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				<title>2000 pt ork list for wargamescon</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Warboss- 115 Points<br /> Mega armor Cybork Body bosspole<br /> Big Mek -85 Points<br /> 	Kustom Force Field<br /> <br /> Troops: <br /> Ork Boyz*12- 162pts<br /> nob <span class="glossaryitem" onmouseover='gp(107);'>pk</span> <span class="glossaryitem" onmouseover='gp(260);'>bp</span> trukk <span class="glossaryitem" onmouseover='gp(629);'>rpj</span> rokkit ram<br /> Ork Boyz*12- 162pts<br /> nob <span class="glossaryitem" onmouseover='gp(107);'>pk</span> <span class="glossaryitem" onmouseover='gp(260);'>bp</span> trukk <span class="glossaryitem" onmouseover='gp(629);'>rpj</span> rokkit ram<br /> Ork Boyz*12- 162pts<br /> nob <span class="glossaryitem" onmouseover='gp(107);'>pk</span> <span class="glossaryitem" onmouseover='gp(260);'>bp</span> trukk <span class="glossaryitem" onmouseover='gp(629);'>rpj</span> rokkit ram<br /> Nob bikes*6 all with cybork- 430pts<br /> painboy<br /> <span class="glossaryitem" onmouseover='gp(107);'>pk</span> <span class="glossaryitem" onmouseover='gp(260);'>bp</span><br /> <span class="glossaryitem" onmouseover='gp(107);'>pk</span> waaaaagh banner<br /> <span class="glossaryitem" onmouseover='gp(107);'>pk</span><br /> <span class="glossaryitem" onmouseover='gp(260);'>bp</span><br /> regular<br /> shoota boyz*19- 154pts<br /> 	nob <span class="glossaryitem" onmouseover='gp(107);'>pk</span> <span class="glossaryitem" onmouseover='gp(260);'>bp</span><br /> Ork boyz*19- 164pts<br /> 	rokkit nob <span class="glossaryitem" onmouseover='gp(107);'>pk</span> <span class="glossaryitem" onmouseover='gp(260);'>bp</span><br /> Fast Attack:<br /> <br /> Deffkoptas* 3- 140pts<br /> one with rokkit<br /> one with buzzsaw& big shoota<br /> one with big shoota<br /> <br /> Deffkoptas* 3- 140pts<br /> one with rokkit<br /> one with buzzsaw& big shoota<br /> one with big shoota<br /> <br /> Heavy Support: <br /> Battlewagon- 120pts<br /> deffrolla, big shoota red paint job <br /> Battlewagon- 120pts	<br /> deffrolla, big shoota) red paint job <br /> <br /> Total-1949pts<br /> <br /> So I have 50 pts left over. Don't know what to do with it. Pretty straightforward tactics(go straightforward <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ) What do you guys think.  I took a list very similar to this to alamo <span class="glossaryitem" onmouseover='gp(48);'>GT</span> and this is a revised list.<br /> <br /> *edited for wrong point costs*<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 28 May 2012 19:01:34]]> GMT</pubDate>
				<author><![CDATA[ Grimgar314]]></author>
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				<title>2000 pt ork list for wargamescon</title>
				<description><![CDATA[ Your dethkoptas have 2 different points on them.  You might only have 41 points to work with.  <br /> <br /> I am not really a fan of kopta squads.  They lose one the have to test <span class="glossaryitem" onmouseover='gp(82);'>LD</span> with a 7.  Not really a good thing.  Would just keep the suicide koptas and run 3 of them.  Or 2 and some rokkits buggies.  They will work better anyways. <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span><br /> <br /> Rokkits on trukks are a bit wonky, they will probably not hit anyways, then get destoyed realativly quickly.  Could use plates or riggers on the wagons.  <br /> <br /> Anyways hope this helps a bit.]]></description>
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				<pubDate><![CDATA[Mon, 28 May 2012 20:46:38]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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				<title>2000 pt ork list for wargamescon</title>
				<description><![CDATA[ <blockquote><div><cite>balsak_da_mighty wrote:</cite>Your dethkoptas have 2 different points on them.  You might only have 41 points to work with.  <br /> <br /> I am not really a fan of kopta squads.  They lose one the have to test <span class="glossaryitem" onmouseover='gp(82);'>LD</span> with a 7.  Not really a good thing.  Would just keep the suicide koptas and run 3 of them.  Or 2 and some rokkits buggies.  They will work better anyways. <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span><br /> <br /> Rokkits on trukks are a bit wonky, they will probably not hit anyways, then get destoyed realativly quickly.  Could use plates or riggers on the wagons.  <br /> <br /> Anyways hope this helps a bit.</div></blockquote><br /> <br /> Thanks for catching my mistake, just didn't change a point cost.<br /> <br /> Koptas in squads are the best way to run them <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. It makes them survivable and durable. With wound allocation they have to take 4 wounds for a <span class="glossaryitem" onmouseover='gp(82);'>ld</span> test and if I'm getting insta-gibbed then thats something not messing with my battlewagons. They are better at taking out vehicles then buggies, draw and take more fire then buggies and with the big shootas become exceptionally able to adapt to what I need them to in a game.<br /> <br /> On the rokkits on the trukks, I have been fielding them like that for a while now and they (collectively) average 1 dead transport a game. That almost doubles their points I spend on them, so I don't see why not.<br /> <br /> Thanks for the reply]]></description>
