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		<title><![CDATA[Latest posts for the thread "1000 points guard, C&C"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1000 points guard, C&C"]]></description>
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				<title>1000 points guard, C&amp;C</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span><br /> Master of ordnance<br /> Boltgun <br /> Missile launcher<br /> <br /> Troops<br /> <br /> Platoon 1<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> 4*Meltagun<br /> <br /> Infantry squad<br /> <br /> 10 man<br /> 1 meltagun<br /> <br /> 10 man<br /> <br /> Heavy weapons team<br /> 3 lascannons<br /> <br /> Platoon2<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> 3*plasma guns<br /> <br /> Infantry squads<br /> 10 man<br /> 1 meltagun<br /> <br /> 9 man<br /> 1 missile launcher<br /> <br /> Heavy weapons team<br /> 3* lascannons<br /> <br /> Heavy support<br /> Leman russ exterminator<br /> Lascannon<br /> Heavy bolter sponsons<br /> <br /> Total=882 pts<br /> <br /> Looking to raise this to 1000 points more or less, considering adding straken into my <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, or krak grenades on my infantry/command squads. List is for a fairly friendly campaign, so don't want a list to roflstomp people. <br /> <br /> Is camo netting worth it? Am I missing vital upgrades? This is my first guard list so I'm not sure what is seen as mandatory beyond meltavets which I definitely do not want.  Spare models I have are 1 chimera and 1 sentinel, proxying is a no no.]]></description>
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				<pubDate><![CDATA[Fri, 1 Jun 2012 23:57:32]]> GMT</pubDate>
				<author><![CDATA[ Mechanized Space Corps]]></author>
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				<title>1000 points guard, C&amp;C</title>
				<description><![CDATA[ Camo netting is very expensive, and you are better off fielding more fire than camo nets. <br /> Straken is good, for the fearless blob and <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ability. <br /> <br /> Have you considered sly marbo? Quite cheap and effective for what he can do. Johnny on the spot with a demo charge means he usually makes his points back with interest. If he survives then his pistol is pretty good and he is no slouch in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. <br /> <br /> You could add in a chimera for the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, and outflank a sentinel for cheap. Also might want to get vox casters, being on foot means orders are important. ]]></description>
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				<pubDate><![CDATA[Sat, 2 Jun 2012 00:22:55]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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