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		<title><![CDATA[Latest posts for the thread "2500 Deepstriking Tyranids"]]></title>
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				<title>2500 Deepstriking Tyranids</title>
				<description><![CDATA[ Need help fine tuning my Tyranid list. The plan is to deepstrike/outflank everything except the Tyrant. (He'll fly around in cover/ out of sight until the rest of the army shows up)<br /> <br /> Hive tyrant w/ Hive commander, wings, x2 scything talons, Acid Blood, Adrenal glands, Implant Attack, Leech essence, and paroxysm<br /> <br /> Trygon Prime w/ Adrenal Glands (deepstriking)<br /> <br /> Zoanthropes x3 in Mycetic spore with barbed strangler (for pinning when I jump out)<br /> <br /> Zoanthropes x2 in Mycetic spore with barbed strangler<br /> <br /> Deathleaper (for +1 to reserves, no scatter, and reduce enemy psycher's leadership)<br /> <br /> Hormaguants x26 w/ adrenal glands and toxin sacs (outflanking via Hive commander)<br /> <br /> Devilaguants x20 (termaguant with devourers) w/ toxin sacs in Mycetic spore with Barbed strangler<br /> <br /> Devilguants x20 (termaguants with devourers) w/ toxin sacs in Mycetic spore with Barbed strangler<br /> <br /> Genestealers x 9 w/ <span class="glossaryitem" onmouseover='gp(171);'>ST</span>, <span class="glossaryitem" onmouseover='gp(160);'>AG</span>, <span class="glossaryitem" onmouseover='gp(130);'>TS</span>, and Broodlord w/ Acid blood, Implant attack, and scything talons (outflanking)<br /> <br /> Genestealers x 10 w/ <span class="glossaryitem" onmouseover='gp(171);'>ST</span>, <span class="glossaryitem" onmouseover='gp(160);'>AG</span>, <span class="glossaryitem" onmouseover='gp(130);'>TS</span>, and Broodlord w/ Acid blood, Implant attack, and scything talons (outflnaking)<br /> <br /> <br /> So what do you think of this list? any changes needed? <br /> <span class="glossaryitem" onmouseover='gp(17);'>btw</span>, I have no hive guard, don't plan on buying any either. They just don't fit me. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 May 2012 14:29:33]]> GMT</pubDate>
				<author><![CDATA[ Moronic Nonsense]]></author>
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				<title>2500 Deepstriking Tyranids</title>
				<description><![CDATA[ You have gone too hog wild on upgrades, especially with the stealers.<br /> You would get more mileage out of your stealers if you kept them with <span class="glossaryitem" onmouseover='gp(130);'>TS</span> only and your broodlords with <span class="glossaryitem" onmouseover='gp(171);'>ST</span> only.<br /> That alone saves you 155 pts!!!!<br /> Not to mention you took <span class="glossaryitem" onmouseover='gp(14);'>BS</span> on your pods. Drop those and save another 60 pts.<br /> Just in those savings you now have 215 pts lifted from stuff that won't help you. You need more stuff in 2500 pts games.<br /> Also, why drop <span class="glossaryitem" onmouseover='gp(14);'>BS</span> and <span class="glossaryitem" onmouseover='gp(495);'>LW</span> from your Tyrant. They are the best thing he has and will make him so much stronger.<br /> Never deepstrike Trygons. They can't assault, they will be in the open, and are such a threat that they will be targetted right away. With the points saved for your steal upgrades get another trygon. They work well in pairs.<br /> Your Tyrant doesn't need those upgrades also. Run Him :<br /> <br /> <span class="glossaryitem" onmouseover='gp(154);'>HT</span>: Wings, <span class="glossaryitem" onmouseover='gp(171);'>ST</span>, <span class="glossaryitem" onmouseover='gp(14);'>BS</span>/<span class="glossaryitem" onmouseover='gp(495);'>LW</span>, Hive commander. DONE<br /> <br /> To be frank there are a few holes need fixing and I'm hoping others can help you as well. It's a cool list but you really need more models rather than upgrades that offer no constructive support.]]></description>
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				<pubDate><![CDATA[Fri, 25 May 2012 19:36:51]]> GMT</pubDate>
				<author><![CDATA[ skycapt44]]></author>
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				<title>2500 Deepstriking Tyranids</title>
				<description><![CDATA[ Thank you for your input,<br /> I did put way to many upgrades on most of my stuff, I'll cut those out and add more units!<br /> The reason I put <span class="glossaryitem" onmouseover='gp(14);'>BS</span> in there is for pinning. If I manage to pin you when I drop out of the skies, then you won't be able to shot me = no casualties on my side! Or am I wrong and the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> aren't effective at pinning anybody?<br /> As far as not <span class="glossaryitem" onmouseover='gp(471);'>DS</span> Trygon, I don't want to have to run across the board, I want the ability to choose where he comes in, so I can choose better match-ups. Also, his shooting is nothing to laugh at, It really helps dwindle big squads down when he drops in nearby. I'll think about adding a second one.<br /> I figured with Hive Commanders +1 to reserves and Deathleapers +1 to reserve, I'd have a 2+ for reserves on turn 2, (or do I remember this incorrectly?)  and just have target saturation on turn two everybody arriving to help with minimizing casualties. <br /> I'll remake this list after a few more suggestions and see where it goes from there. ]]></description>
