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				<title>2000 ish  Point Cadian 229th Mechnized Company</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> - Plasma Gun x2 , Master of Ordanance , Power Fist , Vox Caster , regimental Standard <br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> - Plasma Gun x2  , Platoon Standard , Vox Caster  --- Chimera - Autocannon , Heavy Bolter , Pintle Stormbolter , <span class="glossaryitem" onmouseover='gp(55);'>HK</span> Missile <br /> <br /> Vet Squad - Carapace Armor , x2 Plasma Gun ,Vox Caster --- Chimera- Autocannon , Heavy Bolter , Pintle Stormbolter , <span class="glossaryitem" onmouseover='gp(55);'>HK</span> Missile <br /> <br /> Vet Squad- Carapace Armor , x2 Plasma Gun , Vox Caster  ---Chimera-Autocannon,Heavy bolter , Pintle Stormbolter , <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missile <br /> <br /> Vet Squad- Carapace Armor ,x2 Plasma Gun , Vox Caster -- Chimera--Autocannon , heavy bolter, Pintle Stormbolter , <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missile <br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> - Plasma Gun x2 , Platoon Standard , Vox Caster -- <br /> <br /> Infantry Squad - Missile Launcher ,Vox Caster <br /> <br /> Infantry Squad- Missile Launcher , Vox Caster <br /> <br /> Infantry Squad- Missile Launcher , Vox Caster <br /> <br /> Leman Russ Battle Tank - Foward Lascannon , Plasma Sponsons <br /> <br /> Leman Russ Battle Tank - Foward Lascannon , Plasma Sponsons <br /> <br /> Imperial Guard Tank Destroyer ( Strength 10 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 Shot ) <br /> <br /> Kasrkin Squad - x2 Plasma ( Will be Taking Vortex Grenade )  <br /> <br /> Kasrkin Squad- x2 Plasma <br /> <br /> Heavy Weapons Squad - 3 Morters<br /> <br /> Heavy Weapons Squad - 3 Morters <br /> <br /> Heavy Weapons Squad - 3 Morters <br /> <br /> Vendetta Squadren - (3 Craft ) 3 Twinlinked Lascannons per craft<br /> <br /> x3 Devil Dogs ( Melta Chimeras )  <br /> <br /> I do Relize that this is probliably WAY over 2000 points but i have had the time to count it up and this was the ball park which i assumed that it was  , So I could use your Critizism as well as suggestions to change to this list . This was built for an Apocalypse Tournment that is going to take place in a week , The Expected Foes are Space Marines , Necrons and <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> . MY Allies are going to be 5 other Guard Players 2 are bringing Massed Tank Squadrens  2 Infantry Battalions and the Other is taking Mech ( similar to mine ) The plan was for the Full Mech to go into reserve aside from the morters then use  Flank March <br /> <br /> In Terms of Apoclypse units i have a Warhound Titan with Turbolaser , Plasma Annhlator <br /> <br /> and x2 Thunderbolt Fighters  armed with Armoured cockpit and 4 HellStrike Missiles per craft ....<br /> <br /> <br /> And one more thing ,,,,,,,,,,if you didn't guess i like plasma <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> The Enemy is taking at least 5 Super Heavies <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 26 May 2012 16:18:29]]> GMT</pubDate>
				<author><![CDATA[ Kasrkin229]]></author>
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				<title>2000 ish  Point Cadian 229th Mechnized Company</title>
				<description><![CDATA[ 1. I am fairly certain this is illegal? Do you have any infantry squads? You need at least 2 per platoon.<br /> <br /> 2. I do not care for plasma sponsons except for on the Eradicator, which might like the extra <span class="glossaryitem" onmouseover='gp(6);'>AP</span> at times. I just find it to be overkill 90% of the time and a waste of points for what it does the other 10% of the points. Scrap them and you can buy another vet squad with a plasma gun, a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with 3 plasma guns, or almost 2 infantry squads so your platoon is legal.<br /> <br /> 3. I am assuming you are using <span class="glossaryitem" onmouseover='gp(39);'>FW</span> rules to use the chimeras and whatnot, so I will just say <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missiles are hit or miss, I like them simply because I can fire a volley of <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 shots on turn one and potentially pop a transport. Either way you should go big or go home with them, either <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missiles everywhere, or scrap them and get a lot of points for not buying them.<br /> <br /> 4. Mortars generally aren't the best <span class="glossaryitem" onmouseover='gp(59);'>HW</span>, unless you are fighting a soft enemy with low morale, if you are fighting anyone else <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, or <span class="glossaryitem" onmouseover='gp(51);'>HB</span> are better, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> in that order from best to worst, although it depends.<br /> <br /> 5. What are you planning on getting out of your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, <span class="glossaryitem" onmouseover='gp(373);'>MOO</span> can't move and fire his template which will largely make the plasma guns a waste (toss them in a vet squad) and the vox-caster is literally useless unless you give them to your other squads. You need to have a <span class="glossaryitem" onmouseover='gp(138);'>VC</span> on each side of the order (the sender and reciever) to benefit from it.<br /> <br /> Overall just try to trim some of the excess off and you will get a lot of points back to use on another tank or a manticore or some vets or something.]]></description>