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				<pubDate><![CDATA[Mon, 28 May 2012 21:59:22]]> GMT</pubDate>
				<author><![CDATA[ Grimgar314]]></author>
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				<title>2000 pt ork list for wargamescon</title>
				<description><![CDATA[ On your nob bikes, instead of a second bosspole, give a big choppa for wound allocation. <br /> <br /> I would also rather have two <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkis on the coptas than 2 big shootas. 1 is fine for allocation, but if you give the sawboy rokkits then they keep wound allocation shenanigans and get more anti tank. <br /> <br /> Your warboss seems out of place in mega armor. He is unable to ride in a wagon with the boys as he takes up two spots. Cheapen him up with a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> or switch to another <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> mek. You could also drop a boy to fit him in. <br /> <br /> I second plates and riggers on the wagons. I would also throw big shootas in with the boys in the wagons for more dakka. <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 28 May 2012 23:40:03]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>2000 pt ork list for wargamescon</title>
				<description><![CDATA[ I'd run 1 unit of suicide Deffcoptas, 2 saw, 2 rokkit, a big shoota. thats what I', trying out now, but it seemed like a good combination of anti tank/ devastator hunting unit that can survive enough to strike 2 targets.<br /> <br /> How do you usually use your nob bikers? currently they don't seem to be very useful, as there are a bunch of anti tank in the game they usually get shot before they hit combat.]]></description>
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				<pubDate><![CDATA[Tue, 29 May 2012 01:40:08]]> GMT</pubDate>
				<author><![CDATA[ essia]]></author>
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				<title>Re:2000 pt ork list for wargamescon</title>
				<description><![CDATA[ <blockquote><div><cite>Dr. Serling wrote:</cite>On your nob bikes, instead of a second bosspole, give a big choppa for wound allocation. <br /> <br /> I would also rather have two <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkis on the coptas than 2 big shootas. 1 is fine for allocation, but if you give the sawboy rokkits then they keep wound allocation shenanigans and get more anti tank. <br /> <br /> Your warboss seems out of place in mega armor. He is unable to ride in a wagon with the boys as he takes up two spots. Cheapen him up with a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> or switch to another <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> mek. You could also drop a boy to fit him in. <br /> <br /> I second plates and riggers on the wagons. I would also throw big shootas in with the boys in the wagons for more dakka. <br /> </div></blockquote><br /> Hey I really liked your advice and here is the changed list as such.<br /> <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Warboss- 135 Points <br /> bike Cybork Body power klaw <br /> Big Mek -85 Points <br /> Kustom Force Field <br /> <br /> Troops: <br /> Ork Boyz*12- 162pts <br /> nob <span class="glossaryitem" onmouseover='gp(107);'>pk</span> <span class="glossaryitem" onmouseover='gp(260);'>bp</span> trukk <span class="glossaryitem" onmouseover='gp(629);'>rpj</span> rokkit ram <br /> Ork Boyz*12- 162pts <br /> nob <span class="glossaryitem" onmouseover='gp(107);'>pk</span> <span class="glossaryitem" onmouseover='gp(260);'>bp</span> trukk <span class="glossaryitem" onmouseover='gp(629);'>rpj</span> rokkit ram <br /> Ork Boyz*12- 162pts <br /> nob <span class="glossaryitem" onmouseover='gp(107);'>pk</span> <span class="glossaryitem" onmouseover='gp(260);'>bp</span> trukk <span class="glossaryitem" onmouseover='gp(629);'>rpj</span> rokkit ram <br /> Nob bikes*6 all with cybork- 430pts <br /> painboy <br /> <span class="glossaryitem" onmouseover='gp(107);'>pk</span> <span class="glossaryitem" onmouseover='gp(260);'>bp</span> <br /> <span class="glossaryitem" onmouseover='gp(107);'>pk</span> waaaaagh banner <br /> <span class="glossaryitem" onmouseover='gp(107);'>pk</span> <br /> bc <br /> regular <br /> shoota boyz*19- 154pts <br /> nob <span