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		<title><![CDATA[Latest posts for the thread "Grey Knights 1000pts expansion to 1500pts"]]></title>
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				<title>Grey Knights 1000pts expansion to 1500pts</title>
				<description><![CDATA[ Ok, I've currently got a 1000 point list thats been doing rather well, the only time its lost was to space marines who went for as much low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> as they could get their hands on.  I'm looking to expand it to 1500 points but can't quite figure out where to put the points.  So here's the 1000 I have:<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 80<br /> <br /> =][= Ordo Malleus Inquisitor - terminator armour, psycannon, nemesis deamonhammer - 80pts<br /> <br /> Elites: 196<br /> <br /> 7 man Purifier squad - 2 psycannons, 4 halberds - 196pts<br /> <br /> Troops: 450<br /> <br /> 5 man Terminator squad - Psycannon, 2 swords, 2 halberds, 1 demonhammer - 225pts<br /> <br /> 5 man Terminator squad - Psycannon, 2 swords, 2 halberds, 1 demonhammer - 225pts<br /> <br /> Heavy Support: 270<br /> <br /> Dreadnought - 2 x Twin-Linked Autocannon, Psybolt Ammunition - 135pts<br /> <br /> Dreadnought - 2 x Twin-Linked Autocannon, Psybolt Ammunition - 135pts<br /> <br /> <br /> <br /> Total - 996pts<br /> <br /> <br /> Current thinking is that I'm going to drop that squad of purifiers so I have 700 points to play with (purifiers will be going back in but this just makes it easier to work out).<br /> <br /> Problems this list has are mobility and anti-tank.<br /> <br /> First I was thinking adding:<br /> <br /> <br /> 5 purifiers, 3 halberds, incinerator.  Razorback w. psybolt ammo - 176 pts<br /> <br /> 5 purifiers, 3 halberds, incinerator.  Razorback w. psybolt ammo - 176 pts<br /> <br /> Nemesis Dreadknight - Heavy Incinerator, Nemesis Greatsword, Personal Teleporter - 260pts<br /> <br /> inquisitorial henchmen - 4 warrior acolytes, 2 meltaguns.  Razorback w. psybolt ammo - 86pts<br /> <br /> total +698pts<br /> <br /> That seems to solve the mobility issues, and 3 razorbacks firing 3 S6 AP4 shots is quite nice too.  However that leaves only the henchmen to deal with big tanks and their survivabilty could pose serious problems as they could easily be wiped out before they get in range of their targets.  The dreadknight is also there for a bit of anti tank as with the greatsword he gets to re-roll to hit and to penetrate and the teleporter gives him some much needed mobility.<br /> <br /> The second idea I had was to add:<br /> <br /> <br /> Stormraven Gunship - lascannons, multimelta - 205pts<br /> <br /> Nemesis Dreadknight - Heavy Incinerator, Nemesis Greatsword, Personal Teleporter - 260pts<br /> <br /> 8 purifiers - 2 incinerators, 5 halberds, nemesis warding stave - 227pts<br /> <br /> +2 servoskulls for the Inquisitor - 6pts<br /> <br /> total +698pts<br /> <br /> Here the Stormraven would carry the purifiers to make use of it being an assault vehicle, and the Stormraven would be my primary anti-tank.  However I think that might be putting all my eggs in one basket as the stormraven and purifers will be a 432pts flying target.  Also if the purifers wanted to disembark then charge I wouldn't be able to get the cover save for moving flat out (as shadowskies is basically deepstriking I think).  Also doing this would mean I'd only be increasing my model count by 3 leaving a very very small force.<br /> <br /> My final idea was to add:<br /> <br /> Vindicare Assassin - 145pts<br /> <br /> Nemesis Dreadknight - Heavy Incinerator, Nemesis Greatsword, Personal Teleporter - 260pts<br /> <br /> 5 purifiers, 3 halberds, incinerator.  Razorback w. psybolt ammo - 176 pts<br /> <br /> Inquisitorial henchmen - 6 warrior acolytes, 3 meltaguns, 3 hotshot lasguns.  Razorback w. psybolt ammo - 119pts<br /> <br /> total +700pts<br /> <br /> This time vindicare and henchmen for anti-tank (love those turbo penetrator rounds).  This was at the sacrifice of a few purifiers though which I'm not sure about, as in combat they are a very potent threat but if they are against shooting numbers = survivability, hopefully the razorback will make up for this.<br /> <br /> Any feedback would be helpful, I'm probably leaning towards the third option but would like to see what you guys think.]]></description>
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				<pubDate><![CDATA[Fri, 25 May 2012 12:46:41]]> GMT</pubDate>
				<author><![CDATA[ Corinthius]]></author>
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