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				<title>3,000 points salamanders army</title>
				<description><![CDATA[ Hey, at some point in the future I plan on starting a salamanders army and this is the list I've come up with so far;<br /> <br /> Chapter master<br /> + thunder hammer<br /> + artificer armour<br /> + hellfire rounds<br /> 180<br /> <br /> Honour guard squad<br /> + 2 extra guys<br /> + thunder hammer<br /> + 4 relic blades<br /> + drop pod<br /> 295<br /> <br /> Vulkan He'stan 190<br /> 190<br /> <br /> 10 tactical marines<br /> + melta gun<br /> + combi melta<br /> + multi melta<br /> + drop pod<br /> + death wing<br /> + locator beacon<br /> 240<br /> <br /> 10 tactical marines<br /> + melta gun<br /> + combi melta<br /> + multi melta<br /> + drop pod<br /> + death wing<br /> + locator beacon<br /> 240<br /> <br /> 10 tactical marines<br /> + melta gun<br /> + combi melta<br /> + multi melta<br /> + drop pod<br /> + death wing<br /> 230<br /> <br /> 10 stern guard<br /> + 2 melta guns<br /> + power fist<br /> + 8 combi meltas<br /> + drop pod<br /> + locator beacon<br /> 370<br /> <br /> 10 stern guard<br /> + 2 melta guns<br /> + power fist<br /> + 8 combi meltas<br /> + drop pod<br /> 360<br /> <br /> Venerable dreadnought<br /> + heavy flamer<br /> + drop pod<br /> 210<br /> <br /> 5 assault marines<br /> (no jump packs)<br /> + thunder hammer<br /> + plasma pistol<br /> + flamer<br /> + drop pod<br /> + locator beacon<br /> 165<br /> <br /> Thunderfire cannon<br /> 100<br /> <br /> 5 devastators<br /> + 4 plasma cannons<br /> 190<br /> <br /> 5 devastators<br /> + 4 lascannons<br /> 230<br /> <br /> 3,000<br /> <br /> The 4 drop pods with locator beacons will be the first to drop with the devastators & thunderfire cannon giving fire support. Vulkan will be travelling with 1 of the sternguard vet squads. What do you think?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I might take the locator beacons off the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad pods & give them to the dread & 2nd sternguard squad so the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads can drop onto objectives later, I havn't decided yet.]]></description>
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				<pubDate><![CDATA[Sun, 27 May 2012 19:21:14]]> GMT</pubDate>
				<author><![CDATA[ edbradders]]></author>
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				<title>3,000 points salamanders army</title>
				<description><![CDATA[ Lose the honour guard and ditch a tactical squad and the dread.  Grab some <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Termies instead and a <span class="glossaryitem" onmouseover='gp(475);'>LRR</span>.  Roll Green Tide. ]]></description>
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				<pubDate><![CDATA[Mon, 28 May 2012 00:57:15]]> GMT</pubDate>
				<author><![CDATA[ Lobokai]]></author>
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				<title>Re:3,000 points salamanders army</title>
				<description><![CDATA[ Ok, I dropped the honour guard & the dread & put the <span class="glossaryitem" onmouseover='gp(224);'>TH</span> termies in with a <span class="glossaryitem" onmouseover='gp(475);'>LRR</span> & still had some points left so I dropped the assault squad (don't really like them & only had them to make up points) & put in another <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad. This is what it looks like now;<br /> <br /> Chapter master<br /> + thunder hammer<br /> + artificer armour<br /> + hellfire rounds<br /> 180<br /> <br /> Vulkan He'stan<br /> 190<br /> <br /> 10 tactical marines<br /> + melta gun<br /> + combi melta<br /> + multi melta<br /> + drop pod<br /> + death wing<br /> + locator beacon<br /> 240<br /> <br /> 10 tactical marines<br /> + melta gun<br /> + combi melta<br /> + multi melta<br /> + drop pod<br /> + death wing<br /> + locator beacon<br /> 240<br /> <br /> 10 tactical marines<br /> + melta gun<br /> + combi melta<br /> + multi melta<br /> + drop pod<br /> + locator beacon<br /> 220<br /> <br /> 10 tactical marines<br /> + melta gun<br /> + combi melta<br /> + multi melta<br /> + drop pod<br /> + death wing<br /> 230<br /> <br /> 10 stern guard<br /> + 2 melta guns<br /> + power fist<br /> + 8 combi meltas<br /> + drop pod<br /> + locator beacon<br /> 370<br /> <br /> 10 stern guard<br /> + 2 melta guns<br /> + power fist<br /> + 8 combi meltas<br /> + drop pod<br /> 360<br /> <br /> 5 assault terminators<br /> (thunder hammer & storm shield)<br /> +landraider redeemer<br /> +multi melta<br /> 450<br /> <br /> Thunderfire cannon<br /> 100<br /> <br /> 5 devastators<br /> + 4 plasma cannons<br /> 190<br /> <br /> 5 devastators<br /> + 4 lascannons<br /> 230<br /> <br /> 3,000]]></description>
