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		<title><![CDATA[Latest posts for the thread "1500 points Imperial Guard"]]></title>
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				<title>1500 points Imperial Guard</title>
				<description><![CDATA[ Trying to make a <span class="glossaryitem" onmouseover='gp(69);'>IG</span> 1500 list, and this is what I came of:<br /> <br /> <u><b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b></u><br /> <br /> - Company Command Squad (135)<br /> <i>+ 3 meltaguns</i><br /> + Chimer<i> with hull heavy flamer</i><br /> <br /> <u><b>Troops</b></u><br /> <br /> - Infantry Platoon (475)<br /> - Platoon Command Squad (115)<br /> <i>+ 3 meltaguns</i><br /> + Chimera <i>with hull heavy flamer</i><br /> - Infantry Squad (115)<br /> <i>+ autocannon team</i><br /> + Chimera <i>with hull heavy flamer</i><br /> - Infantry Squad (115)<br /> <i>+ autocannon team</i><br /> + Chimera <i>with hull heavy flamer</i><br /> - Special Weapons Squad (65)<br /> <i>+ 3 meltaguns</i><br /> - Special Weapons Squad (65)<br /> <i>+ 3 meltaguns</i><br /> <br /> - Veteran Squad (155)<br /> <i>+ 7 shotguns, 3 meltaguns</i><br /> + Chimera <i>with hull heavy flamer</i><br /> <br /> - Veteran Squad (155)<br /> <i>+ 7 shotguns, 3 meltaguns</i><br /> + Chimera <i>with hull heavy flamer</i><br /> <br /> - Veteran Squad (155)<br /> <i>+ 7 shotguns, 3 meltaguns</i><br /> + Chimera <i>with hull heavy flamer</i><br /> <br /> - Veteran Squad (155)<br /> <i>+ 7 shotguns, 3 meltaguns</i><br /> + Chimera <i>with hull heavy flamer</i><br /> <br /> <u><b>Fast Attack</b></u><br /> <br /> - Armoured Sentinel Squad (60)<br /> <i>+ armoured sentinel with autocannon</i><br /> <br /> - Armoured Sentinel Squad (60)<br /> <i>+ armoured sentinel with autocannon</i><br /> <br /> <u><b>Heavy Support</b></u><br /> <br /> - Hydra Flak Tank Battery (75)<br /> <i>+ hydra</i><br /> <br /> - Hydra Flak Tank Battery (75)<br /> <i>+ hydra</i><br /> <br /> = 1500 points<br /> <br /> Feedback is appreciated.]]></description>
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				<pubDate><![CDATA[Mon, 28 May 2012 15:39:32]]> GMT</pubDate>
				<author><![CDATA[ Chosen]]></author>
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				<title>1500 points Imperial Guard</title>
				<description><![CDATA[ Lots of melta!  You got armour covered, but the 12 inch range might hinder your move; perhaps getting a few lascannons for those longer shots could be good; else you will have to drive around in chimera, putting them at risk to get a close shot of the opponent's vehicle.<br /> <br /> I suppose those Infantry Squads are gonna blob and form a gunline; perhaps giving them grenade launchers might help with the anti-infantry role they will fall into.<br /> <br /> i also notice you left a single troops in the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> without a meltagun; is it a vox-caster or simply another trooper with a lasgun because you did not knwo to give him?]]></description>
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				<pubDate><![CDATA[Mon, 28 May 2012 17:13:22]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor Jex]]></author>
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				<title>1500 points Imperial Guard</title>
				<description><![CDATA[ <blockquote><div><cite>Inquisitor Jex wrote:</cite>Lots of melta!  You got armour covered, but the 12 inch range might hinder your move; perhaps getting a few lascannons for those longer shots could be good; else you will have to drive around in chimera, putting them at risk to get a close shot of the opponent's vehicle.<br /> <br /> I suppose those Infantry Squads are gonna blob and form a gunline; perhaps giving them grenade launchers might help with the anti-infantry role they will fall into.<br /> <br /> i also notice you left a single troops in the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> without a meltagun; is it a vox-caster or simply another trooper with a lasgun because you did not knwo to give him?</div></blockquote><br /> <br /> I agree!<br /> Either get lascannons via Vendettas, PIS or <span class="glossaryitem" onmouseover='gp(59);'>HWS</span>.<br /> I think he left the opening in the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>/<span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> due to points.<br /> But I'd have everyone that has BS4 with a Melta or plasma.]]></description>