class="glossaryitem" onmouseover='gp(107);'>pk</span> <span class="glossaryitem" onmouseover='gp(260);'>bp</span> <br /> Ork boyz*19- 164pts <br /> rokkit nob <span class="glossaryitem" onmouseover='gp(107);'>pk</span> <span class="glossaryitem" onmouseover='gp(260);'>bp</span> <br /> Fast Attack: <br /> <br /> Deffkoptas* 3- 150pts <br /> one with rokkit <br /> one with buzzsaw& rokkit <br /> one with big shoota <br /> <br /> Deffkoptas* 3- 150pts <br /> one with rokkit <br /> one with buzzsaw& rokkit <br /> one with big shoota <br /> <br /> Heavy Support: <br /> Battlewagon- 125pts <br /> deffrolla big shoota red paint job  grot riggas<br /> Battlewagon- 120pts ( big mek here)	<br /> deffrolla, big shoota red paint job <br /> <br /> Total-1999pts <br /> <br /> <blockquote><div><cite>essia wrote:</cite>I'd run 1 unit of suicide Deffcoptas, 2 saw, 2 rokkit, a big shoota. thats what I', trying out now, but it seemed like a good combination of anti tank/ devastator hunting unit that can survive enough to strike 2 targets.<br /> <br /> How do you usually use your nob bikers? currently they don't seem to be very useful, as there are a bunch of anti tank in the game they usually get shot before they hit combat.</div></blockquote><br /> <br /> The deffkoptas as I run them do pretty well, and two units means more dead transports.<br /> <br /> I run my nob bikes behind all my vehicles, they usually stay out of line of sight. If anti tank shoots at them my bw's are unharmed so I'm okay with that and between cover, an invuln, and <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> they in my experience have taken the combined shooting efforts of an entire armies with less then 2 casualties, I kid you not. And thats whe I used to run them as a vanguard unit.They are the best unit in the ork codex <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.]]></description>
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				<pubDate><![CDATA[Tue, 29 May 2012 02:22:42]]> GMT</pubDate>
				<author><![CDATA[ Grimgar314]]></author>
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				<title>Re:2000 pt ork list for wargamescon</title>
				<description><![CDATA[ What are you going to do against <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s?  Those Nob bikers are not going to last at all against them in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  <br /> <br /> I just don't see the point in having those trukks be so expensive.  That is 50 points per trukk.  Not even a rhino is that expensive, but yet it will last longer.   <br /> <br /> <blockquote class="uncited"><div>They are better at taking out vehicles then buggies, draw and take more fire then buggies and with the big shootas become exceptionally able to adapt to what I need them to in a game.</div></blockquote><br /> <br /> Why do you think this?  The only real reason I can see they take more fire is because they scout.  So they end up being closer.  I am the first to like BShootas, but I am unsure as to how they can adapt better?  When i am sure those BShootas are the fist to take the wounds that you allocate.  <br /> <br /> <blockquote class="uncited"><div>Koptas in squads are the best way to run them <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. It makes them survivable and durable. With wound allocation they have to take 4 wounds for a <span class="glossaryitem" onmouseover='gp(82);'>ld</span> test and if I'm getting insta-gibbed then thats something not messing with my battlewagons.</div></blockquote><br /> <br /> Well if I was to fire at those koptas, it would be small arms fire for the most part yes, but if a had some missles around They would take them for sure.  The missles would still have a hard time dealing with the Wagons so much that I would want to get those Insta kills.  Making only one to force a <span class="glossaryitem" onmouseover='gp(82);'>ld</span>.  With a 7 its an almost auto run away.  I honestly have had no real luck with koptas in anyway.  But I have just seen to many koptas squads run off the board.  <br /> <br /> Good luck]]></description>
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				<pubDate><![CDATA[Tue, 29 May 2012 03:26:42]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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				<title>2000 pt ork list for wargamescon</title>
				<description><![CDATA[ BdM, you have some interesting points here. I still prefer koptas as they have always done better (for me) and with a saw seem much more reliable to take out tanks. And if rokkits are shooting at them that gives my trukks one more turn to get into assault which is all they need.  And on the grey knight, I don't know what I would do, How do you think I could make this list better to go against them?]]></description>