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				<pubDate><![CDATA[Sat, 26 May 2012 16:31:45]]> GMT</pubDate>
				<author><![CDATA[ Buttons]]></author>
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				<title>2000 ish  Point Cadian 229th Mechnized Company</title>
				<description><![CDATA[ the Platoon Is legal , Vets count as troops choices and so by technicallities i have 2 platoons ]]></description>
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				<pubDate><![CDATA[Sat, 26 May 2012 16:34:30]]> GMT</pubDate>
				<author><![CDATA[ Kasrkin229]]></author>
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				<title>2000 ish  Point Cadian 229th Mechnized Company</title>
				<description><![CDATA[ <blockquote><div><cite>Kasrkin229 wrote:</cite>the Platoon Is legal , Vets count as troops choices and so by technicallities i have 2 platoons </div></blockquote><br /> Nope infantry squads are separate from platoons and are counted as independent squads.<br /> <br /> So for example as troops you could have<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span><br /> Infantry Squad x3 <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span><br /> Infantry Squad x2<br /> Vet Squad (independent from platoons)<br /> Vet Squad (independent from platoons)<br /> <br /> But not<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span><br /> Vets x3 (part of platoon)<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span><br /> Vets x2 (part of platoon)<br /> <br /> Check at the top of page 96 in your codex, it plainly tells you the platoon organization at the top, and infantry squads are a separate entry from veteran squads.]]></description>
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				<pubDate><![CDATA[Sat, 26 May 2012 16:40:34]]> GMT</pubDate>
				<author><![CDATA[ Buttons]]></author>
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				<title>2000 ish  Point Cadian 229th Mechnized Company</title>
				<description><![CDATA[ <blockquote><div><cite>Kasrkin229 wrote:</cite><span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> - Plasma Gun x2 , Master of Ordanance , Power Fist , Vox Caster , regimental Standard <br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> - Plasma Gun x2  , Platoon Standard , Vox Caster  --- Chimera - Autocannon , Heavy Bolter , Pintle Stormbolter , <span class="glossaryitem" onmouseover='gp(55);'>HK</span> Missile <br /> <br /> Vet Squad - Carapace Armor , x2 Plasma Gun ,Vox Caster --- Chimera- Autocannon , Heavy Bolter , Pintle Stormbolter , <span class="glossaryitem" onmouseover='gp(55);'>HK</span> Missile <br /> <br /> Vet Squad- Carapace Armor , x2 Plasma Gun , Vox Caster  ---Chimera-Autocannon,Heavy bolter , Pintle Stormbolter , <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missile <br /> <br /> Vet Squad- Carapace Armor ,x2 Plasma Gun , Vox Caster -- Chimera--Autocannon , heavy bolter, Pintle Stormbolter , <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missile <br /> <br /> <font color='red'>1) Vets can't be in a platoon. 2) <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missiles are bad. 3) take out the vox, give the vets another plasma. </font><br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> - Plasma Gun x2 , Platoon Standard , Vox Caster -- <br /> <br /> Infantry Squad - Missile Launcher ,Vox Caster <br /> <br /> Infantry Squad- Missile Launcher , Vox Caster <br /> <br /> Infantry Squad- Missile Launcher , Vox Caster <br /> <br /> <font color='red'> BS3 and <span class="glossaryitem" onmouseover='gp(328);'>ML</span> isn't a good combo. You don't have the killpower of a <span class="glossaryitem" onmouseover='gp(80);'>LC</span> or the shots of <span class="glossaryitem" onmouseover='gp(5);'>AC</span>. Pick one and go with it. </font><br /> <br /> Leman Russ Battle Tank - Foward Lascannon , Plasma Sponsons <br /> <br /> Leman Russ Battle Tank - Foward Lascannon , Plasma Sponsons <br /> <br /> <font color='red'> If you put sponsons on a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>, they should be low-cost, not plasma. </font><br /> <br /> Imperial Guard Tank Destroyer ( Strength 10 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 Shot ) <br /> <br /> Kasrkin Squad - x2 Plasma ( Will be Taking Vortex Grenade )  <br /> <br /> Kasrkin Squad- x2 Plasma <br /> <br /> <font color='red'> I personally like kasrkins but in <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> they'll get chewed up. </font><br /> <br /> Heavy Weapons Squad - 3 Morters<br /> <br /> Heavy Weapons Squad - 3 Morters <br /> <br /> Heavy Weapons Squad - 3 Morters <br /> <br /> <font color='red'> Mortars are not good </font><br /> <br /> Vendetta Squadren - (3 Craft ) 3 Twinlinked Lascannons per craft<br /> <br /> x3 Devil Dogs ( Melta Chimeras )  <br /> <br /> I do Relize that this is probliably WAY over 2000 points but i have had the time to count it up and this was the ball park which i assumed that it was  , So I could use your Critizism as well as suggestions to change to this list . This was built for an Apocalypse Tournment that is going to take place in a week , The Expected Foes are Space Marines , Necrons and <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> . MY Allies are going to be 5 other Guard Players 2 are bringing Massed Tank Squadrens  2 Infantry Battalions and the Other is taking Mech ( similar to mine ) The plan was for the Full Mech to go into reserve aside from the morters then use  Flank March <br /> <br /> In Terms of Apoclypse units i have a Warhound Titan with Turbolaser , Plasma Annhlator <br /> <br /> and x2 Thunderbolt Fighters  armed with Armoured cockpit and 4 HellStrike Missiles per craft ....