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		<title><![CDATA[Latest posts for the thread "Chaos Space Marines - Majority Terminator List"]]></title>
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				<title>Chaos Space Marines - Majority Terminator List</title>
				<description><![CDATA[ I have never seen or heard of anyone running a Terminator list for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> but I would like to give it a go. First of all, I know we don't have a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> that give Terminators as Troops, but we can still fill out our Elite slots right? I put together an 1850 point list, using all my Elite slots to run 5 man Terminator squads. Tell what you think <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Daemon Prince<br /> Mark Of Nurgle<br /> Winds Of Chaos<br /> 180 Points<br /> <br /> 5 Chaos Terminators<br /> 1 Chain Fist<br /> 1 Reaper Autocannon<br /> Icon Of Nurgle<br /> 230 Points<br /> <br /> 5 Chaos Terminators<br /> 1 Chain Fist<br /> 1 Reaper Autocannon<br /> Icon Of Nurgle<br /> 230 Points<br /> <br /> 5 Chaos Terminators<br /> 1 Chain Fist<br /> 1 Reaper Autocannon<br /> Icon Of Nurgle<br /> 230 Points<br /> <br /> 9 Chaos Space Marines<br /> 2 Melta Guns<br /> 1 Aspiring Champion<br /> 1 Power Fist<br /> 1 Rhino<br /> <br /> 9 Chaos Space Marines<br /> 2 Melta Guns<br /> 1 Aspiring Champion<br /> 1 Power Fist<br /> 1 Rhino<br /> <br /> Chaos Predator Tank<br /> Twin-Linked Las Cannon<br /> Las Cannon Side Sponsors<br /> Dozer Blade<br /> Daemonic Possession<br /> <br /> 2 Obliterators<br /> <br /> 2 Obliterators<br /> <br /> Total Points: 1850<br /> <br /> Is this list viable? I have been thinking of another one with two squads of 6 terminators and cult warriors but <span class="glossaryitem" onmouseover='gp(793);'>IDK</span> you guys tell me.]]></description>
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				<pubDate><![CDATA[Mon, 28 May 2012 01:39:21]]> GMT</pubDate>
				<author><![CDATA[ IXLoiero95XI]]></author>
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				<title>Chaos Space Marines - Majority Terminator List</title>
				<description><![CDATA[ Well, Chaos Terminators are not the best Termies in the game, even with <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> upgrade. The Termies are too slow unless you let them enter the game via deep strike. ]]></description>
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				<pubDate><![CDATA[Mon, 28 May 2012 08:55:23]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Chaos Space Marines - Majority Terminator List</title>
				<description><![CDATA[ Sure they can't have Lightning Claws or Thunder Hammer and Storm Shield for free, or for the later at all. But I normal Space Marine terminator is 40 points were as Chaos Terminators are 30, and we have tactical flexibility just as much as the other guy <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> And if by slow you mean can't sweeping advance, sure that's a down side but a sweeping advance doesn't matter if you wipe out the enemy. Note mention they can be +1 to initiative, attacks, toughness, or invulnerable. You can buy champions which have an extra attack base which they then cost the same as a loyalist Terminators or cheaper (referring to <span class="glossaryitem" onmouseover='gp(305);'>GK</span> and Wolfe Guard).]]></description>
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				<pubDate><![CDATA[Mon, 28 May 2012 13:52:24]]> GMT</pubDate>
				<author><![CDATA[ IXLoiero95XI]]></author>
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				<title>Chaos Space Marines - Majority Terminator List</title>
				<description><![CDATA[ I like the concept, and I like chaos termis a lot. I think you do not take dvantage of the choas side of the terminators though: they are cheaper, and have access to ass cheap combi bolters.<br /> <br /> Futhermore, buying a mark for a 5 guys unit seems a waste. <br /> <br /> On top of my head :<br /> - make 2 units out of your guys (6+9 I'd say), or 6+6+3 (3 being the suicidal termicide with 3 combi meltas popping in the back of a tank)<br /> - have one more assault oriented (<span class="glossaryitem" onmouseover='gp(80);'>LC</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, maybe upgrade a guy or 2 to champ status. <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> or <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> for extra survivability)<br /> - have one more general purpose (reaper <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, combi meltas) to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> in cover or a near a far objective.<br /> - Give icons to your <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> to be able to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> everything you want where you want.<br /> <br /> I used something similar with the following (bear in mind I knew I would face a deathstar):<br /> - 2 berzerker units with icons<br /> - 1 assault heavy termi unit (4 aspiring champ with DLC except one with <span class="glossaryitem" onmouseover='gp(80);'>LC</span> + <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>)<br /> - 1 general purpose unit (3 guys with combi meltas)<br /> <br /> I got the brzerker unit to tarpit the deathstar and I DSed the assault terminators ready to charge behind them. Next turm was a slaughter. I expected as much with nearly 50 points per assault termi. 4++ with DLC on aspiring champs is nasty (4attacks / guy, 5 on the charge).<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 29 May 2012 10:34:13]]> GMT</pubDate>
				<author><![CDATA[ Seb]]></author>
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				<title>Chaos Space Marines - Majority Terminator List</title>
				<description><![CDATA[ Add <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span> onto those <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads for sure. I can't tell you how many times I've had these guys fall off the board, or get wiped in a sweeping advance all because I didn't have that re-roll. And like stated above it will let you pin piont your terminators so they can back up your squads if need be.<br /> <br /> Drop the daemonic possesion from the Pred. Making it BS3 is not worth it. I'd also drop the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon. It's way too many points. The side-sponsons are already expensive enough, but can really help when trying to take out transports.<br /> <br /> I'm kinda tempted to tell you to completely drop the Pred and take another troop unit. Even just a small one of Plague Marines to sit on one objective. 2 Troop units in a 1850 game is a bit light.]]></description>
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				<pubDate><![CDATA[Tue, 29 May 2012 12:33:28]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
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