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				<pubDate><![CDATA[Tue, 29 May 2012 03:41:16]]> GMT</pubDate>
				<author><![CDATA[ Grimgar314]]></author>
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				<title>2000 pt ork list for wargamescon</title>
				<description><![CDATA[ Well you are going to have to use your bikes as a shooting platform instead of an assault one.  With there mobility they should be quit good at this.  I am thinking also you have one to many <span class="glossaryitem" onmouseover='gp(107);'>PK</span>'s in the unit.  I think 3 is over kill.  But thats just me. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Yes I will give you the Koptas saw would be a bit better at taking out the vehicles, of course that is if the Rokkits fail.  If the Rokkits fail then you have to basically sacrifice those koptas as they will probably die the turn after.  Now the buggies not only provide range <span class="glossaryitem" onmouseover='gp(482);'>AT</span> like the koptas.  They can also get the 4+ cover save from the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>.  They can also protect the BW's from getting assaulted.  Blocking charge lanes and what not.  They are cheaper as well.  I can get 3 buggies for 45 points cheaper then your kopta squad.  Thats another Nob biker.  <br /> <br /> Hope this helps]]></description>
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				<pubDate><![CDATA[Tue, 29 May 2012 03:55:32]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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				<title>2000 pt ork list for wargamescon</title>
				<description><![CDATA[ Thanks for the advice on the bikes, I might drop a <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, however 3 is fun just to be able to bash anything to pieces. I get why people like warbuggies, but I don't feel they ever take out any vehicles when I need them to. They might get the vehicles, but byythen my boys are there so it is a mute point. Now maybe a squad of buggies with 2 kopta squads to get the alpha strike and then have some rokkits left to deal with other stuff, Do you think that would be good?]]></description>
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				<pubDate><![CDATA[Tue, 29 May 2012 04:07:14]]> GMT</pubDate>
				<author><![CDATA[ Grimgar314]]></author>
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				<title>2000 pt ork list for wargamescon</title>
				<description><![CDATA[ Oh I am not saying get rid of the koptas all together, I am just trying to show you some options.  Like I said I have never had luck with the Koptas, but I do see there potential.  I just feel the buggies have a bit more staying power then the Koptas.  But its just my experience, yours of course may very.  <br /> <br /> Nobs smash things to pieces with or without the <span class="glossaryitem" onmouseover='gp(107);'>PK</span>'s.  Just saying. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <br /> <br /> What if you made the Koptas into 2x2 man squads with 2 rokkits with one Saw in each?  That might give you enough points with the dropping of the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> to take a squad of buggies as well.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 29 May 2012 04:14:30]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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				<title>2000 pt ork list for wargamescon</title>
				<description><![CDATA[ <blockquote><div><cite>balsak_da_mighty wrote:</cite>Oh I am not saying get rid of the koptas all together, I am just trying to show you some options.  Like I said I have never had luck with the Koptas, but I do see there potential.  I just feel the buggies have a bit more staying power then the Koptas.  But its just my experience, yours of course may very.  <br /> <br /> Nobs smash things to pieces with or without the <span class="glossaryitem" onmouseover='gp(107);'>PK</span>'s.  Just saying. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  <br /> <br /> What if you made the Koptas into 2x2 man squads with 2 rokkits with one Saw in each?  That might give you enough points with the dropping of the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> to take a squad of buggies as well.  <br /> <br /> </div></blockquote><br /> <br /> See, I feel the same way about buggies. Potential seen, never accessed.<br /> <br /> You know, I guess so. I like your ideas, I like them a lot. Here's my new list.