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				<pubDate><![CDATA[Mon, 28 May 2012 10:23:57]]> GMT</pubDate>
				<author><![CDATA[ edbradders]]></author>
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				<title>3,000 points salamanders army</title>
				<description><![CDATA[ I'd consider making that 10 terminators, and cut the 4th <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad. You can combat squad them and have the other 5 as bubble wrap. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> It might also be worth it to get a few extra marines (read also wounds) for the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads. ]]></description>
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				<pubDate><![CDATA[Wed, 30 May 2012 02:53:31]]> GMT</pubDate>
				<author><![CDATA[ Lobokai]]></author>
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				<title>3,000 points salamanders army</title>
				<description><![CDATA[ You don't need the Chapter Master in this list. Chapter Masters do not add anything to the army and they need to stay still to use the bombardment. I would switch for a Master of the Forge and take Dreadnoughts as heavy support instead of Thunderfires and Devastators, which do not suit this list.<br /> <br /> Drop Pods do not need deathwind lauchers, just keep them cheap. <br /> <br /> Sternguard only need combi meltas. You do not want to swap the special ammo (which you pay for) for a meltagun, plus the combi meltas are twin-linked thanks to Vulkan.<br /> <br /> Ideally a Vulkan list should be in Drop Pods with as much melta and flamers as possible. Dreadnoughts should be added for support and along with a unit of 10 Hammernators. Any points add Land Speeder with multi melta and heavy flamer. I've played against a list like this and it's deadly!]]></description>
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				<pubDate><![CDATA[Wed, 30 May 2012 14:52:28]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:3,000 points salamanders army</title>
				<description><![CDATA[ Ok how's this?<br /> <br /> 3,000 points Salamander list<br /> <br /> Master of the forge<br /> + conversion beamer<br /> + thunder hammer<br /> 150<br /> <br /> Vulkan He'stan<br /> 190<br /> <br /> 10 tactical marines<br /> + melta gun<br /> + combi melta<br /> + multi melta<br /> + drop pod<br /> 210<br /> <br /> 10 tactical marines<br /> + melta gun<br /> + combi melta<br /> + multi melta<br /> + drop pod<br /> 210<br /> <br /> 10 tactical marines<br /> + melta gun<br /> + combi melta<br /> + multi melta<br /> + drop pod<br /> 210<br /> <br /> 10 stern guard<br /> + 2 melta guns<br /> + power fist<br /> + 8 combi meltas<br /> + drop pod<br /> + locator beacon<br /> 370<br /> <br /> 10 stern guard<br /> + 2 melta guns<br /> + power fist<br /> + 8 combi meltas<br /> + drop pod<br /> + locator beacon<br /> 370<br /> <br /> 10 assault terminators<br /> (thunder hammer & storm shield)<br /> +landraider redeemer<br /> +multi melta<br /> 850<br /> <br /> Venerable dreadnaught<br /> + heavy flamer<br /> + drop pod<br /> + locator beacon<br /> 220<br /> <br /> Venerable dreadnaught<br /> + heavy flamer<br /> + drop pod<br /> + locator beacon<br /> 220<br /> <br /> 3,000]]></description>
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				<pubDate><![CDATA[Wed, 30 May 2012 15:22:47]]> GMT</pubDate>
				<author><![CDATA[ edbradders]]></author>
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				<title>3,000 points salamanders army</title>
				<description><![CDATA[ Getting there. The <span class="glossaryitem" onmouseover='gp(384);'>MOTF</span> probably doesn't need a conversion beamer as probably will be in a Drop Pod, if not in a Drop Pod and sitting back laying the smackdown, then the hammer isn't needed.<br /> <br /> Still no need for meltaguns on the Sternguard, you are losing the special ammo. Just take combi meltas. Also ditch the power fist, you want to be shooting not in assault.<br /> <br /> You don't want the Land Raider. It sticks out like a sore thumb in this list. It's the only mobile vehicle so to speak and will be blasted to bits first turn. The Hammernators derp strike using locator beacons and combat squad.<br /> <br /> You probably don't need Venerables either, another Dreadnought would be loads better instead. ]]></description>