<br /> <br /> <br /> And one more thing ,,,,,,,,,,if you didn't guess i like plasma <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> The Enemy is taking at least 5 Super Heavies <br /> <br /> <br /> <br /> </div></blockquote>]]></description>
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				<pubDate><![CDATA[Sat, 26 May 2012 17:35:15]]> GMT</pubDate>
				<author><![CDATA[ Twiqbal]]></author>
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				<title>Re:2000 ish  Point Cadian 229th Mechnized Company</title>
				<description><![CDATA[ Everyone else has already explained that veteran squads aren't part of a platoon. You can find the full list of units authorized in a platoon on page 96. <br /> <br /> The platoon standard is a pretty pointless piece of wargear for Imperial Guard, especially a shooty army. The power fist on the company commander likewise can be dispensed with. Never use pintle stormbolters. They are inferior to heavy stubbers. <br /> <br /> points breakdown <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>ccs</span></span> 155<br /> <span class="glossaryitem" onmouseover='gp(331);'>pcs</span> 80x2 = 160<br /> veteran squads 135x3 = 405<br /> Chimera 80x4 = 320<br /> Infantry squad 70x3 = 210<br /> heavy weapon squad 60x3 =180<br /> vendetta 130x3 = 390<br /> devil dog 120x3 = 360<br /> Russ 205x2 = 410<br /> 2590 so far, not counting the kasrkin or destroyer. You have to revise your troops section (simply dropping a platoon command squad would do it) and trim about a thousand points off. ]]></description>
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				<pubDate><![CDATA[Sat, 26 May 2012 17:58:03]]> GMT</pubDate>
				<author><![CDATA[ Raxmei]]></author>
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				<title>2000 ish  Point Cadian 229th Mechnized Company</title>
				<description><![CDATA[ <blockquote><div><cite>Kasrkin229 wrote:</cite>the Platoon Is legal , Vets count as troops choices and so by technicallities i have 2 platoons </div></blockquote><br /> <br /> errm...  no.]]></description>
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				<pubDate><![CDATA[Sat, 26 May 2012 21:09:59]]> GMT</pubDate>
				<author><![CDATA[ Byte]]></author>
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				<title>2000 ish  Point Cadian 229th Mechnized Company</title>
				<description><![CDATA[ Ok let me explain this slighlty better , it didn't come across as it should've , I have 1 Standard Troops choice being one infantry platoon i call the vets a platoon because thats a similar real life formation  , i run that group of four in a platoon style formation because i have a knack for modern combat .  So technically i have 5 Troop Choice , 1 being yoru standard infantry platoon ( <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> , Infantry squads and Heavy weapons squads ) and my "mock" platoon of 3 vet squads and 1 <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> for them --- sorry for the confusion<br /> <br />  As for the powerfist and Standards in the platoons the blood Angels ( Space marines on enemy side are Black Templar , Vanillar Marines and Blood Angels )  like to deep strike all troops via drop pods with homing beacons , Standards on the platoons is to add a wound realy to survive a little longer in CQC . ]]></description>
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				<pubDate><![CDATA[Sat, 26 May 2012 23:10:24]]> GMT</pubDate>
				<author><![CDATA[ Kasrkin229]]></author>
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				<title>2000 ish  Point Cadian 229th Mechnized Company</title>
				<description><![CDATA[ The problem is that you cannot take the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> without two or more infantry (<span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3, not vets) squads. You could switch out the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> for a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and use it like a <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> keeping it in close proximity to the vets and having it work alongside them (would make sense too since the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> is made up of vets the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> isn't).<br /> <br /> So instead of going<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span><br /> Vets<br /> Vets<br /> Vets<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span><br /> Infantry <br /> Infantry<br /> Infantry<br /> <br /> You could go <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> (in addition to your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>)<br /> Vets<br /> Vets<br /> Vets<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span><br /> Infantry <br /> Infantry<br /> Infantry<br /> <br /> Thus you would have two <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices and four troop choices. The <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> can't score, but overall it would better represent a veteran platoon command squad than a conventional <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>.]]></description>