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				<pubDate><![CDATA[Mon, 28 May 2012 17:21:56]]> GMT</pubDate>
				<author><![CDATA[ alarmingrick]]></author>
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				<title>Re:1500 points Imperial Guard</title>
				<description><![CDATA[ Why do I need lascannons when I have lots of autocannons and multi lasers?<br /> Then here's another try:<br /> <br /> <u><b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b></u><br /> <br /> - Company Command Squad (135)<br /> <i>+ 3 meltaguns</i><br /> + Chimera <i>with heavy flamer</i><br /> <br /> <u><b>Troops</b></u><br /> <br /> - Infantry Platoon (475)<br /> • Platoon Command Squad (115)<br /> <i>+ 3 meltaguns</i><br /> + chimera <i>with heavy flamer</i><br /> • Infantry Squad (115)<br /> <i>+ autocannon team</i><br /> + chimera <i>with heavy flamer</i><br /> • Infantry Squad (115)<br /> <i>+ autocannon team</i><br /> + chimera <i>with heavy flamer</i><br /> • Special Weapons Squad (65)**<br /> <i>+ 3 meltaguns</i><br /> • Special Weapons Squad (65)**<br /> <i>+ 3 meltaguns</i><br /> <br /> - Infantry Platoon (475)<br /> • Platoon Command Squad (115)<br /> <i>+ 3 meltaguns</i><br /> + chimera <i>with heavy flamer</i><br /> • Infantry Squad (115)<br /> <i>+ autocannon team</i><br /> + chimera <i>with heavy flamer</i><br /> • Infantry Squad (115)<br /> <i>+ autocannon team</i><br /> + chimera <i>with heavy flamer</i><br /> • Special Weapons Squad (65)**<br /> <i>+ 3 meltaguns</i><br /> • Special Weapons Squad (65)**<br /> <i>+ 3 meltaguns</i><br /> <br /> - Veteran Squad (155)<br /> <i>+ 3 meltaguns, 7 shotguns</i><br /> + chimera <i>with heavy flamer</i><br /> <br /> <u><b>Fast Attack</b></u><br /> <br /> - Vendetta Squadron (130)<br /> <i>+ vendetta</i><br /> <br /> - Vendetta Squadron (130)<br /> <i>+ vendetta</i><br /> <br /> = 1500<br /> <br /> ** Load those vendettas with SWSs, scout move, and snipe something on a first turn. If not, put them inside the chimeras and push forward.<br /> <br /> Infantry squads do not combine together. They remain sepreate.]]></description>
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				<pubDate><![CDATA[Mon, 28 May 2012 21:09:56]]> GMT</pubDate>
				<author><![CDATA[ Chosen]]></author>
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				<title>Re:1500 points Imperial Guard</title>
				<description><![CDATA[ <blockquote><div><cite>Chosen wrote:</cite>Why do I need lascannons when I have lots of autocannons and multi lasers?</div></blockquote><br /> <br /> How many Russes, Land Raiders and Monoliths are you going to stop with <span class="glossaryitem" onmouseover='gp(5);'>ACs</span> and <span class="glossaryitem" onmouseover='gp(328);'>MLs</span>?<br /> Yes, you have Meltas, but you don't want to deal with all the big scary stuff at 12" or closer, do you?]]></description>
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				<pubDate><![CDATA[Tue, 29 May 2012 01:49:20]]> GMT</pubDate>
				<author><![CDATA[ alarmingrick]]></author>
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				<title>1500 points Imperial Guard</title>
				<description><![CDATA[ And another point for lascannon's vs some of those. Monoliths only really have to be what, 24" away? A <span class="glossaryitem" onmouseover='gp(87);'>LR</span> has a range of 72", dont expect them to rush you. And Land Raiders are usually carrying some bad assaulty unit, not exactly something you want to kill 6-12" away from your guardsmen.<br /> <br /> The other problem I see with your list, is lots of that stuff will run if shot at. I would recommend blobs and commissars.]]></description>
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				<pubDate><![CDATA[Tue, 29 May 2012 03:10:30]]> GMT</pubDate>
				<author><![CDATA[ UMGuy]]></author>
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				<title>Re:1500 points Imperial Guard</title>
