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		<title><![CDATA[Latest posts for the thread "Chaos Daemons 1850 competitive list"]]></title>
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				<title>Chaos Daemons 1850 competitive list</title>
				<description><![CDATA[ I've been playing as daemons, proxying with my friends, and want to make a viable list. I know daemons tend to not do as well, but I like the feel and fluff.<br /> <br /> Fateweaver 333<br /> <br /> bloodthirster 275<br /> -blessing of the blood god<br /> -unholy might<br /> <br /> 3 bloodcrushers 155<br /> -icon<br /> -fury of khorne<br /> <br /> 3 bloodcrushers 155<br /> -icon<br /> -fury of khorne<br /> <br /> 3*5 horrors 285<br /> -3 bolt<br /> <br /> 5 horrors 100<br /> -bolt<br /> -changeling<br /> <br /> 7 plague bearers 105<br /> <br /> 8 plague bearers 130<br /> <br /> 2 daemon princes 320<br /> -mark of tzeentch<br /> -bolt<br /> -gaze<br /> <br /> total=1848]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2012 08:51:44]]> GMT</pubDate>
				<author><![CDATA[ pyronis1050]]></author>
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				<title>Chaos Daemons 1850 competitive list</title>
				<description><![CDATA[ Drop 8 plaguebearers and cut the 7 man unit to 5, and get yourself another Daemon Prince with the same loadout.<br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> within fateweaver's re-roll bubble is hard to get rid of]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2012 11:15:23]]> GMT</pubDate>
				<author><![CDATA[ Zambro]]></author>
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				<title>Chaos Daemons 1850 competitive list</title>
				<description><![CDATA[ Zambro's advice is solid. 15 plague bearers is really too many.<br /> <br /> If you don't go the 3rd prince route, I would add more 5 man squads of horrors. If you don't add horrors, I would look at blood letters next. They hang out around fateweaver's feet and make people nervous about getting close.]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2012 11:33:39]]> GMT</pubDate>
				<author><![CDATA[ Green is Best!]]></author>
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				<title>Chaos Daemons 1850 competitive list</title>
				<description><![CDATA[ I have noticed that the daemon princes don't really work well with daemons thau die to fast even with fateweaver. But I like to run a lot of bloodcrushers and fiends in my army. I'm just saying that you could take some fiends and some screamers in your list for anti tank. ]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2012 12:12:24]]> GMT</pubDate>
				<author><![CDATA[ shadeyaces]]></author>
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				<title>Chaos Daemons 1850 competitive list</title>
				<description><![CDATA[ I can see cutting down on the plague bearers, but I feel like a single 5 man squad is far too easy to take out, especially when they are my main objective holders. I would like to add some fiends to the list (I never find screamers to be worth it unfortunatly) but what else should I cut? (assuming I go down to 2 squads of 5 bearers)]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2012 18:30:19]]> GMT</pubDate>
				<author><![CDATA[ pyronis1050]]></author>
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				<title>Chaos Daemons 1850 competitive list</title>
				<description><![CDATA[ Personally, I am not a fan of plague bearers at all. I hate the look of the model. I don't like units just sitting around doing nothing. But, I understand their role.<br /> <br /> Screamers can be an annoying unit. A nice little trick is to run 3. Drop them in out of sight. Then, on the next turn, turbo boost them in front of your opponents vehicles. You now get a 3+ cover save for turbo boosting. If he wants to move, he has to go around or tank shock your melta bombing screamer. Or, he can stand still and shoot them for a turn. No matter how you spin it, you are annoying the hell out of your opponent.<br /> <br /> As for fiends, I would love to run but at $22 a model, that is not going to happen anytime soon.]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2012 19:29:04]]> GMT</pubDate>
				<author><![CDATA[ Green is Best!]]></author>
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				<title>Chaos Daemons 1850 competitive list</title>
				<description><![CDATA[ I just think as a heavy support role, Daemon Princes have more synergy. Soul Grinders dont get the re-roll from Fateweaver.<br /> <br /> As a general rule, take huge units with Fate. Then its twice as annoying to kill and twice as survivable]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2012 20:50:32]]> GMT</pubDate>
				<author><![CDATA[ Zambro]]></author>
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