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		<title><![CDATA[Latest posts for the thread "Space Marines: 1000 pts and 1500 pts"]]></title>
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				<title>Space Marines: 1000 pts and 1500 pts</title>
				<description><![CDATA[ Ok so ive got two lists. The second list is built off of the first list so keep that in mind with any changes you make to the list. the first list is the 1000 point one the second the 1500 point list.<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> Pedro Kanto<br /> <br /> <u>Troops</u><br /> scout squad (4x scouts, sergeant, camo cloaks and snipers)<br /> scout squad (4x scouts, sergeant, camo cloaks and snipers)<br /> <br /> <u>Elites</u><br /> sternguard veteran squad (9x veterans, sergeant with com-<span class="glossaryitem" onmouseover='gp(166);'>plas</span>, 5x combi-meltas, 4x combi-plasma)<br /> Droppod<br /> sternguard veteran squad (9x veterans, sergeant with combi-melta, 4x combi-meltas, 4x combi-plasma)<br /> Droppod<br /> <br /> that totals to 996 points<br /> <br /> Heres the second list.<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> Pedro Kanto<br /> <br /> <u>Troops</u><br /> scout squad (4x scouts, sergeant, camo cloaks and snipers)<br /> scout squad (4x scouts, Sergeant Telion, camo cloaks and snipers)<br /> <br /> <u>Elites</u><br /> sternguard veteran squad (9x veterans, sergeant with com-<span class="glossaryitem" onmouseover='gp(166);'>plas</span>, 5x combi-meltas, 4x combi-plasma)<br /> Droppod<br /> sternguard veteran squad (9x veterans, sergeant with combi-melta, 4x combi-meltas, 4x combi-plasma)<br /> Droppod<br /> <br /> <u>Fast Attack</u><br /> Stormtalon gunship (Skyhammer missile launcher)<br /> Stormtalon gunship (Skyhammer missile launcher)<br /> <br /> <u>Heavy Support</u><br /> Vindicator (Dozer Blade) <br /> <br /> That totals to 1497 points. The reason the Dozer blade is there is one when I first got the vindicator it looked awsome so I thew it on. and two I had some spare points to use.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 29 May 2012 03:17:25]]> GMT</pubDate>
				<author><![CDATA[ Prism]]></author>
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				<title>Space Marines: 1000 pts and 1500 pts</title>
				<description><![CDATA[ Well, actually I like the 1500 pt list. Combat squadding of the Sternguard is mandatory after arrival. I'd include a 3rd Drop Pod so that the 2 Sternguard units can arrive in 1st turn. ]]></description>
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				<pubDate><![CDATA[Tue, 29 May 2012 08:04:24]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Space Marines: 1000 pts and 1500 pts</title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite>Well, actually I like the 1500 pt list. Combat squadding of the Sternguard is mandatory after arrival. I'd include a 3rd Drop Pod so that the 2 Sternguard units can arrive in 1st turn. </div></blockquote><br /> <br /> What don't you like about the 1000 pt list then. And in order to get that third drop pod on what would you suggest removing?]]></description>
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				<pubDate><![CDATA[Tue, 29 May 2012 11:45:21]]> GMT</pubDate>
				<author><![CDATA[ Prism]]></author>
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				<title>Space Marines: 1000 pts and 1500 pts</title>
				<description><![CDATA[ Yeah you need a 3rd drop pod in either list.<br /> <br /> Also I don't see hwy you've gone with the skyhammer launcher on the Stormtalon over the Typhoon? The same points and the Typhoon is better against:<br /> <br /> AV12-14, <span class="glossaryitem" onmouseover='gp(95);'>MEqs</span>, Hordes, T4 Characters, Nobz, <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> Terminators and <span class="glossaryitem" onmouseover='gp(95);'>MEqs</span>, 2 Wound Terminators, <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.<br /> <br /> Whilst the Sky hammer is better against:<br /> <br /> AV10, 1 wound Terminators and that's it...<br /> <br /> Against AV10 with the assault cannon it should be dead eitherway and both guns are rubbish against 1 wound terminators anyway. So why on earth take it?<br /> <br /> Also I feel Pedro is being underused as you have no assault elements and his +1A benefit is brilliant with stuff like Scouts (Turn 1 assaults and heavy hitting for their points) and Assault Terminators (super heavy hitting).]]></description>
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				<pubDate><![CDATA[Tue, 29 May 2012 11:52:15]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:Space Marines: 1000 pts and 1500 pts</title>
				<description><![CDATA[ I dont have experiance with Typhoon but now that you point it out theyve been switched. Pedro isnt there for those reasons he here to make the Sternguard scoring not for his close combat benefits. This is supposed to be a very shooty army. Again what is recomended in order to fit the third drop pod in.]]></description>
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				<pubDate><![CDATA[Tue, 29 May 2012 14:26:45]]> GMT</pubDate>
				<author><![CDATA[ Prism]]></author>
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				<title>Re:Space Marines: 1000 pts and 1500 pts</title>