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				<pubDate><![CDATA[Fri, 25 May 2012 20:33:48]]> GMT</pubDate>
				<author><![CDATA[ Moronic Nonsense]]></author>
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				<title>Re:2500 Deepstriking Tyranids</title>
				<description><![CDATA[ I also have a deep striking Tyranid list that am found of, and like<br /> you I have a dislike for hive guard. Here are some recommendations I<br /> have for you list:<br /> <br /> 1. I would drop a pair of scything talons from your Hive Tyrant and<br /> give it bone swords and lashing whips. On the charge 2x scything<br /> talons give you 4.44 hits, bone swords and lashing whips and 1 set of<br /> scything talons gives you 3.88 hits. So odds are you will average 4<br /> hits will both but you get the added advantage of lashing whips (which<br /> are amazing) and you have an added chance to insta-kill with bone<br /> swords. A set like this becomes an independent character/monstrous<br /> creature killer. One other thing to consider might be toxic miasma if<br /> you have the extra points. It will keep your Hive Tyrant from getting<br /> bogged down in a tar pit of weak units; you want him to me smashing<br /> big stuff. Also consider added regeneration. Odds are it will buy you<br /> one or two extra wounds in a game and since you do not have Hive Guard<br /> you are going to need the extra wounds.<br /> <br /> 2. If you can make the points I would consider adding a Zoanthrope so<br /> you have 2 broods of 3.<br /> <br /> 3. As for the Deathleaper it is hard to say. Some games he will really<br /> pay off but most you will probably not get your points worth. But if<br /> you were taking him for the reserve roll I would not bother. He does<br /> not affect reserve rolls unit after he deepstikes. So if he comes in<br /> on turn 2 you wont get the bonus unit turn 3 and by then you will have<br /> your reverse coming in at +2 with hive commander. So it is not really<br /> worth it.<br /> <br /> 4. You might want use a smaller hormagaunt brood. You do not want to<br /> wipe out your opponent on the charge because then you will be shot up<br /> on their turn. You want to win combat on your opponent’s turn. Then<br /> you are free to charge again and you have not been shot up. A brood of<br /> 18 should be about right. (I would use the extra points to get<br /> Gargoyles with <span class="glossaryitem" onmouseover='gp(160);'>AG</span> and <span class="glossaryitem" onmouseover='gp(130);'>TS</span> (you can get ten for the cost of extra<br /> hormagaunts and if you have free up some more points a brood of 12-18<br /> is ideal)<br /> <br /> 5. I would not put a barbed strangler with the devil gaunts pod.<br /> Spores have to shoot the closest target and have a bad <span class="glossaryitem" onmouseover='gp(14);'>BS</span>. So you risk<br /> the scattering on to your gaunts. I would put a non-template weapon<br /> the these pods or leave a weapon off all together.<br /> <br /> 6. I am not sure about the brood lords. They are great for dealing<br /> with really powerful characters. But against standard heavy infantry<br /> your better off to just bring more Genestealers. So it really depends<br /> on what you intend on using them for. But if you do keep them I would<br /> drop the acid brood. It is an expensive upgrade that is better suited<br /> to a unit with more wounds.<br /> <br /> 7. Scything talons and adrenal glands are not cost effective on<br /> Genestealers. I would just use toxin sacs. If you drop the other<br /> upgrades you could afford to bring 5 more genestealers and that will<br /> do more damage than the upgraded units you have now.<br /> <br /> Good luck with your army. I love the idea and I think it will be killer.]]></description>
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				<pubDate><![CDATA[Sat, 26 May 2012 05:47:04]]> GMT</pubDate>
				<author><![CDATA[ Zookie]]></author>
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				<title>2500 Deepstriking Tyranids</title>
				<description><![CDATA[ I posted a very similar list at 2k awhile back, and am waiting for a chance to test it.  I'm thinking similarly with the Barbed Strangler, though there are several things to consider:  first that as mentioned they might scatter into the gaunts, and secondly that if the closest target is a vehicle then it probably won't be able to hurt it.  Good luck, I should be testing my list within a week or so.]]></description>
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				<pubDate><![CDATA[Sat, 26 May 2012 05:57:48]]> GMT</pubDate>
				<author><![CDATA[ Brother Taurinus]]></author>
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				<title>2500 Deepstriking Tyranids</title>
