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		<title><![CDATA[Latest posts for the thread "Necron 2k pts"]]></title>
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				<title>Necron 2k pts</title>
				<description><![CDATA[ <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> Trazyn the Infinite<br />              w/ <span class="glossaryitem" onmouseover='gp(547);'>CCB</span><br />    - Royal Court<br />                 Lord w/ res orb<br />                 Lord w/ res orb<br />                 HoDespair w/ veil of darkness<br /> OverLord<br />               w/ Phaeron, res orb, tachyon arrow<br />    - Royal Court<br />                 HoStorm w/ lighting field          <br />                 HoDestruction<br />                 HoDestruction<br /> <u>Troops</u><br /> Warriors x8<br />                w/ Ark<br /> Warriors x8<br />                w/ Ark<br /> <u>Elite</u><br /> Deathmarks x8<br /> Stalker<br /> <u>Fast</u><br /> Wraiths x3<br />               w/ particle caster, whip coils<br /> <u>Heavy</u><br /> Doomsday Ark<br /> Annihlation Barge, exchange for gauss cannon<br /> Annihlation Barge, exchange for gauss cannon<br /> <br /> 2000 pts<br /> <br /> Overlord goes with Deathmarks along with HoDepair and HoStorm. This allows the Deathmarks to beable to jump around the board with VoD while the Overlord allows them to shoot max range. The two Crypteks are anything that wants to get close and maybe attack the Deathmarks.<br /> <br /> 3 scoreing units in armor. Each group of Warriors will have a Lord and a HoDestruction<br /> <br /> The Stalker, Wraiths, Doomsday Ark and Annihlation Barge are distraction tools allowing the scoring units freedom to move.<br /> <br /> Thoughts.... comments?]]></description>
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				<pubDate><![CDATA[Mon, 28 May 2012 16:11:24]]> GMT</pubDate>
				<author><![CDATA[ Teuful0861]]></author>
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				<title>Necron 2k pts</title>
				<description><![CDATA[ Interesting list, particularly the super Death&Despair star.  <br /> <br /> Not sure if you are aware, but the normal D&D combo is considered disposable - mark the unit, drop close, kill, die.  I'm not sure that beefing up the squad with the overlord and stormtek is going to net back enough points - basically you don't have enough <span class="glossaryitem" onmouseover='gp(19);'>CC</span> capability to help that unit survive (no invul saves for example).<br /> <br /> Keen to hear how it works for you.<br /> <br /> Re the rest of your list, Trazyn in a barge is an interesting combo.  I'm not near my codex, but I didn't think he had a warscythe?  If he doesn't, the barge is a waste really, particularly as the Obliterator attack can't be used when he is in the barge.  In this case, Trazyn might be better in your D&Dstar.<br /> <br /> 3 wraiths is generally considered to be to few for survivability, so you may want to see if you can beef them up or alternatively use the points for something else.<br /> <br /> Single stalker is normally considered risky, as it is a prime target for the opponent.  In your list the stalker is very important because you'll want to <span class="glossaryitem" onmouseover='gp(126);'>TL</span> the warriors and the Ark.<br /> <br /> Re the Doomsday Ark, general advice is that they are fragile, and lose a lot of their potency if they have to move.  Your points may be better off spent elsewhere.<br /> <br /> You should really consider HoDestruction with Solar pulse.  I suggest you are going to need nightfight for at least the first turn so that the <span class="glossaryitem" onmouseover='gp(574);'>GA</span> can close to the 24" range.]]></description>
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				<pubDate><![CDATA[Tue, 29 May 2012 04:35:51]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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