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		<title><![CDATA[Latest posts for the thread "1500 noob eldar"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1500 noob eldar"]]></description>
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				<title>1500 noob eldar</title>
				<description><![CDATA[ starting eldar and not sure what to go for my mate recommended this list though <br /> comments and critisism needed<br /> <br /> eldrad 210<br /> 5 warlocks 155<br /> conceal enhance<br /> <br /> 10 wraithguard 381<br /> spirit seer <br /> <br /> 10 wraithguard 381<br /> spirit seer <br /> <br /> 10 wraithguard 381<br /> spirit seer <br /> <br /> that comes in at 1508 <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 27 May 2012 14:00:06]]> GMT</pubDate>
				<author><![CDATA[ leaf lord]]></author>
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				<title>1500 noob eldar</title>
				<description><![CDATA[ Well, this list is pointless since it has no variety.<br /> I'd start with 10 Wraithguard led by a Spiritseer with conceal.<br /> Eldrad is fine. Then I'd take 3 Wraithlords with <span class="glossaryitem" onmouseover='gp(461);'>eml</span>, brightlance and a Harlie squad for counter charge. Fill the rest with Guardians or Dire Avengers.]]></description>
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				<pubDate><![CDATA[Sun, 27 May 2012 14:21:42]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>1500 noob eldar</title>
				<description><![CDATA[ Going eight points over when you've got plenty of 3 to 5 point upgrades to remove is a bit poor, but regardless, I'll just approach this with how I'd deal with it.<br /> <br /> My army is corsairs. Think of them as tau. You've got an eighteen inch that bubble in which you can effectively shoot some 20 to 30 shots. Those shots are dangerous to my 11-point models, but my models have a 30 inch threat and will carry heavy weapons which are lethal to you're 30+ point models.<br /> Typically at 1500 points (and this is what I'm carrying on my shoulder on the subway right now incidentally) I have 20 jet infantry where 2 are armed with missile launchers and two with shuricannons as well as up to for flamer or melta guns. To this add vehicles for a total of 7 scatter lasers, 7 additional missile launchers two under-slung shuricannon and two night spinners. <br /> <br /> This is an experimental list, but you'll have two units per turn that won't be fortuned, those two units will be on that receiving end of a lot of s6 shots. Another unit, regardless of fortune will be receiving a large number of missiles that do not care about t6 or 3+ save, unless I want to try my luck instant death on Eldrad. All the while my units can stay out of range of everything except possibly, maybe, eldritch storm.<br /> <br /> In short, you need a way to get your units close and you need a way to prevent enemies from tarpitting your wraith with inexpensive models. The problem with Wraithguard is that they've got one shot each and close range, then the enemy either moves too far away or goes in to melee where you are extremely weak.<br /> <br /> Written on a mobile, so errors abound.]]></description>
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				<pubDate><![CDATA[Sun, 27 May 2012 14:48:32]]> GMT</pubDate>
				<author><![CDATA[ Mahtamori]]></author>
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				<title>Re:1500 noob eldar</title>
				<description><![CDATA[ thanks i noticed that but wasnt sure what to do about it<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> heres the new exactly 1500 point completely different list<br /> <br /> autarch 115<br /> <span class="glossaryitem" onmouseover='gp(486);'>pw</span>, mandiblasters, warp jump generator (just cause its epic <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> )<br /> <br /> farseer 198<br /> warding, witnessing, spirit stones, doom, fortune, guide, mind war, singing spear<br /> <br /> 6 fire dragons 136<br /> exarch, fire pike, crack shot, tank hunters<br /> <br /> falcon 130<br /> shuriken cannon, spirit stones<br /> <br /> 10 howling banshees 192<br /> exarch, executioner, war shout, acrobatic<br /> <br /> wave serpent 155<br /> tw scatter lasers shuriken cannon, vectored engines, spirit stones<br /> <br /> 10 dire avengers 167<br /> exarch, two shuriken catapults, defend, bladestorm<br /> <br /> wave serpent 135<br /> tw scatter lasers, shuriken cannon, spirit stones<br /> <br /> 5 rangers 120<br /> pathfinders<br /> <br /> 5 warp spiders 152<br /> exarch, spinneret rifle, powerbaldes, withdraw<br /> <br /> any thought on this list<br /> not sure wheter to go for expensive farseer or just get eldrad]]></description>
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				<pubDate><![CDATA[Sun, 27 May 2012 16:01:02]]> GMT</pubDate>
				<author><![CDATA[ leaf lord]]></author>
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