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		<title><![CDATA[Latest posts for the thread "750pts escalation league help!"]]></title>
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				<title>750pts escalation league help!</title>
				<description><![CDATA[ My local club has started a escalation league starting at 400pts going to 1500pts. 400 pts has been done looking for help for what i should add to make 750pts.<br /> here's the 400:<br /> <br /> Vulkan<br /> <br /> scouts <br /> 4 snipers<br /> missile launcher<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad<br /> 4 man<br /> sargent<br /> rhino<br /> <br /> <u><b>my thoughts for 750</b></u><br /> <br /> +5 <span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> melta<br /> multi melta<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad<br /> 4 man<br /> sargent<br /> rhino<br /> <br /> x2 landspeeder<br /> H flamer<br /> multi melta<br /> <br /> <u><i><b>OR</b></i></u><br /> <br /> +5 <span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> melta<br /> multi melta<br /> <br /> landraider redeemer<br /> multi melta<br /> <br /> I have plans on how to add on to both lists, but any help would be nice kinda new to salamander but NOT to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>]]></description>
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				<pubDate><![CDATA[Wed, 30 May 2012 15:23:17]]> GMT</pubDate>
				<author><![CDATA[ munkeey]]></author>
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				<title>750pts escalation league help!</title>
				<description><![CDATA[ A landraider would be harsh at that points level but it may be fun to use]]></description>
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				<pubDate><![CDATA[Wed, 30 May 2012 15:29:38]]> GMT</pubDate>
				<author><![CDATA[ angelsvermillion]]></author>
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				<title>750pts escalation league help!</title>
				<description><![CDATA[ thats the plan as there are two ork players 3 <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> players (<span class="glossaryitem" onmouseover='gp(10);'>BA</span>,<span class="glossaryitem" onmouseover='gp(124);'>SW</span>,vanilla sm) one tau, one <span class="glossaryitem" onmouseover='gp(27);'>DE</span> and a deamons, <span class="glossaryitem" onmouseover='gp(258);'>ATM</span>.]]></description>
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				<pubDate><![CDATA[Wed, 30 May 2012 15:37:27]]> GMT</pubDate>
				<author><![CDATA[ munkeey]]></author>
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				<title>750pts escalation league help!</title>
				<description><![CDATA[ Power Armor is rough at low points, so, go cheap <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>, libbies almost always best. Think about Null Void for screwing wyches' Invulns. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Daemons? All they got is Invulns (mostly). You'll want the Psy-hood for anti-<span class="glossaryitem" onmouseover='gp(10);'>BA</span> Mephy issues.<br /> <blockquote><div><cite>munkeey wrote:</cite>Vulkan</div></blockquote>Vulkan's buff doesn't play out with so few flamers and such. <br /> <br /> <br /> <blockquote><div><cite>munkeey wrote:</cite><br /> scouts <br /> 4 snipers<br /> missile launcher</div></blockquote>Good.<br /> <br /> <blockquote><div><cite>munkeey wrote:</cite><span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad<br /> 4 man<br /> sargent<br /> rhino</div></blockquote>Meh.<br /> <br /> <blockquote><div><cite>munkeey wrote:</cite><u><b>my thoughts for 750</b></u><br /> <br /> +5 <span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> melta<br /> multi melta<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad<br /> 4 man<br /> sargent<br /> rhino</div></blockquote>I like the <span class="glossaryitem" onmouseover='gp(563);'>MG</span> in the mobile squad, not the static one sitting back.<br /> <br /> <blockquote><div><cite>munkeey wrote:</cite>x2 landspeeder<br /> H flamer<br /> multi melta</div></blockquote>Consider dual <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> and not a squadron. That's 12 <span class="glossaryitem" onmouseover='gp(51);'>HB</span> shots, 8 hitting ~6.5 wounds. 2 dead <span class="glossaryitem" onmouseover='gp(95);'>MEqs</span> per salvo. Closer to 7 <span class="glossaryitem" onmouseover='gp(45);'>GEqs</span>.<br /> <br /> <blockquote><div><cite>munkeey wrote:</cite>landraider redeemer<br /> multi melta</div></blockquote>EA on <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> every time.<br /> <br /> For the next 500, I'd go a full tactical with rhino/razorback, and then a fun toy, Elite or <span class="glossaryitem" onmouseover='gp(57);'>HS</span>. Dread in <span class="glossaryitem" onmouseover='gp(262);'>DP</span> or Termies, etc. Tactical and then a fun toy. Lather, Rinse Repeat.<br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And add Vulkan after 1250.]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2012 01:36:32]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
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				<title>750pts escalation league help!</title>
				<description><![CDATA[ I'm more scared of your landspeeders than i am your landraider if i'm honest. (I'm the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> player he is refering too in his post!)  Save the landy for the bigger point rounds.<br /> <br /> In our test game yesterday, once i killed the landy and vulkan the rest of your army got mullered by my Assualt Marines with priest backup. <br /> Your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads don't really have anything anti infantry apart from killing one at a time with melta... but you'll only get to kill one as i'll be furious charging with with my priest or Red Thirsted squads!  <br /> <br /> Granted i had lucky rolls in that game, but the orks with their powerkaws will eat the landy for breakfast and you know he'll be getting <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> from his painboys that will help negate the scary flamestorms on the Landy.  The Tau will railgun the living hell out of your landy as well leaving Vulkan exposed in the open and easy prey.   <br /> <br /> The speeders would have been able to get around behind me more easier and picked me off with re-rollable flamers and multimelta.  You'll be able to pop my razorbacks easier as you'll be in range quicker and my fast tanks mean nothing to your speeders.  That's just my two P worth!<br /> <br /> In the final 1500 points i'm not looking forward to playing you!!<br /> <br /> @Brothererekose i think you may have missed the point mate.   We've already played the first 400 point round of the  escalation league (Myself and Munkkeey came joint first!) so what Munkeey wrote for his 400 points he already has and can't change.  <br /> He was after advice on what to add, to bring his 400 points up to 750 which is the next round.  So he can't drop Vulkan as you pointed out i'm afraid mate.<br /> <br /> Your duel Heavy bolters on the speeders is an interesting tactic tho.... something i've not considered before as we don't tend to see many <span class="glossaryitem" onmouseover='gp(51);'>HB</span>'s in our local meta could be a good longer range anti horde setup because if he's in flamer range he's in assualt range.<br /> <br /> The most common speeder config is the <span class="glossaryitem" onmouseover='gp(336);'>HF</span>/<span class="glossaryitem" onmouseover='gp(330);'>MM</span> one which munkeey will use to take advantage of Vulkans rule i'm guessing.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 1 Jun 2012 12:36:30]]> GMT</pubDate>
				<author><![CDATA[ Rabidweasel]]></author>
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