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		<title><![CDATA[Latest posts for the thread "ork 1000 vs BA"]]></title>
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				<title>ork 1000 vs BA</title>
				<description><![CDATA[ I am playing a friend tomarrow he is bringing Blood angles and i am playing orks <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">. i have never used the kustom force field befor so i decided to try it out. tell me what you think and if it could be improved on anything. <br /> <br /> Big mek	105<br /> -kustom force field	<br /> 	<br /> 	<br /> Meganobz*4	235<br /> -Battlewagon	<br /> --red paint	<br /> --Deff rolla	<br /> 	<br /> Boyz*11	227<br /> -nob<br /> --<span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> --eavy armour	<br /> -Battlewagon	<br /> --red paint	<br /> --Deff rolla	<br /> 	<br /> Boyz*11	152<br /> -nob<br /> --<span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> --eavy armour	<br /> -Trukk	<br /> --red paint	<br /> 	<br /> Burnaboyz*11	280<br /> -Battlewagon	<br /> --red paint	<br /> --Deff rolla	<br /> =999<br /> <br /> the big mek will ride with the burnas behind the boys in the wagon the truk to one side and the nobs to the other. the nobs are to take out the biggest thret (most likely mefeston and his unit). the wagons will ram any dreads he brings and or stom ravens/landraiders. the boys do what they do best and the burnas will take the next biggest thret]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 01:28:02]]> GMT</pubDate>
				<author><![CDATA[ Docsten]]></author>
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				<title>ork 1000 vs BA</title>
				<description><![CDATA[ The BW's really need a weapon on them.  The will get immobilized if the get a weapon destroyed.  <br /> <br /> I woudl drop eavy armor on the nobs.  Its really not worth it in the long run.  Use those points to give the BW's bshootas<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 04:20:14]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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				<title>Re:ork 1000 vs BA</title>
				<description><![CDATA[ Drop all of the 'eavy armour its a waste of points if your just going to stay near the <span class="glossaryitem" onmouseover='gp(163);'>kff</span> which gives you a invulnerable save, give the wagons either kannons or big shootas as well as grot riggers. Give every unit a boss pole. Lastly you may want to put rams on your trukks, its a 5pt upgrade that is extremely useful. ]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 07:38:35]]> GMT</pubDate>
				<author><![CDATA[ ArchVile]]></author>
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				<title>Re:ork 1000 vs BA</title>
				<description><![CDATA[ I never even thought about adding guns to the bw that is a good idea and I traded out the evey armour for <span class="glossaryitem" onmouseover='gp(260);'>BP</span>. took out one of the burna boys for 3 big shootas on the BW. here is what i have now.<br /> <br /> Big mek	105<br /> kustom force field	<br /> burna 	<br /> 	<br /> Meganobz*4	240<br /> -Battlewagon	<br /> red paint	<br /> Deff rolla	<br /> big shoota	<br /> 	<br /> Boyz*11	232<br /> -nob<br /> --boss pole<br /> --<span class="glossaryitem" onmouseover='gp(107);'>PK</span>	<br /> -Battlewagon	<br /> red paint	<br /> Deff rolla	<br /> big shoota	<br /> 	<br /> Boyz*11	152<br /> -nob<br /> --boss pole<br /> --<span class="glossaryitem" onmouseover='gp(107);'>PK</span>	<br /> -Trukk	<br /> red paint	<br /> 	<br /> Burnaboyz*10	270<br /> -Battlewagon	<br /> red paint	<br /> Deff rolla	<br /> big shoota	<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 12:58:13]]> GMT</pubDate>
				<author><![CDATA[ Docsten]]></author>
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				<title>ork 1000 vs BA</title>
