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		<title><![CDATA[Latest posts for the thread "How does one combat CSM as IG?"]]></title>
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				<title>How does one combat CSM as IG?</title>
				<description><![CDATA[ I play <span class="glossaryitem" onmouseover='gp(69);'>IG</span> tank spam, and I have a friend who plays a close combat heavy <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> army. His main troops choice is Khorne Berserkers, and I generally lose against him. I have a Basilisk, 2 <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> (one executioner and one regular), and an infantry platoon, and vets. Every single game, he just charges at my infantry with the Berserkers. I can generally wipe out a fair few of them with my basilisk and <span class="glossaryitem" onmouseover='gp(87);'>LRs</span>, as well as a few lucky lasgun shots, but if even half of his troops survive by the time they get to my guardsmen, I get murdered. I need something that is good at countering assaults, (or just a new strategy) but I have no ideas. Any help?]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 22:35:44]]> GMT</pubDate>
				<author><![CDATA[ GalacticDefender]]></author>
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				<title>How does one combat CSM as IG?</title>
				<description><![CDATA[ As a chaos player who favors Khorne Berzerkers all I can say is, Blood for the Blood God!]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 22:45:32]]> GMT</pubDate>
				<author><![CDATA[ Kevlar]]></author>
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				<title>How does one combat CSM as IG?</title>
				<description><![CDATA[ You're playing hybrid guard. Go all mech or all foot. I'd say mech because it's far more effective than foot.<br /> Have 3-4 veteran squads with plasma guns, stick them in chimeras, I would keep the Russes you have since they're pretty effective, preferably a third Russ but the Bassy isn't bad.<br /> Anyway, you can shimmy around in chimeras and plasma gun/pie plate him to death and there's not a lot he can do about it. <br /> What points level is this? I'm guessing around 1,000.]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 22:48:00]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
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				<title>How does one combat CSM as IG?</title>
				<description><![CDATA[ Ok here is a little hint.  Berzerkers are kinda slow.  So you can drive 6" away from him and still shoot.  If he gets close to assault range just drive 12" away and don't shoot.  Shoot with something else.]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 22:50:27]]> GMT</pubDate>
				<author><![CDATA[ Kevlar]]></author>
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				<title>How does one combat CSM as IG?</title>
				<description><![CDATA[ Yeah I want to keep the basilisk because keeping it behind cover and firing indirectly all game can be very effective. And I like the Chimera idea very much. So use them more as a tank then a transport? ]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 22:51:51]]> GMT</pubDate>
				<author><![CDATA[ GalacticDefender]]></author>
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				<title>How does one combat CSM as IG?</title>
				<description><![CDATA[ <blockquote><div><cite>GalacticDefender wrote:</cite>Yeah I want to keep the basilisk because keeping it behind cover and firing indirectly all game can be very effective. And I like the Chimera idea very much. So use them more as a tank then a transport? </div></blockquote><br /> Use them to utilise your vets effectively. Basically their greater mobility means you can put those plasma guns where and when you want them, rather than relying on the enemy wandering into your field of fire. <br /> Also as long as they always move, they'll need 4s to hit by the enemy. Even against a unit with grenades/<span class="glossaryitem" onmouseover='gp(105);'>PF</span>, chimeras can and do withstand being assaulted. Even if they get popped, the vet squad will leap out and blast away, and you can manevour your other chimeras around to blast the enemy squad that popped you. <br /> If the Bassy works for you then fair enough. It's not a bad unit at all, just very vulnerable. If you don't have a problem keeping it alive, stick with it.]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 22:55:58]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
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				<title>How does one combat CSM as IG?</title>
				<description><![CDATA[ The easiest way to deal with troops as guard is to take the hell hounds with chem cannons. Simply pop open enemy vehicles and then flame them to hell.<br /> <br /> Also, just the standard anti infantry works, helps if you make a wall of stuff. Also the plasma cannon russ is great against marines. ]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 23:42:03]]> GMT</pubDate>
				<author><![CDATA[ juraigamer]]></author>
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				<title>Re:How does one combat CSM as IG?</title>
				<description><![CDATA[ Why does no one like the 5p guardsmen?<br /> He's in the codex for a REASON, after all!<br /> <br /> 10 man squad- 50p<br /> <br /> 10 man squad, maybe a squad of 2 stretch out in a line in front of your forces.<br /> Then the bezerkers will charge your 10/maybe 20 naked guardsmen<br /> Then, they will gut them. Your opponent will have to do a consolidate move. Then its your turn!<br /> And your opponents 200+ point unit of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> death is sitting right in front of your gunline pointing all those AP1, 2 and 3 weapons at the bezerkers out of cover.<br /> Then, your opponent goes "oh  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> " before you blast them back to the stoneage.<br /> <br /> The simplest way to deal with a zerker rush is 10 man guard speedbumps. Having a vet squad with 3 plasmas is utterly useless in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> against bezerkers. using 10 guard to shield them from combat so when it finishes they can rapid fire the plasmaguns into the bezerkers when they have no cover- <i>that</i> is how a plasma vet squad is useful vs bezerkers.<br /> <br /> This also works with chimera's. Use the naked guardsmen to protect the chimeras from assaults against zerkers are win. afterwards moving up with a chimera or two and heavy flaming/plasma lasgun hatch volley should toast most of the bezerkers.]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 23:53:50]]> GMT</pubDate>
				<author><![CDATA[ Jihallah]]></author>
