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		<title><![CDATA[Latest posts for the thread "planetstrike and the automatic win"]]></title>
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				<title>planetstrike and the automatic win</title>
				<description><![CDATA[ Played a game of planetstrike awhile ago vs someone who never played it before. He was using a 5th edition Dark Angels codex I worked on, but come to think of it had no special <span class="glossaryitem" onmouseover='gp(25);'>DA</span> units, so you could say he was playing regular marines. I was a mix of <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and renegade guardsmen. The ratio of guns, vehicles, and troop strength was about the same for both of us.<br /> <br /> Now I was defending, so I set up the board in a way that I could have units all over it with cover from just about any direction. In the middle I had a compound set up with defences around it. My logic was I would have him surrounded no matter where he landed, and he'd have to land everything in the open. I would've had everything in the middle compound and nothing else on the board, but the (completely unnecessary)  firestorms would've destroyed me.<br /> <br /> We ignored strategems.<br /> <br /> He was pissed that the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex says you split into combat squads when you deploy, and seeing as the attacker never deploys, he'd be unable to split his squads (other than from drop pods, for some dumb reason). So for some reason that made him not want to deep strike at all. He chose the deployment zone closest to 2 of the 4 objectives and was having everything come in from his board edge. By turn 2 it was basically all on the board.<br /> <br /> His firestorms still raped, and most didn't even hit, but w/e. Now with us having the same # of points, I already suffered losses, and my forces being spread out, he was just able to kill everything 1 by 1 at his leisure. He reached half of the objectives by turn 2, so now all he had to do was sit there and he wins the game.<br /> <br /> Even if what I had grouped up to counterattack it would then be me with less points vs dug in marines. If I clustered on setup I would've died from firestorms and been able to be surrounded easily. If I had lots of reserves I think it would still be him killing 1 by 1 at his leisure because they come in from random edges. I had mostly dakka, if I had hand to hand troops it would've been even worse.<br /> <br /> I don't see any way I could've won. Is this just a flaw with planetstrike? I don't want every game to be defender on 1 edge with cover, rest of board empty (this is the only fair game i've seen).<br /> <br /> 1) attacker chooses how he comes in the game<br /> 2) firestorm is completely overpowered and does nothing but unbalance the sides<br /> 3) attacker only has to exist and that takes away an objective from the defender<br /> <br /> I just don't see how planetstrike makes sense using equal point armies.]]></description>
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				<pubDate><![CDATA[Sun, 3 Jun 2012 02:47:58]]> GMT</pubDate>
				<author><![CDATA[ erikwfg]]></author>
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				<title>Re:planetstrike and the automatic win</title>
				<description><![CDATA[ I think your missing something. What are strategems?<br /> <br /> Also, IS planetstrike meant to be equal points? Due to the attackers vs defenders nature, I assumed one side would have a slight advantage in points which would be offset by oh i dunno orbital sphess ships raining hot fire down on the defenders?]]></description>
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				<pubDate><![CDATA[Sun, 3 Jun 2012 03:01:54]]> GMT</pubDate>
				<author><![CDATA[ Jihallah]]></author>
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				<title>Re:planetstrike and the automatic win</title>
				<description><![CDATA[ I don't see anything in the basic mission about uneven points.<br /> <br /> I think the more objectives there are the worse it is for the defender. So free bastions don't seem like an advantage.<br /> <br /> I assumed the firestorms were there way of offesetting the defenders ability to choose terrain and deploy on the whole board.]]></description>
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				<pubDate><![CDATA[Sun, 3 Jun 2012 03:05:13]]> GMT</pubDate>
				<author><![CDATA[ erikwfg]]></author>
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				<title>Re:planetstrike and the automatic win</title>
				<description><![CDATA[ <blockquote><div><cite>erikwfg wrote:</cite>I don't see anything in the basic mission about uneven points.</div></blockquote><br /> Im assuming you mean planetstrike basic missions, not the basic missions from the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>.<br /> <br /> Well what are stratagems then? surely the stratagems help even up the game? Because otherwise sounds like it might be unbalanced...<br /> <br /> (small note- I do not have planetstrike  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> )]]></description>
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				<pubDate><![CDATA[Sun, 3 Jun 2012 03:08:56]]> GMT</pubDate>
				<author><![CDATA[ Jihallah]]></author>
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				<title>Re:planetstrike and the automatic win</title>
				<description><![CDATA[ Strategems are changes to game rules or give special abilities. Like those things in apocalypse, but seemingly not as drastic. Each side gets the same #, they seem balanced.]]></description>
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				<pubDate><![CDATA[Sun, 3 Jun 2012 03:16:24]]> GMT</pubDate>
				<author><![CDATA[ erikwfg]]></author>
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				<title>planetstrike and the automatic win</title>
				<description><![CDATA[ The first player (always the attacker in Planetstrike) is supposed to declare which of his units are deep striking and which are in normal reserve before the second player starts deploying. When the defender deploys he knows how the attackers are coming in and has full use of terrain and fortifications. ]]></description>
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				<pubDate><![CDATA[Sun, 3 Jun 2012 03:23:56]]> GMT</pubDate>