<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Warboss- 135 Points <br /> bike Cybork Body power klaw <br /> Big Mek -85 Points <br /> Kustom Force Field <br /> <br /> Troops: <br /> Ork Boyz*12- 162pts <br /> nob <span class="glossaryitem" onmouseover='gp(107);'>pk</span> <span class="glossaryitem" onmouseover='gp(260);'>bp</span> trukk <span class="glossaryitem" onmouseover='gp(629);'>rpj</span> rokkit ram <br /> Ork Boyz*12- 162pts <br /> nob <span class="glossaryitem" onmouseover='gp(107);'>pk</span> <span class="glossaryitem" onmouseover='gp(260);'>bp</span> trukk <span class="glossaryitem" onmouseover='gp(629);'>rpj</span> rokkit ram <br /> Ork Boyz*12- 162pts <br /> nob <span class="glossaryitem" onmouseover='gp(107);'>pk</span> <span class="glossaryitem" onmouseover='gp(260);'>bp</span> trukk <span class="glossaryitem" onmouseover='gp(629);'>rpj</span> rokkit ram <br /> Nob bikes*6 all with cybork- 405pts <br /> painboy <br /> <span class="glossaryitem" onmouseover='gp(107);'>pk</span> <span class="glossaryitem" onmouseover='gp(260);'>bp</span> <br /> <span class="glossaryitem" onmouseover='gp(107);'>pk</span> waaaaagh banner <br /> <span class="glossaryitem" onmouseover='gp(260);'>bp</span> <br /> bc <br /> regular <br /> shoota boyz*19- 154pts <br /> nob <span class="glossaryitem" onmouseover='gp(107);'>pk</span> <span class="glossaryitem" onmouseover='gp(260);'>bp</span> <br /> Ork boyz*19- 154pts <br /> nob <span class="glossaryitem" onmouseover='gp(107);'>pk</span> <span class="glossaryitem" onmouseover='gp(260);'>bp</span> <br /> Fast Attack: <br /> <br /> Deffkoptas* 3- 115pts <br /> one with rokkit <br /> one with buzzsaw& rokkit <br /> <br /> Deffkoptas* 3- 115pts <br /> one with rokkit <br /> one with buzzsaw& rokkit <br /> <br /> 3 rokkit buggies-105<br /> <br /> <br /> Heavy Support: <br /> Battlewagon- 120pts <br /> deffrolla big shoota red paint job <br /> Battlewagon- 120pts ( big mek here)	<br /> deffrolla, big shoota red paint job <br /> <br /> Total-1999pts ]]></description>
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				<pubDate><![CDATA[Tue, 29 May 2012 04:25:43]]> GMT</pubDate>
				<author><![CDATA[ Grimgar314]]></author>
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				<title>2000 pt ork list for wargamescon</title>
				<description><![CDATA[ You can drop the second <span class="glossaryitem" onmouseover='gp(260);'>Bp</span> on the Nob.  The 2 <span class="glossaryitem" onmouseover='gp(107);'>PK</span>'s are different anyways.  Of course I am not sure what you could get out of it.  <br /> <br /> Nob bikes*6 all with cybork- 405pts <br /> Painboy <br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span>: <span class="glossaryitem" onmouseover='gp(260);'>BP</span> <br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span>:  <br /> <span class="glossaryitem" onmouseover='gp(389);'>BC</span>:<br /> Regular: Waagh Banner <br /> Regular:<br /> <br /> I was thinking something like this.  The regualr Nobs are nice as they have the extra attacks.  I have never really liked the <span class="glossaryitem" onmouseover='gp(389);'>BC</span>'s.  I alos like my Boss to have slugga, <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and attack squig.  7 attacks on charge with <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 is not that bad.  <span class="glossaryitem" onmouseover='gp(107);'>PK</span> is over kill with him as well.  He really can't go <span class="glossaryitem" onmouseover='gp(67);'>IC</span> hunting as they all go before him so its nice to attack Marines first and hopefully kill a couple.   <br /> <br /> Something like this.<br /> <br /> Boss: Bike, Squig, CBB 125pts<br /> <br /> This is a bit weird i know, but has worked for me.  <br /> <br /> But I do like your newer list.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Have you thought about turning the bikers into regular nobs in a BW?  Could be a good idea as well.  Not sure your thinking on the matter.  3 BW's could be rough to deal with.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 29 May 2012 04:43:13]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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				<title>2000 pt ork list for wargamescon</title>
				<description><![CDATA[ <blockquote><div><cite>balsak_da_mighty wrote:</cite>You can drop the second <span class="glossaryitem" onmouseover='gp(260);'>Bp</span> on the Nob.  The 2 <span class="glossaryitem" onmouseover='gp(107);'>PK</span>'s are different anyways.  Of course I am not sure what you could get out of it.  <br /> <br /> Nob bikes*6 all with cybork- 405pts <br /> Painboy <br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span>: <span class="glossaryitem" onmouseover='gp(260);'>BP</span> <br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span>:  <br /> <span class="glossaryitem" onmouseover='gp(389);'>BC</span>:<br /> Regular: Waagh Banner <br /> Regular:<br /> <br /> I was thinking something like this.  The regualr Nobs are nice as they have the extra attacks.  I have never really liked the <span class="glossaryitem" onmouseover='gp(389);'>BC</span>'s.  I alos like my Boss to have slugga, <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and attack squig.  