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		<title><![CDATA[Latest posts for the thread "1,500 Ork Walker test"]]></title>
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				<title>1,500 Ork Walker test</title>
				<description><![CDATA[ I'm not sure how well this would work, I'm thinking of scratch building the dreads and kans, but I know I want the main focus to be lots of walkers with something that is fun and silly to bring to the field for when I want to do something different then my necrons.<br /> <br /> <textarea name="code" class="java" cols="60" rows="10">
HQ
     Big Mek with Eavy Armour, Attack Squig, Kustom Force Field, Power Klaw
     Big Mek with Eavy Armour, Attack Squig, Kustom Force Field, Power Klaw

Elites
     3x Nobs with Eavy Armour, Power Klaw, Shoota/Scorcha Kombi-Weapon
          Battlewagon DeffRolla, Grot Riggers, Kannon, Red Paint Job, 4x Rokkit Launcha
     3x Nobs with Eavy Armour, Power Klaw, Shoota/Scorcha Kombi-Weapon
          Battlewagon DeffRolla, Grot Riggers, Kannon, Red Paint Job, 4x Rokkit Launcha

Troops
     Deff Dread with 2x Big Shoota, Grot Riggers
     Deff Dread with 2x Big Shoota, Grot Riggers   

Heavy Support
     Deff Dread with Big Shoota, Grot Riggers, Kustom Mega-Blasta
     3x Killa Kans with 2x Grotzooka, Kustom Mega-Blasta
     3x Killa Kans with 2x Grotzooka, Kustom Mega-Blasta
</textarea><br /> <br /> The Big Meks jump in each Battle Wagon with the Nobz and the whole army runs towards the enemy yelling Grrr]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 14:53:10]]> GMT</pubDate>
				<author><![CDATA[ Serge-David]]></author>
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				<title>1,500 Ork Walker test</title>
				<description><![CDATA[ Well your problem at the momment is you don't have any scoring units.  That is a major problem.  You can't win objective game unless you can table the enemy.  Not a good plan of attack in my opinion.  <br /> <br /> I don't reallly like the idea of the BW in a walker list.  Doesn't make sense as its a "walker" list.  <br /> <br /> Giving the Meks all that wargear is pointless.  You really don't want them in assault.  Especially going last. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh, and you shouldn't mix weapons on the Kans.  You also don't need 4 rokkits on the BW's.  As they will never be able to be fired.  ]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 16:34:51]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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				<title>1,500 Ork Walker test</title>
				<description><![CDATA[ Would you say the red paint and kannon are worth taking on them? Their main purpose is to increase the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> range since you measure off the hull and they'll be going at walker speed to keep the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> in range so I can fire stuff from them.<br /> <br /> Now that I think of it, the rockets are a bad idea on the BW because I can't fire all of them if I move, or even if I fire the Kannon if I got it right. I'm guessing a few dozen boyz walking behind the wall would be a good idea then.<br /> <br /> Wouldn't mixing weapons on the kans let me decide what one gets the pen on it since they are in a unit? I can't remember how walker allocation works.]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 19:05:32]]> GMT</pubDate>
				<author><![CDATA[ Serge-David]]></author>
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				<title>1,500 Ork Walker test</title>
				<description><![CDATA[ Red paint is good when you are trying to get there fast.  You will be effectively moving an extra inch a turn.  Not needed as the wlakers only move 6.  <br /> <br /> You have 2 <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>'s, That is more then enough to over all the kans and dreads you have.  That is what I run and works fine.  <br /> <br /> The Kannon is just a <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 weapon, unlesss you are talking about the kilkannon.  then yes it is an ordanence so it is the only weapon that can be fired.  But if its that then it can not be purchased by the Nobs.  Only none kilkannon wagons can be dedicated transports.  <br /> <br /> In thoery sure about the kans.  But you are mixing <span class="glossaryitem" onmouseover='gp(482);'>AT</span> with AInfantry weapons.  You are just better off with all rokkits or all Zookas.  I lean more towards the rokkits as Orks have trrouble with tanks at range.<br /> <br /> This is my list for you to look at.<br /> <br /> Mek: <span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> Mek: <span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(710);'>Manz</span> x7: 3x Skorchas<br /> Lootas x15<br /> Lootas x15<br /> <br /> Shootas x20: BShoota<br /> -Nob: <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, Bshoota<br /> Shootas x20: BShoota<br /> -Nob: <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, Bshoota<br /> Shootas x20: BShoota<br /> -Nob: <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, Bshoota<br /> Dread: 2x BShootas, Armor, Riggers<br /> Dread: 2x BShootas, Armor, Riggers<br /> <br /> Dread: 4x <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>, Armor, Riggers<br /> Kans x3: Rokkits<br /> Kans x3: Rokkits<br /> <br /> This is what i run.  It has done me well.  Its fun to play and pretty good as long as you can make some saves on the wlakers.  This is to help figureo ut what you want and is just an idea.  You might find something you like more or less.  <br /> <br /> Good Luck!]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 19:14:53]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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