				<description><![CDATA[ In the first list some combo weapons could be dropped to make space for another drop pod. In the second the skyhammersncould be downgraded]]></description>
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				<pubDate><![CDATA[Wed, 30 May 2012 03:52:17]]> GMT</pubDate>
				<author><![CDATA[ Prism]]></author>
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				<title>Space Marines: 1000 pts and 1500 pts</title>
				<description><![CDATA[ You might have to re-think the first list. Not sure Pedro is viable at 1k, plus you've made a maths error the first list works out at 1020 points not 996. So you'd have to drop 4 combi's from it to start and then another 7 to get a third drop pod going from 19 combi to 8 combis pretty much ruins the list.<br /> <br /> How about something like this:<br /> <br /> Pedro 175<br /> <br /> 5 Scouts, snipers 75<br /> 5 Scouts, shotguns 75<br /> <br /> 10 Sternguard: 10 combis, Drop pod 335<br /> <br /> Ironclad: Drop pod 170<br /> Ironclad: Drop pod 170<br /> <br /> Drop in the Ironclads first and then support with Pedro (giving them 5 attacks each on the turn they can actually charge). No cloaks on the scouts but you'd probably start them in reserve and walk onto objectives near your deployment zone or outflank onto other objectives later in the game. You could drop 3 combi weapons to get one squad camo cloaks but probably not worth it.<br /> <br /> In your 2nd list you don' need Telion and the camo cloaks (that's just wasting 15 points) as Telion gives stealth to his unit. So I'd drop that unit for a min <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad with drop pod for the 3rd pod and switch the Skyhammers for Typhoons on the Stormtalons.]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2012 10:20:28]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Space Marines: 1000 pts and 1500 pts</title>
				<description><![CDATA[ <blockquote><div><cite>FlingitNow wrote:</cite>You might have to re-think the first list. Not sure Pedro is viable at 1k, plus you've made a maths error the first list works out at 1020 points not 996. So you'd have to drop 4 combi's from it to start and then another 7 to get a third drop pod going from 19 combi to 8 combis pretty much ruins the list.<br /> <br /> How about something like this:<br /> <br /> Pedro 175<br /> <br /> 5 Scouts, snipers 75<br /> 5 Scouts, shotguns 75<br /> <br /> 10 Sternguard: 10 combis, Drop pod 335<br /> <br /> Ironclad: Drop pod 170<br /> Ironclad: Drop pod 170<br /> <br /> Drop in the Ironclads first and then support with Pedro (giving them 5 attacks each on the turn they can actually charge). No cloaks on the scouts but you'd probably start them in reserve and walk onto objectives near your deployment zone or outflank onto other objectives later in the game. You could drop 3 combi weapons to get one squad camo cloaks but probably not worth it.<br /> <br /> In your 2nd list you don' need Telion and the camo cloaks (that's just wasting 15 points) as Telion gives stealth to his unit. So I'd drop that unit for a min <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad with drop pod for the 3rd pod and switch the Skyhammers for Typhoons on the Stormtalons.</div></blockquote><br /> <br /> Good advice on telion. However I dont believe my math was off, I used battlescribe to make this list and after suggesting my math was off I went in and double checked all the points costs were correct, and then built your list in it which totaled up correctly. Therefore I dont believe the points cost on the original list was off. Also I have never had good experiances with scouts with shotguns. So after the math issue I must ask would the ironclads or the squad of sternguard be more worth it.]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2012 14:28:20]]> GMT</pubDate>
				<author><![CDATA[ Prism]]></author>
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				<title>Re:Space Marines: 1000 pts and 1500 pts</title>
				<description><![CDATA[ Why not try combi-flamers and combi-meltas on your sternguard? combat squad on arrival, melt a transport and bake its contents. Shake and Bake!]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2012 14:53:12]]> GMT</pubDate>
				<author><![CDATA[ MatrixLurtz]]></author>
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				<title>Re:Space Marines: 1000 pts and 1500 pts</title>
				<description><![CDATA[ <blockquote><div><cite>MatrixLurtz wrote:</cite>Why not try combi-flamers and combi-meltas on your sternguard? combat squad on arrival, melt a transport and bake its contents. Shake and Bake!</div></blockquote><br /> <br /> Ive actually never tried that however it seems like a great idea, im going to have to at the very least try that.]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2012 14:54:49]]> GMT</pubDate>
				<author><![CDATA[ Prism]]></author>
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				<title>Re:Space Marines: 1000 pts and 1500 pts</title>
				<description><![CDATA[ If there's noone else to give any advice ill assume its fine<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 2 Jun 2012 16:23:26]]> GMT</pubDate>
				<author><![CDATA[ Prism]]></author>
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