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				<pubDate><![CDATA[Wed, 30 May 2012 15:34:04]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:3,000 points salamanders army</title>
				<description><![CDATA[ Ok, yet another re-jig;<br /> <br /> Master of the forge <br /> + thunder hammer<br /> 130<br /> <br /> Vulkan He'stan <br /> 190<br /> <br /> 10 tactical marines <br /> + melta gun<br /> + combi melta<br /> + multi melta<br /> + drop pod<br /> 210<br /> <br /> 10 tactical marines<br /> + melta gun<br /> + combi melta<br /> + multi melta<br /> + drop pod<br /> 210<br /> <br /> 10 tactical marines<br /> + melta gun<br /> + combi melta<br /> + multi melta<br /> + drop pod<br /> 210<br /> <br /> 10 stern guard<br /> + 10 combi  meltas<br /> + drop pod<br /> + locator beacon<br /> 345<br /> <br /> 10 stern guard<br /> + 10 combi  meltas<br /> + drop pod<br /> + locator beacon<br /> 335<br /> <br /> 10 assault terminators<br /> (thunder hammer & storm shield)<br /> 400<br /> <br /> Landspeeder<br /> + multi melta<br /> + heavy flamer<br /> 70<br /> <br /> Landspeeder<br /> + multi melta<br /> + heavy flamer<br /> 70<br /> <br /> Venerable dreadnaught<br /> + heavy flamer<br /> + drop pod<br /> + locator beacon<br /> 220<br /> <br /> Venerable dreadnaught<br /> + heavy flamer<br /> + drop pod<br /> + locator beacon<br /> 220<br /> <br /> Ironclad dreadnaught<br /> + heavy flamer<br /> + drop pod<br /> 210<br /> <br /> 3,000]]></description>
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				<pubDate><![CDATA[Wed, 30 May 2012 15:56:24]]> GMT</pubDate>
				<author><![CDATA[ edbradders]]></author>
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				<title>3,000 points salamanders army</title>
				<description><![CDATA[ That's better, though I wouldn't take the Ironclad on the basis that it's meltagun is short ranged. At least with a multi melta you can sit 24" away and still cause damage and be out of range. Rest is spot on. Just remember to combat squad your units <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 30 May 2012 16:09:01]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:3,000 points salamanders army</title>
				<description><![CDATA[ I put the ironclad in there cos I had the extra points & figured the higher armour value would come in handy. I always combat squad my marines, it just makes sense.]]></description>
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				<pubDate><![CDATA[Wed, 30 May 2012 16:48:15]]> GMT</pubDate>
				<author><![CDATA[ edbradders]]></author>
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				<title>3,000 points salamanders army</title>
				<description><![CDATA[ Melta doesn't care about av13 <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> and that's what's going to happen when that Ironclad drops down in someone's face; it will get melta treatment. ]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2012 12:40:26]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:3,000 points salamanders army</title>
				<description><![CDATA[ Oh yeah, didn't think about that  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  I'll drop him for a normal dread. Now to figure out where to put the 30 points I save... <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I know, I'll give the 2 sternguard sergeants power weapons for a bit of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> insurance<br /> <br /> Whilst I'm at it I think I'll drop the 2 ven dreads for normal dreads & add 2 land speeders with multi meltas]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2012 13:52:14]]> GMT</pubDate>
				<author><![CDATA[ edbradders]]></author>
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				<title>3,000 points salamanders army</title>
				<description><![CDATA[ Sounds about right.]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2012 15:21:58]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:3,000 points salamanders army</title>
				<description><![CDATA[ Looks like I've got my army list sorted. Just need to get the models & paint them up  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2012 16:50:47]]> GMT</pubDate>
				<author><![CDATA[ edbradders]]></author>
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