thought that he didn't have an orb.  Of course, it is Phaeron he doesn't have!  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"><br /> <br /> In that case, put a stormtek with the immortals instead of the orb lord.<br /> <br /> I like 2 x smaller units of scarabs, but I'd have min 5 bases as you have said.  this gives them some effectiveness even if one unit is toasted.]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 09:19:58]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>1500 necrons - advice required</title>
				<description><![CDATA[ well the <span class="glossaryitem" onmouseover='gp(57);'>HS</span> and fast Attack slots are prettty much locked in.  It's the troops and <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> i am strugglign with.<br /> <br /> I really want to take 2 OverLords to unlock a second Pulse.   And Zahndrekh provides a lot of bang for your buck.  but if i take a <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> Lord and him i only have enough points for <br /> <br /> 5 warriors in a Ghost Ark<br /> 5 Warriors<br /> 10 immortals<br /> <br /> I also quite like the idea of Anrakyr.  While he cant give tank hunters like Zahndrkh can (for S10 Heavy Destroyers) he woudl allow me to take over an enemies tank.  Put him in a <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> and he is a lot more mobile (a requirement as <span class="glossaryitem" onmouseover='gp(553);'>MitM</span> has a 18" range).  but this present the same problem as Zahndrekh - more <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> = less troops<br /> <br /> Isn't a Total of 20 troops bodies a little light?  ]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 11:44:47]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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				<title>1500 necrons - advice required</title>
				<description><![CDATA[ Anrakyr will upgrade immortals to eternals which helps a little with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> survivability.<br /> <br /> I don't personally have a problem with only 20 troop bodies, particularly 10 eternals.  In fact at 1500 I could live with three sets of 5 immortals at a pinch.<br /> <br /> Question is...do you think that your list has enough hitting power to distract the opponent for 3 turns, at the end of which you'll have whittled his forces down enough that your troops will survive?]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 12:17:29]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>1500 necrons - advice required</title>
				<description><![CDATA[ You only have one <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>; therefore can only have one court; therefore cannot put 2 crypteks in the same unit.]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 12:26:25]]> GMT</pubDate>
				<author><![CDATA[ JBrehaut]]></author>
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				<title>1500 necrons - advice required</title>
				<description><![CDATA[ Zahndrekh and the Overlord are 2 separate <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices, both of whom can take a court.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Ok, trimmed the court down a little to make room:<br /> <br /> <br /> <br /> Zahndrakh<br /> Overlord - <span class="glossaryitem" onmouseover='gp(547);'>CCB</span>, <span class="glossaryitem" onmouseover='gp(626);'>MSS</span>, Scythe, Weave<br /> <br /> DestrucTek - Pulse, Lance<br /> DestrucTek - Pulse, Lance<br /> <br /> 5 Warriors - Ghost Ark<br /> 5 Warriors<br /> 10 Warriors<br /> 10 Immortals (tesla)<br /> <br /> 6 Scarabs<br /> 3 Heavy Destroyers<br /> <br /> Anni Barge<br /> Anni Barge<br /> <br /> the Pulses will give my heavy Ds 2 turns of good cover to move and pop 2 tansk (as stated, with Zahndrekh they are effcetively S10 to this is doable).  After that for lighter armour i can give one of my Anni Barges tank hunters to make them a multi-shot S8 platform - should do for popping rhinos.  If this happened i would re-task the Heavy D's to targetting (hopefully) the terminators that were in the transport i popped in turn 1.<br /> <br /> whiel doing this i move up my infantry blob with the Ghost Ark, the scarabs move up either using terrain or the Ark as cover until they are in range for an armour/tar-pitting charge.<br /> <br /> 2 2 turns of nightfight shodul also give me chance to move y <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> up and crack open some other armoru as well, and if it does get popped i still have a <span class="glossaryitem" onmouseover='gp(626);'>MSS</span> warscythe on the ground to make trouble.<br /> <br /> <br /> <br /> looking any better?  Used a variation of this list in a recent 2k game but added in a Lord, more scrabs and more Destroyers.<br /> <br /> <br /> an Alternate list has Anrakyr in a <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> and an overlord on foot with Weave, <span class="glossaryitem" onmouseover='gp(626);'>MSS</span>, res orb and Sythe as the <span class="glossaryitem" onmouseover='gp(59);'>HW</span> choice.]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 12:27:14]]> GMT</pubDate>
				<author><![CDATA[ Praxiss]]></author>
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