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				<title>How does one combat CSM as IG?</title>
				<description><![CDATA[ My Guard come up against SpaceWolves alot (close combat heavy), so I feel your pain.<br /> Road-block units work well. Something small and easily killed. Stick them in the way and let your opponent charge them (don't charge in your turn!). Berserkers should easily kill them in 1 turn of combat, leaving the squad exposed to your guns.<br /> Basilisk can work great, stick with it if it works. Personally I found the min-range on indirect fire to be too much so I cut the barrel off and made a Medusa. ]]></description>
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				<pubDate><![CDATA[Thu, 24 May 2012 23:58:36]]> GMT</pubDate>
				<author><![CDATA[ grendel083]]></author>
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				<title>How does one combat CSM as IG?</title>
				<description><![CDATA[ <blockquote><div><cite>grendel083 wrote:</cite>Road-block units work well. Something small and easily killed. Stick them in the way and let your opponent charge them (don't charge in your turn!). Berserkers should easily kill them in 1 turn of combat, leaving the squad exposed to your guns. </div></blockquote><br /> naked guardsmen. Cheap, stretchy and effective. All you have to do is maneuver them into place. If they  get a chance to shoot and kill something, its a bonus  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 25 May 2012 00:06:26]]> GMT</pubDate>
				<author><![CDATA[ Jihallah]]></author>
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				<title>How does one combat CSM as IG?</title>
				<description><![CDATA[ I agree that switching away from hybrid to a foot or mech list would be better.<br /> <br /> Having a speedbump is a great idea. If you want stuff that's good in its own right, take power blobs. In your case, the best unit here is probably rough riders. <br /> <br /> Start them off the board in reserve and just when your opponent's stuff gets close, they show up anywhere off of your half of the board with a 24" maximum threat range (half the board). You're basically guaranteed to get the charge in on your opponent here, which means his berzerkers die just like really expensive regular marines with a bunch of fearless saves to pick off any survivors. The best part is that a squad of 10 <span class="glossaryitem" onmouseover='gp(271);'>RR</span>'s costs less than HALF the price of 8 berzerkers with a fist, and the <span class="glossaryitem" onmouseover='gp(271);'>RRs</span> can easily win a combat against the berzerkers if they get the charge in.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 May 2012 00:06:31]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>How does one combat CSM as IG?</title>
				<description><![CDATA[ <blockquote><div><cite>Ailaros wrote:</cite>I agree that switching away from hybrid to a foot or mech list would be better.<br /> <br /> Having a speedbump is a great idea. If you want stuff that's good in its own right, take power blobs. In your case, the best unit here is probably rough riders. <br /> <br /> Start them off the board in reserve and just when your opponent's stuff gets close, they show up anywhere off of your half of the board with a 24" maximum threat range (half the board). You're basically guaranteed to get the charge in on your opponent here, which means his berzerkers die just like really expensive regular marines with a bunch of fearless saves to pick off any survivors. The best part is that a squad of 10 <span class="glossaryitem" onmouseover='gp(271);'>RR</span>'s costs less than HALF the price of 8 berzerkers with a fist, and the <span class="glossaryitem" onmouseover='gp(271);'>RRs</span> can easily win a combat against the berzerkers if they get the charge in.<br /> <br /> </div></blockquote><br /> I 5 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 5 Ignores armour, I would use them too if the models weren't so ugly and I wasn't too lazy to convert bretonnians.]]></description>
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				<pubDate><![CDATA[Fri, 25 May 2012 00:42:39]]> GMT</pubDate>
				<author><![CDATA[ Buttons]]></author>
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				<title>How does one combat CSM as IG?</title>
				<description><![CDATA[ Bret.....bretonnians? That had honestly never occurred to me. I've wanted to use them for a while, but the models and the price always kept me away. And I have a whole mess of those hoighty toighty horse boys left over from one of my younger brother's impulse buys...<br /> <br /> Thank you buttons, you have opened my eyes.]]></description>
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				<pubDate><![CDATA[Fri, 25 May 2012 00:59:53]]> GMT</pubDate>
				<author><![CDATA[ motyak]]></author>
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				<title>Re:How does one combat CSM as IG?</title>
				<description><![CDATA[ Foot guard all the way. Let him melt your first line, and blow him away with the other 2 lines behind that!]]></description>
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				<pubDate><![CDATA[Fri, 25 May 2012 01:09:49]]> GMT</pubDate>
				<author><![CDATA[ Farseer Mael Dannan]]></author>
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				<title>Re:How does one combat CSM as IG?</title>
				<description><![CDATA[ Hm its strange that half his Khorne Force is able to murder your whole infantry. I would suggest either some mech vets or some power blobs to deal with this problem. Khorne berserkers are nasty in the turn they assault, but if they are not able to wipe you out immediately, you will win in the long run with commissar and <span class="glossaryitem" onmouseover='gp(486);'>pw</span> sergeants On the other hand, if you have mech vets, he is unable to charge your infantry. Let him charge the chimera and blast away when they are bunched up with your templates and whats inside the chimeras. They can only count their dead then.<br /> <br /> I would <span class="glossaryitem" onmouseover='gp(17);'>btw</span> not recommend mech only. You need stubborn foot elements to work as tarpit or counter charge unit even in a mech list. One blob or even 2 single commissar suppported squads (or penal legions) are enough.<br /> <br /> foot only is ok if you have al rahem, but it is not wrong to have 1 or 2 chimeras to add a bit concentrated firepower and quick objective grabbers and a tank shock element.]]></description>
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				<pubDate><![CDATA[Fri, 25 May 2012 16:37:25]]> GMT</pubDate>
				<author><![CDATA[ -Nazdreg-]]></author>
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