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		<title><![CDATA[Latest posts for the thread "Harbinger of the Storm"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Harbinger of the Storm"]]></description>
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				<title>Harbinger of the Storm</title>
				<description><![CDATA[ So I just recently got into Necrons. I'm primarily a Blood Angels player, but I saw a great deal for a huge lot on Ebay...so now I'm also Necrons! In any case, I've been looking into various army lists. One thing I like about the Necron codex is that it has a lot of versatility. One unit that I have not seen talked about very much in the Necron tactica is the Harbinger of the Storm and his Voltaic staff.<br /> <br /> If the rumors are true, than glancing vehicles will become much more effective in 6th edition. Now, clearly, we don't know if this is true or not, but it's something to keep in mind when considering this guy. That aside, I still think he could be a an interesting tool to add to an army. While I would not call the Voltaic staff an absolute must-have in an army, it still has a very high chance (88%, I believe, with a chance of a pen) of suppressing a vehicle every turn. Of course, it only has a 12 inch range, which begs the question....how do you get him to where he needs to be? Some of the things I thought of:<br /> <br /> -What about using one of them with a Veil for an 80 point small harassing unit? Warps around the board, focusing on vehicle flanks. Forces your opponent to shoot at him due to his pretty strong harassment, and still has ever living, so even one round of shooting might not do him in!<br /> <br /> -Perhaps a whole squad of them with a veil? 4 voltaic staffs has the chance of glancing a vehicle to death? Possibly more useful in 6th edition.<br /> <br /> -Or add in a necron lord with a Warscythe....First turn suppress, second turn charge in for the kill?<br /> <br /> -Even without the Haywire effect, 4 S5 shots isn't too shabby. Can stick him in with a group of gauss or tesla warriors for added shots. At worst, it's exactly the same cost as having two warriors (13 pts for a warrior, 25 for a Voltaic, both put out the same number of shots at 12 inches).<br /> <br /> <br /> <br /> Anyone else found a creative use for these guys?]]></description>
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				<pubDate><![CDATA[Tue, 29 May 2012 23:39:02]]> GMT</pubDate>
				<author><![CDATA[ MadmanMSU]]></author>
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				<title>Re:Harbinger of the Storm</title>
				<description><![CDATA[ You could put a squad of them in a Ghost Ark that's running with a squad of Warriors outside.]]></description>
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				<pubDate><![CDATA[Tue, 29 May 2012 23:56:05]]> GMT</pubDate>
				<author><![CDATA[ PrinceOfMadness]]></author>
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				<title>Harbinger of the Storm</title>
				<description><![CDATA[ One of my favorite things about storm teks is the lightning field, S8 AP5 <span class="glossaryitem" onmouseover='gp(24);'>D6</span> hits is amazing against <span class="glossaryitem" onmouseover='gp(308);'>MSU</span>, any kills you get with it means that much less dice being thrown at you (about 2~3 per kill) which really increases your survivability.<br /> <br /> And if you have two Storm Teks with Lightning Field you get <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>!<br /> <br /> From what I have learned, don't count of the lightning or the staff, (most people just shoot that squad until they die instead of assaulting them.) Though putting them in your "assault this" unit like one with a veil or something being plopped out of a scythe can work since you're in their face and can use that 12" range.<br /> <br /> My favorite unit to put them in is my Lychguard (so they have some range presence) or pushing Immortals (the one walking across the board) since they are both juicy targets.]]></description>
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				<pubDate><![CDATA[Wed, 30 May 2012 02:58:09]]> GMT</pubDate>
				<author><![CDATA[ Serge-David]]></author>
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				<title>Re:Harbinger of the Storm</title>
				<description><![CDATA[ Honestly, partner, I'm with you. Pretty much waiting to see what the new rules do. If they introduce shaken/stun promotion, or perhaps make shaken/stunned vehicles easier to hit in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, or anything similar.]]></description>
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				<pubDate><![CDATA[Wed, 30 May 2012 03:40:23]]> GMT</pubDate>
				<author><![CDATA[ Randall Turner]]></author>
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				<title>Harbinger of the Storm</title>
				<description><![CDATA[ I put them with a lycguard squad, with vod an an overlord with scythe plus buffs.  Drop them in the backfield when a squad or two of deathmarks arrive]]></description>
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				<pubDate><![CDATA[Wed, 30 May 2012 05:46:13]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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