7 attacks on charge with <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 is not that bad.  <span class="glossaryitem" onmouseover='gp(107);'>PK</span> is over kill with him as well.  He really can't go <span class="glossaryitem" onmouseover='gp(67);'>IC</span> hunting as they all go before him so its nice to attack Marines first and hopefully kill a couple.   <br /> <br /> Something like this.<br /> <br /> Boss: Bike, Squig, CBB 125pts<br /> <br /> This is a bit weird i know, but has worked for me.  <br /> <br /> But I do like your newer list.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Have you thought about turning the bikers into regular nobs in a BW?  Could be a good idea as well.  Not sure your thinking on the matter.  3 BW's could be rough to deal with.<br /> <br /> </div></blockquote><br /> <br /> Well, I forgot I already had diversified nobs, That bosspole will go away now. <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> Well, I guess that could work for a warboss and could be useful but I really only take the <span class="glossaryitem" onmouseover='gp(107);'>pk</span> as it gives me that extra s10 weapon to deal with things like land raiders. Because that is a great idea. I guess the reason I had the <span class="glossaryitem" onmouseover='gp(107);'>pk</span> is that my most common opponent is space wolves and being able to insta gib thudercav is great. It also helps versus <span class="glossaryitem" onmouseover='gp(95);'>meq</span> squads but if you have him in nob bikes they will eat that squad. I will look into this one. I might need some more convincing because The <span class="glossaryitem" onmouseover='gp(107);'>pk</span> has performed well in the past and I have a heavily converted warbosss with a <span class="glossaryitem" onmouseover='gp(107);'>pk</span> that I really don't want to change but maybe...<br /> <br /> And the reason for nob bikes over bw nobs. Well nob bikes can shoulder just as much if not more fire then a bw, and They are more mobile. If that bw is taken out I'm stuck with 6 footslogging nobs who will then be picked off by high <span class="glossaryitem" onmouseover='gp(6);'>ap</span> weaponry. Nob bikes are also faster after the initial assault getting more assaults and the ability as a last turn contest or capture is invaluable. I have considered it before but the nob bikes just seem better.]]></description>
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				<pubDate><![CDATA[Tue, 29 May 2012 22:34:38]]> GMT</pubDate>
				<author><![CDATA[ Grimgar314]]></author>
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				<title>2000 pt ork list for wargamescon</title>
				<description><![CDATA[ Oh yeah I can understand all of that.  It was an idea for you.  I myself have only ever usedmy Boss on bike with slugga and choppa as he really doesn't need the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.  But like I said I can understand keeping it.  <br /> <br /> Again just an idea.  It is your choice of course.  I am but a voice in your ear if you will.  Just some ideas I had to thow at you.<br /> <br /> I think your list is good enough as is for sure.  But if you have time try the boss out.  I think you might be surprised.  <br /> <br /> Anyways good Luck! ]]></description>
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				<pubDate><![CDATA[Tue, 29 May 2012 22:58:20]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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				<title>2000 pt ork list for wargamescon</title>
				<description><![CDATA[ <blockquote><div><cite>balsak_da_mighty wrote:</cite>Oh yeah I can understand all of that.  It was an idea for you.  I myself have only ever usedmy Boss on bike with slugga and choppa as he really doesn't need the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.  But like I said I can understand keeping it.  <br /> <br /> Again just an idea.  It is your choice of course.  I am but a voice in your ear if you will.  Just some ideas I had to thow at you.<br /> <br /> I think your list is good enough as is for sure.  But if you have time try the boss out.  I think you might be surprised.  <br /> <br /> Anyways good Luck! </div></blockquote><br /> <br /> I'll give it a shot, and thanks for all the help.]]></description>
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				<pubDate><![CDATA[Tue, 29 May 2012 23:14:55]]> GMT</pubDate>
				<author><![CDATA[ Grimgar314]]></author>
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				<title>2000 pt ork list for wargamescon</title>
				<description><![CDATA[ Sure no problem.]]></description>
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				<pubDate><![CDATA[Tue, 29 May 2012 23:22:33]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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