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		<title><![CDATA[Latest posts for the thread "2000 Imperial Guard Autocannon madness (IA v.1)"]]></title>
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				<title>2000 Imperial Guard Autocannon madness (IA v.1)</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(39);'>FW</span> rule allows me to take autocannons on the chimeras.<br /> Reference: <a  target="_new" rel="nofollow">www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/downloads/product/.../IA1update28AUG.pdf</a><br /> This is meant to see how it goes, not for competitive usage (I don't think many tournaments allow <span class="glossaryitem" onmouseover='gp(39);'>FW</span> stuff).<br /> Here's a 2000 points list:<br /> <br /> <u><b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b></u><br /> <br /> - Company Command Squad (145)<br /> <i>+ 3 meltaguns<br /> + krak grenades</i><br /> + Chimera <i>with autocannon turret, hull heavy flamer</i><br /> <br /> - Company Command Squad (145)<br /> <i>+ 3 meltaguns<br /> + krak grenades</i><br /> + Chimera <i>with autocannon turret, hull heavy flamer</i><br /> <br /> <u><b>Troops</b></u><br /> <br /> <b>Infantry Platoon (490):</b><br /> - Platoon Command Squad (120)<br /> <i>+ 3 meltaguns</i><br /> + Chimera <i>with autocannon turret, hull heavy flamer</i><br /> - Infantry Squad (120)<br /> <i>+ autocannon team</i><br /> + Chimera <i>with autocannon turret, hull heavy flamer</i><br /> - Infantry Squad (120)<br /> <i>+ autocannon team</i><br /> + Chimera <i>with autocannon turret, hull heavy flamer</i><br /> - Special Weapons Squad (65)<br /> <i>+ 3 meltaguns</i><br /> - Special Weapons Squad (65)<br /> <i>+ 3 meltaguns</i><br /> <br /> <b>Infantry Platoon (490):</b><br /> - Platoon Command Squad (120)<br /> <i>+ 3 meltaguns</i><br /> + Chimera <i>with autocannon turret, hull heavy flamer</i><br /> - Infantry Squad (120)<br /> <i>+ autocannon team</i><br /> + Chimera <i>with autocannon turret, hull heavy flamer</i><br /> - Infantry Squad (120)<br /> <i>+ autocannon team</i><br /> + Chimera <i>with autocannon turret, hull heavy flamer</i><br /> - Special Weapons Squad (65)<br /> <i>+ 3 meltaguns</i><br /> - Special Weapons Squad (65)<br /> <i>+ 3 meltaguns</i><br /> <br /> - Veteran Squad (160)<br /> <i>+ 3 meltaguns, 7 shotguns</i><br /> + Chimera <i>with autocannon turret, hull heavy flamer</i><br /> <br /> - Veteran Squad (160)<br /> <i>+ 3 meltaguns, 7 shotguns</i><br /> + Chimera <i>with autocannon turret, hull heavy flamer</i><br /> <br /> <u><b>Fast Attack</b></u><br /> <br /> - Amoured Sentinel Squadron (61)<br /> <i>+ amoured sentinel with autocannon, searchlight</i><br /> <br /> - Amoured Sentinel Squadron (61)<br /> <i>+ amoured sentinel with autocannon, searchlight</i><br /> <br /> - Amoured Sentinel Squadron (61)<br /> <i>+ amoured sentinel with autocannon, searchlight</i><br /> <br /> <u><b>Heavy Support</b></u><br /> <br /> - Hydra Flak Tank Battery (75)<br /> <i>+ hydra</i><br /> <br /> - Hydra Flak Tank Battery (75)<br /> <i>+ hydra</i><br /> <br /> - Hydra Flak Tank Battery (75)<br /> <i>+ hydra</i><br /> <br /> = 1998 points]]></description>
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				<pubDate><![CDATA[Wed, 30 May 2012 22:38:12]]> GMT</pubDate>
				<author><![CDATA[ Chosen]]></author>
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				<title>Re:2000 Imperial Guard Autocannon madness (IA v.1)</title>
				<description><![CDATA[ While I applaud you on a very solid core of units, it could certainly use some tweaking.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> are doing nothing (unless they're taking a chimera from someone else), and either way I'd recommend they go in favour of something else.<br /> <br /> The armoured sentinels can also become something more useful than your already ample amount of <span class="glossaryitem" onmouseover='gp(5);'>AC</span> shots.<br /> <br /> I'd do the standard thing and recommend Vendettas for AV13 and higher targets, or Hellhounds with <span class="glossaryitem" onmouseover='gp(330);'>MM</span> for a nice dual role tank.  Furthemore, with the extra points, I'd recommend bundling up your hydras in pairs (2x2 hydras) and use the free heavy slot for a manticore.<br /> <br /> Then you'll have a nice all-round army.  Wouldn't hurt to have some plasma for termies and what not either.]]></description>
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				<pubDate><![CDATA[Wed, 30 May 2012 23:07:02]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
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				<title>2000 Imperial Guard Autocannon madness (IA v.1)</title>
				<description><![CDATA[ Second everything said by Blacksails. If you like sentinels, have them outflank as scout sentinels.<br /> A minor disappointment is that you won't be making good use of your orders (2xCCS), as everything is embarked. You're missing out on bring it down and fire on my target for your autos- you'll most likely be using bring it down for suicide melta dumps I suppose. Hydras are pretty quality.]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2012 01:25:23]]> GMT</pubDate>
				<author><![CDATA[ optimus-prime-time]]></author>
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