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				<title>World Eaters - Unsure of points value</title>
				<description><![CDATA[ So I have a lot of Chaos sitting around, and after watching a lot of batreps, I realized I wanted the durability and strengths of a space marine but I like the fluff of chaos, so I'm going with <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.<br /> <br /> Tell me what the main weaknesses of this list will be, and what could be improved/added.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Abaddon and Kharn - they'll each assault with their own squads, and while I understand they're pricey, I want them to function as anti-death star units.<br /> <br /> Elites:<br /> <br /> 5-9 Termis with either <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> or <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>. I'm hoping with the new <span class="glossaryitem" onmouseover='gp(22);'>csm</span> codex that they'll be given relentless or suitably beefed up to be somewhat worth their points. Otherwise, 5 termis with <span class="glossaryitem" onmouseover='gp(80);'>LC</span> to go with abaddon.<br /> <br /> Troops:<br /> <br /> 2 squads of 8-9 Berzerkers (I haven't read the chaos dex since 3ed, does the special number still give you a bonus?). <br /> <br /> 1 squad of 10 <span class="glossaryitem" onmouseover='gp(22);'>csm</span> marines - given meltas and <span class="glossaryitem" onmouseover='gp(105);'>pf</span>.<br /> <br /> All troops in rhinos.<br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span>:<br /> <br /> If I recall, <span class="glossaryitem" onmouseover='gp(35);'>FA</span> sucked and I hated using bikes.<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>:<br /> <br /> I have 2 <span class="glossaryitem" onmouseover='gp(87);'>LR</span> from 10 years ago - I want to use them as a shield for the rhinos, run up, pop abaddon and termis out.<br /> <br /> General gameplan is just get as assaulty as possible. I'm aware that an army like Tau or even crons will give me problems. Thoughts? The one bonus is that I have abaddon, kharn, the berzerkers, and the <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> already.]]></description>
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				<pubDate><![CDATA[Sun, 27 May 2012 20:41:17]]> GMT</pubDate>
				<author><![CDATA[ Twiqbal]]></author>
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				<title>World Eaters - Unsure of points value</title>
				<description><![CDATA[ Right now the squad number doesn't affect the unit at all. <br /> <br /> I'd suggest 5 terminators with mark of Khorn and 5 lightning claws and upgrade each terminator to a champ for a crazy ton of attacks with re-rolls to wound. Put this squad in a land raider then in the other land raider I'd put Abaddon and possibly kharn  or your berzerkers. The problem you have here is slightly awkward unit transport choices. The fact is, Abaddon, Kharn and khorne berzerkers all greatly benefit from a land raider, but you cannot give them all a land raider. Something is going to have to get the rhino and most likely it will be the berzerkers and maybe kharn. <br /> <br /> I actually think your best set up would look something like this. <br /> <br /> Land Raider: Abaddon and x4 terminators with combi meltas. <br /> Land Raider: Kharn and khorne berzerkers. <br /> <br /> Now send Abaddon's Land Raider at stuff with high toughness or armor value. Send the other Land Raider to kill some troops and/or claim an objective from you opponent. <br /> <br /> Then have your <span class="glossaryitem" onmouseover='gp(22);'>csm</span> and second berzerker squad behind those land raiders like you said. But these two rhinos are a little bit awkward I think so I don't know. <br /> <br /> Another alternative that might be better is this. <br /> <br /> Land Raider: Abaddon and Khorne berzerkers<br /> Land Raider: Kharn and Khorne berzerkers<br /> Rhino: <span class="glossaryitem" onmouseover='gp(22);'>csm</span><br /> <br /> x3 terminators with x3 combi meltas for 105 pts deepstriking<br /> x3 terminators with x3 combi meltas  " <br /> x3 terminators with x3 combi meltas  "<br /> <br /> Terminators deepstrike from behind and pop tanks while the Land Raiders advance to deliver the goods and eat the juicy insides. The rhino can remain mid field to shoot is meltas and claim the home point objective. <br /> <br /> All this list needs is some defilers XD]]></description>
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				<pubDate><![CDATA[Mon, 28 May 2012 14:32:55]]> GMT</pubDate>
				<author><![CDATA[ stealth992]]></author>
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				<title>Re:World Eaters - Unsure of points value</title>
				<description><![CDATA[ Do you think the Termis are too many points? I just want a deathstar unit that will abaddon and co. to absolutely murder everything within a 6in radius.<br /> <br /> I want the berzerkers for sure, and I want kharn. Other <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> are for shootiness.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 28 May 2012 18:07:05]]> GMT</pubDate>
				<author><![CDATA[ Twiqbal]]></author>
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				<title>World Eaters - Unsure of points value</title>
				<description><![CDATA[ Umm well <span class="glossaryitem" onmouseover='gp(325);'>tbh</span> Abaddon is overkill for most things. So bringing terminators with him normally is even more overkill. But the reason you would do so is to give the squad anti tank capabilities so that Abaddon can then assault the units inside the tank. Otherwise Abaddon only has bolters which can't break tank armor. Also, it is good to give Abaddon a few guys who can take some wounds for him in case he gets caught in the open and shot at. <br /> <br /> The truth is right now everything is overpriced in the codex. If you're thinking about buying models, I'd wait until the new edition and new codex comes out. I've got my fingers crossed for feel no pain nurgle terminators! XD<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 28 May 2012 20:14:12]]> GMT</pubDate>
				<author><![CDATA[ stealth992]]></author>
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