				<description><![CDATA[ No raveners? I run them as a rear rank Cuisinart with spinefists so they can shoot something after popping up. A bit expensive, but in 2500 point games, you need models and distractions, especially with as few saves as you will get to take.]]></description>
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				<pubDate><![CDATA[Sat, 26 May 2012 06:01:27]]> GMT</pubDate>
				<author><![CDATA[ SoloFalcon1138]]></author>
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				<title>Re:2500 Deepstriking Tyranids</title>
				<description><![CDATA[ Ok, some changes.<br /> For Deathleaper, I know I won't get to use his reserve benefits bc they only come in effect if he starts on the field. but that is fine with me. He is still great at shutting down psykers, acting as distraction, psychological warfare stuff, and taking out small non-assault squads (a.k.a. heavy weapons squads, eldar pathfinders chillin in cover, dang 2+ cover)<br /> I'm keeping barbed stranglers on my pods for now, in hopes that I can pin a few enemy units down. If pinned, they won't be able to shoot, or assault me = no casualties for me!<br /> <br /> Hive Tyrant w/ wings, <span class="glossaryitem" onmouseover='gp(171);'>ST</span>, <span class="glossaryitem" onmouseover='gp(495);'>LW</span>, bone sword, <span class="glossaryitem" onmouseover='gp(447);'>AB</span>, <span class="glossaryitem" onmouseover='gp(130);'>TS</span> (to make sure he wounds everybody bc I have bad luck with dice I like rerolls), Hive commander, leech essence, paroxysm; deepstriking<br /> Trygon prime w/ adrenal glands, deepstiking<br /> Deathleaper <br /> Zoanthropes x3 in Mycetic spore w/ barbed strangler<br /> Zoanthropes x3 in Mycetic spore w/ barbed strangler<br /> Hormaguants x20 with <span class="glossaryitem" onmouseover='gp(130);'>TS</span>, <span class="glossaryitem" onmouseover='gp(160);'>AG</span> outflanking<br /> Genestealers x10 w/ <span class="glossaryitem" onmouseover='gp(130);'>TS</span>, outflanking<br /> Genestealers x9 w/ <span class="glossaryitem" onmouseover='gp(130);'>TS</span>, +Broodlord w/ <span class="glossaryitem" onmouseover='gp(171);'>ST</span>, Acid Blood, outflanking<br /> Devilguants x20 w/ <span class="glossaryitem" onmouseover='gp(130);'>TS</span> (so they can wound anybody, even wraithlords) in Mycetic Spore w/ barbed strangler<br /> Devilguants x20 w/ <span class="glossaryitem" onmouseover='gp(130);'>TS</span> (so they can wound anybody, even wraithlords) in Mycetic Spore w/ barbed strangler<br /> Warriors x3 w/ Lashwhip, bonesword, sycthing talons, <span class="glossaryitem" onmouseover='gp(130);'>TS</span> in Mycetic spore w/ barbed strangler. (they deploy behind the spore for cover)<br /> <br /> So I plan on turn 2, 3 having everything in. make a wall of cover, block firing lanes, block escape routes with the spores. deatleaper combined with shadows in the warp means almost no psychic powers against me haha! pinning with barbed strangler and target saturation turn 2&3 means minimal casualties. <br /> I'd rather have objective holding/<span class="glossaryitem" onmouseover='gp(495);'>LW</span>/<span class="glossaryitem" onmouseover='gp(14);'>BS</span> warriors in a pod, then have raveners.<br /> My main enemy will be footdar- wraithguard/lord heavy<br /> I take toxin sacs on everybody because I've been screwed over by being locked in combat with wraithguards and wraithlords that I couldn't wound at all. Also, at S4 poisened, that means I get to re-roll wounds against <span class="glossaryitem" onmouseover='gp(95);'>Meq</span>, and I love rerolls!]]></description>
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				<pubDate><![CDATA[Tue, 29 May 2012 15:01:00]]> GMT</pubDate>
				<author><![CDATA[ Moronic Nonsense]]></author>
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				<title>Re:2500 Deepstriking Tyranids</title>
				<description><![CDATA[ 3 warriors is too small a brood especially at higher points levels. Not a great fan of deathleaper to be honest. For anti-psyker <span class="glossaryitem" onmouseover='gp(530);'>SITW</span> and testing on <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> is generally pretty good. For the costs of deathleaper and the warriors that's maybe 5 raveners and a cheap as chips gargoyle brood. Seems much better spend to me.<br /> <br /> Cheap gargoyles are great for giving cover saves to everything bar the trygon. Who cares if they get shot up - at 6 points each that's what they are there for and with the wings they look far more threatening on the table than they actually are.<br /> <br /> Best outflanking troop choice from hive commander is a tervigon. If you get the gants in range then they benefit from it's upgrades.<br /> <br /> Toxin sacs on tyrant is not great against normal T4 troops. Normally wounds on a 2, now has a rerollable 4 for more points ... <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 29 May 2012 15:34:42]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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