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				<pubDate><![CDATA[Sat, 26 May 2012 23:21:23]]> GMT</pubDate>
				<author><![CDATA[ Buttons]]></author>
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				<title>2000 ish  Point Cadian 229th Mechnized Company</title>
				<description><![CDATA[ <blockquote><div><cite>Kasrkin229 wrote:</cite>Ok let me explain this slighlty better , it didn't come across as it should've , I have 1 Standard Troops choice being one infantry platoon i call the vets a platoon because thats a similar real life formation  , i run that group of four in a platoon style formation because i have a knack for modern combat .  So technically i have 5 Troop Choice , 1 being yoru standard infantry platoon ( <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> , Infantry squads and Heavy weapons squads ) and my "mock" platoon of 3 vet squads and 1 <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> for them --- sorry for the confusion. </div></blockquote>That doesn't work. A <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> can only appear as part of an infantry platoon. An infantry platoon must contain no less than two infantry squads. If you have two <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> in your army you must also have at least four infantry squads. ]]></description>
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				<pubDate><![CDATA[Sat, 26 May 2012 23:23:45]]> GMT</pubDate>
				<author><![CDATA[ Raxmei]]></author>
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				<title>2000 ish  Point Cadian 229th Mechnized Company</title>
				<description><![CDATA[ Ah hThank you Buttons   ,  Much Appreciated , Also for more points i could throw in both Creed and Kell as wel las Commisar Yarrack......but im running about 3,500 points right now ......]]></description>
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				<pubDate><![CDATA[Sat, 26 May 2012 23:26:01]]> GMT</pubDate>
				<author><![CDATA[ Kasrkin229]]></author>
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				<title>2000 ish  Point Cadian 229th Mechnized Company</title>
				<description><![CDATA[ <blockquote><div><cite>Kasrkin229 wrote:</cite>Ah hThank you Buttons   ,  Much Appreciated , Also for more points i could throw in both Creed and Kell as wel las Commisar Yarrack......but im running about 3,500 points right now ......</div></blockquote><br /> Ah Apocalypse, spending hours in massive battles where hundreds of models are killed and several super heavy vehicles are destroyed. Also, no problem on the Vet advice, I try to run a vaguely fluffy army and since I run carapace guardsmen (like the look of it, so I am willing to sink 140+ points) my army has to run independent vet squads, so instead of my army being an entire company it is more like an armoured squadron supporting a platoon of heavy mechanized infantry, the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> still follows <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> rules, but for all intents and purposes I play my army as a platoon.]]></description>
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				<pubDate><![CDATA[Sat, 26 May 2012 23:31:34]]> GMT</pubDate>
				<author><![CDATA[ Buttons]]></author>
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				<title>2000 ish  Point Cadian 229th Mechnized Company</title>
				<description><![CDATA[ Ahh so you conduct your Veterans in a similar way ? Then youi might be able to help with this , is it worth getting the Taliban Captain so i can outflank with that force ? ( i think is Real Name is cpt. Al ' Rehan ) ]]></description>
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				<pubDate><![CDATA[Sat, 26 May 2012 23:34:33]]> GMT</pubDate>
				<author><![CDATA[ Kasrkin229]]></author>
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				<title>2000 ish  Point Cadian 229th Mechnized Company</title>
				<description><![CDATA[ <blockquote><div><cite>Kasrkin229 wrote:</cite>Ahh so you conduct your Veterans in a similar way ? Then youi might be able to help with this , is it worth getting the Taliban Captain so i can outflank with that force ? ( i think is Real Name is cpt. Al ' Rehan ) </div></blockquote><br /> I have never tried Al'Rahem, he seems interesting, I just can't think of a time I would want to outflank with an entire platoon.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/451811/4326978.page</link>
				<pubDate><![CDATA[Sat, 26 May 2012 23:47:25]]> GMT</pubDate>
				<author><![CDATA[ Buttons]]></author>
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				<title>2000 ish  Point Cadian 229th Mechnized Company</title>
				<description><![CDATA[ well if that Platoon has Vortex Grenades............ Or perhaps a last min suicide on super heavies ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/451811/4326983.page</link>
				<pubDate><![CDATA[Sat, 26 May 2012 23:48:41]]> GMT</pubDate>
				<author><![CDATA[ Kasrkin229]]></author>
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