				<description><![CDATA[ Kick two of the Melta <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> on foot. They wont be necessary if you already have meltas in chimeras. I would rather give one of them flamers as well as to the platoon command (its bs3) and put both of them in a chimera (the <span class="glossaryitem" onmouseover='gp(695);'>sws</span> in a chimera bought for an infantry squad).<br /> <br /> two melta <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> in a vendetta are ok for alpha strikes or outflanking.<br /> <br /> You must be able to kill 180 Orks as well as 15 Transports or 6 Monstrous Creatures.]]></description>
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				<pubDate><![CDATA[Tue, 29 May 2012 14:05:09]]> GMT</pubDate>
				<author><![CDATA[ -Nazdreg-]]></author>
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				<title>Re:1500 points Imperial Guard</title>
				<description><![CDATA[ Make me a list.]]></description>
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				<pubDate><![CDATA[Tue, 29 May 2012 16:15:09]]> GMT</pubDate>
				<author><![CDATA[ Chosen]]></author>
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				<title>Re:1500 points Imperial Guard</title>
				<description><![CDATA[ <blockquote><div><cite>Chosen wrote:</cite>Make me a list.</div></blockquote><br /> <br /> Poof! You're a list.]]></description>
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				<pubDate><![CDATA[Tue, 29 May 2012 21:57:37]]> GMT</pubDate>
				<author><![CDATA[ alarmingrick]]></author>
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				<title>Re:1500 points Imperial Guard</title>
				<description><![CDATA[ <blockquote><div><cite>alarmingrick wrote:</cite><blockquote><div><cite>Chosen wrote:</cite>Why do I need lascannons when I have lots of autocannons and multi lasers?</div></blockquote><br /> <br /> How many Russes, Land Raiders and Monoliths are you going to stop with <span class="glossaryitem" onmouseover='gp(5);'>ACs</span> and <span class="glossaryitem" onmouseover='gp(328);'>MLs</span>?<br /> Yes, you have Meltas, but you don't want to deal with all the big scary stuff at 12" or closer, do you?</div></blockquote><br /> <br /> How many lascannons can take down a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>? With BS3 you hit 50%. Then you have to roll 5 to glance and 6 to pen. Then a 5 or 6 to wreck it. Odds are the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> has EA too so it's not stopping. It will take several lascannons to take it down. Big deal you add 3 lascannons. Melta is the best and only thing you should be using vs AV14. Other than <span class="glossaryitem" onmouseover='gp(93);'>MC</span> and <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> of course. Anything where you get 2 dice.]]></description>
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				<pubDate><![CDATA[Wed, 30 May 2012 16:32:46]]> GMT</pubDate>
				<author><![CDATA[ skycapt44]]></author>
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				<title>1500 points Imperial Guard</title>
				<description><![CDATA[ You can make them twin linked with <span class="glossaryitem" onmouseover='gp(401);'>BiD</span> or run them from a vendetta. So 75% will hit. Then, yes, you are correct about those odds. But how would you get melta on their side of the table turn 1? The only things I can think of are the devil dog and storm troopers. Both not too reliable. <br /> <br /> Lascannons are something you can have on the field turn 1 that has a chance at popping Land Raiders, which is where you want them, dead in your opponents deployment zone. f you wait until they are within 12" of your main forces, they've done their jobs and it doesnt really matter if you pop them at that point.<br /> <br /> @Chosen, write up a list to what has been suggested here and we'll look over it for you. ]]></description>
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				<pubDate><![CDATA[Wed, 30 May 2012 17:01:50]]> GMT</pubDate>
				<author><![CDATA[ UMGuy]]></author>
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