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		<title><![CDATA[Latest posts for the thread "1500 blood angels, all jump / DoA list"]]></title>
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				<title>1500 blood angels, all jump / DoA list</title>
				<description><![CDATA[ Putting my 1500 points Angels together i what do people think of this list, can start all on the board and rush forward with cover / <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> or go descent of angels depending on opponents. terminators will deep stike and link up with attacking assault squads hopefully. could also combat squad up and have more <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> style squads.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Libraian in Terminator armor + storm shield (unleash rage and sang shield or blood lance)<br /> <br /> Elites<br /> <br /> Sanguinary priest + jump pack, lightning claw, combi melta<br /> Sanguinary priest + jump pack, lightning claw<br /> <br /> Terminator assault squad<br /> 2 x Lightning claws<br /> 3 x Thunderhammers<br /> <br /> Assault sqauds<br /> <br /> 10 x marines, 2 meltas, Sgt with power weapon / infernus pistol<br /> 10 x marines, 2 meltas, Sgt with power weapon / infernus pistol<br /> 10 x marines, 2 meltas, Sgt with power fist<br /> 10 x marines, 2 meltas, Sgt with power fist]]></description>
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				<pubDate><![CDATA[Wed, 30 May 2012 00:25:39]]> GMT</pubDate>
				<author><![CDATA[ azala]]></author>
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				<title>Re:1500 blood angels, all jump / DoA list</title>
				<description><![CDATA[ your gonna want to have a jump pack on your libby instead. reasoning behind this is that he can keep up with everyone and utilize shield of sang for one of his powers to help keep your marines alive out in the open. as for the second power its usually a toss up between unleash rage and blood lance. <span class="glossaryitem" onmouseover='gp(269);'>id</span> go with blood lance simply because of the amount of <span class="glossaryitem" onmouseover='gp(198);'>dmg</span> that it can provide. while i do understand the need for unleash rage i find that i would rarely ever need it.<br /> <br /> would also drop the termie squad and maybe try for sang guard with 2 infernus pistols and a fist. <br /> <br /> as for the sgts, <span class="glossaryitem" onmouseover='gp(269);'>id</span> drop the infernus pistols to give you enough pts to get the sang guard]]></description>
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				<pubDate><![CDATA[Wed, 30 May 2012 00:46:28]]> GMT</pubDate>
				<author><![CDATA[ lliadon]]></author>
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				<title>1500 blood angels, all jump / DoA list</title>
				<description><![CDATA[ I concur on giving the Librarian a <span class="glossaryitem" onmouseover='gp(457);'>JP</span>, and I always take Shield as one of the powers.  And if you really want to give the Terminators Unleash Rage when they arrive, you can still attach the Librarian.<br /> <br /> You can drop some of the special weapons to get at least a Scout Squad with camo cloaks (90 pts).  This will allow your whole army to bound forward and not have to combat squad to babysit an objective.  Drop things like the inferus pistosl, <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> on the priests, and/or storm shield.]]></description>
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				<pubDate><![CDATA[Wed, 30 May 2012 14:09:10]]> GMT</pubDate>
				<author><![CDATA[ reps0l]]></author>
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				<title>1500 blood angels, all jump / DoA list</title>
				<description><![CDATA[ Your tactic of starting on the board and rush isn't going to work with Terminators, they would still be in derp strike or foot slog. They also cannot <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> either.<br /> <br /> Really I would ditch the terminator armour on the Librarian and add a jump pack. <br /> <br /> Then ditch the Terminators and replace with Sanguinary Guard - there's your flying Terminators.<br /> <br /> Priests do not need close combat weapons, you never want them in combat as that's their weakness. <br /> <br /> You don't want power weapons on the Sgts. You only want power weapons with flamers, which I think you need at least one unit of flamers. Just have a power fist with meltas because if the meltas fail to take out the tank, then you can assault and smash with the power fist. Power weapon is for anti infantry and you don't want your meltaguns locked in assault when they should be busting infantry.<br /> <br /> Hope that helps <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 30 May 2012 14:15:44]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:1500 blood angels, all jump / DoA list</title>
				<description><![CDATA[ If your <span class="glossaryitem" onmouseover='gp(486);'>PW</span> Assault Marines can get red rage they will be semi usefull i fyou dont ur wasting the points of a weapon that on the charge on average will hit and wound once that wont cause instant death. Now your <span class="glossaryitem" onmouseover='gp(105);'>PF</span> on the Charge will Average 2 wounds and can instant kill mobs. I never found inferno pistols uselfull, i your that close to a vehicle you dont wanna shoot at it unless ur tryng to get at its soft center but thats what ur 2 meltas are for, ur reli just wasting points for the&nbsp;extra Inferno Pistol.<br /> <br /> If you reli wanna make this a fun list take grim so you have a better chance for ur rage and hes just a beast to deal with anyway, or you can b a jack  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> and take Meph which everyone hates but i dont see the point of urTerminators in a 12in base army.]]></description>
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				<pubDate><![CDATA[Wed, 30 May 2012 21:00:41]]> GMT</pubDate>
				<author><![CDATA[ Nettik189]]></author>
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				<title>1500 blood angels, all jump / DoA list</title>
				<description><![CDATA[ Netuk, I am not sure if you;re a Blood Angels player and you haven't done your maths right. <br /> <br /> Firstly, Blood Angels do not need rage when there's a Priest about and that Chaplain character is only needed for Death Company army.<br /> <br /> Secondly, a Sgt with a power weapon will get 4 attacks and on average hit twice and wound once - this is because a Priest will be nearby and the Sgt will be S5, so your maths was right on the wounding once. <br /> <br /> The power fist has three attacks and will hit twice, like you said, though I am confused why you said the power weapon hits once when it has more attacks...anyway, I am also not sure what you mean by mobs, do you mean Ork Nobz?]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2012 12:32:11]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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