				<description><![CDATA[ I go for burnas, 19 boyz and 19 boyz in battlewagons.  Then bring some koptas or buggies as some antiitank.<br /> I just feel the extra shooting is needed as you are relying on the battlewagons crossing the board.<br /> <br /> Meganobs in battlewagon is not a bad idea once you have 3 heavy choice battlewagons already which you will do at higher points.]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 22:39:16]]> GMT</pubDate>
				<author><![CDATA[ MFletch]]></author>
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				<title>Re:ork 1000 vs BA</title>
				<description><![CDATA[ <blockquote><div><cite>Docsten wrote:</cite>I never even thought about adding guns to the bw that is a good idea and I traded out the evey armour for <span class="glossaryitem" onmouseover='gp(260);'>BP</span>. took out one of the burna boys for 3 big shootas on the BW. here is what i have now.<br /> <br /> Big mek	105<br /> kustom force field	<br /> burna 	<br /> 	<br /> Meganobz*4	240<br /> -Battlewagon	<br /> red paint	<br /> Deff rolla	<br /> big shoota	<br /> 	<br /> Boyz*11	232<br /> -nob<br /> --boss pole<br /> --<span class="glossaryitem" onmouseover='gp(107);'>PK</span>	<br /> -Battlewagon	<br /> red paint	<br /> Deff rolla	<br /> big shoota	<br /> 	<br /> Boyz*11	152<br /> -nob<br /> --boss pole<br /> --<span class="glossaryitem" onmouseover='gp(107);'>PK</span>	<br /> -Trukk	<br /> red paint	<br /> 	<br /> Burnaboyz*10	270<br /> -Battlewagon	<br /> red paint	<br /> Deff rolla	<br /> big shoota	<br /> </div></blockquote><br /> <br /> Are there supposed to be 11 Boyz in that one Battlewagon or is that a typo? I'm not a big fan of <span class="glossaryitem" onmouseover='gp(710);'>Manz</span>. I agree with MFletch<br /> <blockquote class="uncited"><div>I go for burnas, 19 boyz and 19 boyz in battlewagons. Then bring some koptas or buggies as some antiitank. <br /> I just feel the extra shooting is needed as you are relying on the battlewagons crossing the board. <br /> <br /> Meganobs in battlewagon is not a bad idea once you have 3 heavy choice battlewagons already which you will do at higher points.</div></blockquote><br /> <br /> You can keep the Burnas but I'd phase out the Trukks and <span class="glossaryitem" onmouseover='gp(710);'>Manz</span>. Roll 3 Wagons and then get some Lootas or Rokkit Buggies. I try to field at least 2x5 units of Lootas, they really help at bringing down light armor and walkers.]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 22:45:45]]> GMT</pubDate>
				<author><![CDATA[ Reckoner]]></author>
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				<title>Re:ork 1000 vs BA</title>
				<description><![CDATA[ so the results were. he brought<br /> <br /> Dante<br /> -sangwinery gaurd*5<br /> --<span class="glossaryitem" onmouseover='gp(105);'>pf</span>*1<br /> -priest<br /> <br /> sangwinery gaurd*5<br /> -<span class="glossaryitem" onmouseover='gp(105);'>pf</span>*1<br /> -priest<br /> <br /> Furioso dread<br /> <br /> ayyack bike*1<br /> <br /> the ultame result was I had no problem with any of the squads except dante's squad witch wiped the floor with me. that one squad killed 80 % of my army by them selfs. that squad was the only one left after turn 2 but wiped me out by turn five. my big mistake was trying to <span class="glossaryitem" onmouseover='gp(107);'>pk</span> donte insted of the priest giving feal no pain. if i killed him the rest would have dide from the bw with there deff rollas. he just kept making his feal no pain rolls. how dose one miss sevral 2+ saves and make all there feal no pains <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> first loss with orks out of 5 <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> but i guess you can't win them all <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 25 May 2012 02:14:25]]> GMT</pubDate>
				<author><![CDATA[ Docsten]]></author>
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				<title>ork 1000 vs BA</title>
				<description><![CDATA[ Thats a very silly list he brought. ]]></description>
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				<pubDate><![CDATA[Fri, 25 May 2012 04:49:20]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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