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		<title><![CDATA[Latest posts for the thread "1500 Ork Kanz and BW??"]]></title>
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				<title>1500 Ork Kanz and BW??</title>
				<description><![CDATA[ I just picked up 6 MegaNobz and have been dying to use them<br /> I also love Kanz at ~1500 they are a beast shooting and in <span class="glossaryitem" onmouseover='gp(19);'>CC</span><br /> So how could I use all of these guys in 1500??<br /> Well here is my attempt at trying to change Ork meta<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Big mek<br /> <span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> 85<br /> <br /> Elites:<br /> 3x MegaNobz<br /> 3x Combi burna<br /> BW<br /> Deff<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> armor plates<br /> 270<br /> <br /> 3x MEgaNobz<br /> 3x Combi burna<br /> BW<br /> Deff<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> armor plates<br /> 270<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>:<br /> 3x Killa Kans<br /> 3x KMB<br /> 165<br /> <br /> 3x Killa Kans<br /> 3x KMB<br /> 165<br /> <br /> 3x Killa Kans<br /> 3x grotzooka<br /> 135<br /> <br /> Troop:<br /> 20x boyz ( shoota )<br /> Nobz<br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> 160<br /> <br /> 20x boyz ( shoota )<br /> Nobz<br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> 160<br /> <br /> Deffdread<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> Grot riggers<br /> 90<br /> <br /> TOTAL = 1500<br /> Dont flame on because of different movement speeds. <br /> I heard that a million times, it works... at least for me]]></description>
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				<pubDate><![CDATA[Mon, 28 May 2012 15:23:23]]> GMT</pubDate>
				<author><![CDATA[ AllYourBase]]></author>
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				<title>1500 Ork Kanz and BW??</title>
				<description><![CDATA[ <blockquote><div><cite>AllYourBase wrote:</cite><br /> Dont flame on because of different movement speeds. <br /> I heard that a million times, it works... at least for me</div></blockquote><br /> <br /> If it works there is no need to ask for help   <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 28 May 2012 15:27:56]]> GMT</pubDate>
				<author><![CDATA[ Bacms]]></author>
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				<title>1500 Ork Kanz and BW??</title>
				<description><![CDATA[ Well I want to hear other criticism..<br /> Or other ideas like maybe drop the <span class="glossaryitem" onmouseover='gp(231);'>DD</span> and get something else or maybe drop a couple boyz and the <span class="glossaryitem" onmouseover='gp(231);'>DD</span> and get a <span class="glossaryitem" onmouseover='gp(279);'>WB</span>.. I like criticism]]></description>
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				<pubDate><![CDATA[Mon, 28 May 2012 15:30:39]]> GMT</pubDate>
				<author><![CDATA[ AllYourBase]]></author>
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				<title>Re:1500 Ork Kanz and BW??</title>
				<description><![CDATA[ I would say drop the mega nobz  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> but since they seem to be the reason why you posted the list in the first place I know you not going to follow it. Second I would not mix BW with kans  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">  since you don't want to hear that I will ignore it. So I am left with criticizing the rest of your list. Drop the KMB on the kans and swap them for rokkits, I know AP2 sounds tempting but the difference is terminators saving on a 3++/4++ most of the times rather than 2+ and being useless on the rest.  with 9 kans and 2BW you definitely need another <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>. The dread is not bad but I would think in swap their <span class="glossaryitem" onmouseover='gp(14);'>BS</span> with skorchas or drop him entirely ]]></description>
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				<pubDate><![CDATA[Mon, 28 May 2012 15:37:31]]> GMT</pubDate>
				<author><![CDATA[ Bacms]]></author>
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				<title>Re:1500 Ork Kanz and BW??</title>
				<description><![CDATA[ See thats what I am talking about<br /> Some regular Ork sense<br /> And it is not that I do not want to hear it or just ignore it<br /> It may be that you are ignoring some of the advantages Battlewagons can give you<br /> Now my rebuttal on to why I picked what I picked<br /> <br /> I know I know Kans and <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> and Battlewagons a horrid idea<br /> What good can an Ork do with such lousy tactics?<br /> I was thinking a full 12 inch movement T1 and move run with Kans/boys.<br /> This is putting a heavy priority on killing those Battlewagons while my Kans are the bigger punch I 2 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 is no joke.<br /> At 1500 I have not played against a list with a ton of anti <span class="glossaryitem" onmouseover='gp(9);'>AV</span> that can shoot at 6 different targets and knock em all out with a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> If I still have a BW by turn 2 I believe I can have the upper hand, I can burna disembark my <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> and do some damage<br /> This will put high priority on the <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> and BW ( all while my Kans are either running or shooting, but turn 3 they are getting into combat with the boyz )<br /> Turn 3 lets face it the <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> and BWs are gone, but my Kans should be in tip top shape or less beating up than normal Kan wall for the real blows<br /> So that is why I picked Battlewagons<br /> Of course if both Battlewagons get blown up T1 at least I had 1 turn without taking Kans losses<br /> KMB for 30 points instead of 1/6 of a chance to hurt 2+ you have 1/3 if they are shielding and 2/3s if they are not and if they are paladins that can be huge<br /> for tank hunting and <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> its not worth it at all, but <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> or <span class="glossaryitem" onmouseover='gp(93);'>MC</span> or <span class="glossaryitem" onmouseover='gp(67);'>IC</span> its the tech<br /> Maybe I should drop the <span class="glossaryitem" onmouseover='gp(231);'>DD</span> for another Mek and <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, then I can split my BWs and Kans to Flank or something<br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 28 May 2012 16:39:25]]> GMT</pubDate>
				<author><![CDATA[ AllYourBase]]></author>
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