				<author><![CDATA[ Raxmei]]></author>
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				<title>Re:planetstrike and the automatic win</title>
				<description><![CDATA[ I don't see that in the book, but that's because it's normal deep strike rules right? That would make a difference, not as much as if terrain could be set up after. Also they could basically do the same 1 table edge tactic by deep striking near it, though a bit dangerous.<br /> <br /> So the defender can set up the terrain to suit his army, a plus. They also know what table edge the attacker is using as a drop zone, another plus.<br /> <br /> Still dont' like the firestorm though. Maybe i'll have to try more games.]]></description>
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				<pubDate><![CDATA[Sun, 3 Jun 2012 03:39:27]]> GMT</pubDate>
				<author><![CDATA[ erikwfg]]></author>
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				<title>planetstrike and the automatic win</title>
				<description><![CDATA[ There is a huge advantage for the attacker. One of their stratagems doubles the firestorm attacks from 1d6 to <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>. If you want a challenge then play as the defender. I enjoy playing Planet Strike bit I definitely think the rules are heavily weighted in the favor of the attacker.]]></description>
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				<pubDate><![CDATA[Sun, 3 Jun 2012 04:04:56]]> GMT</pubDate>
				<author><![CDATA[ -666-]]></author>
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				<title>planetstrike and the automatic win</title>
				<description><![CDATA[ I've played Planetstrike several times and it is actually a lot of fun on either side (attacker/defender), specially on large point scales.  My advice would be:<br /> <br /> 1) Take the time to read the rules thoroughly, as some of the smaller differences affect the game greatly<br /> <br /> 2) I would advise to use the stratagems, the attacker stratagems seem a bit more advantageous but the defending ones can work well if used carefully, and definitely look at the army-specific stratagems.<br /> <br /> 3) Follow the steps laid out at the beginning of the rules as it is easy to mess things up if you don't (page 8)<br /> <br /> I have played both as attacker and defender (<span class="glossaryitem" onmouseover='gp(119);'>SM</span>), and I like both equally, on the attack I loved that I could spend all my points on Elites and Fast Attacks (no troops required).  As a defender I love that I could set-up the terrain as I wanted, which can make it extremely difficult for the attacker.<br /> <br /> It is easy to protect yourself from the firestorm by keeping your infantry inside buildings (the firestorm still has difficulties against AV14), or even better: in ruins under a floor or ledge (since the firestorm is an ordnance/barrage, the template will damage/wound the first thing it touches viewed from the top)<br /> You can even protect smaller vehicles (and interceptor guns) in that same manner.<br /> <br /> As the defender, without going to the extreme of completely blocking access to your objectives, you must use the terrain at your advantage and make it as nasty as possible for the attacker to get to them, some of the things I have used extensively: impassable terrain (again with some restraint), difficult/dangerous terrain, mine-field stratagems, deployment zone denial stratagem (that one is important), ruins (lots of them), buildings (the fortress is awesome), bridges and other funneling pieces of terrain to create uber kill-zones.  Terrain is the one advantage that you must really use to its fullest.<br /> <br /> Finally, as the defender I would deploy all of my "shooty" items (heavy weapons squads, tanks, artillery) on the board right at the start and only keep counter-assault units and fast-attack in reserve.  The reserve rolls are pretty easy in Planetstrike so most of the attacking army will arrive quickly, you don't wanna be waiting on guns to arrive late...<br /> <br /> Also per the latest <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(36);'>faq</span>/errata:<br /> <br /> Q: When a unit of 10 Space Marines with the Combat<br /> Squad special rule arrives from reserve as two combat<br /> squads, can they move on from, or Deep Strike onto,<br /> two different locations? (p51)<br /> A: Yes.<br /> <br /> Which means that while the squad is in reserve it counts as one unit (read: you roll for it with one dice), if the roll is good they then split (he still has to let you know beforehand which squads will be combat-squaded) and are placed separately on the board (from his edge, in/out of vehicles, or deep-striking).<br /> <br /> Hope this helps.]]></description>
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				<pubDate><![CDATA[Sun, 3 Jun 2012 16:57:48]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Re:planetstrike and the automatic win</title>
				<description><![CDATA[ We have a bad case of firestorm deadly terrain.]]></description>
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				<pubDate><![CDATA[Sun, 3 Jun 2012 17:06:34]]> GMT</pubDate>
				<author><![CDATA[ erikwfg]]></author>
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				<title>planetstrike and the automatic win</title>
				<description><![CDATA[ So you used a homebrew codex, didn't follow the rules properly, and deployed in an unorthodox manner? And you want to know why it's unbalanced??]]></description>
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				<pubDate><![CDATA[Sun, 3 Jun 2012 17:22:59]]> GMT</pubDate>
				<author><![CDATA[ orkybenji]]></author>
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				<title>planetstrike and the automatic win</title>
				<description><![CDATA[ Firestorms aren't a big deal if you're playing Planetstrike the way it's meant - with lots of actual fortified buildings rather than standard ruins... which is kind of complicated, because most of us don't use those rules in a normal game.]]></description>
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				<pubDate><![CDATA[Sun, 3 Jun 2012 17:46:05]]> GMT</pubDate>
				<author><![CDATA[ Andilus Greatsword]]></author>
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				<title>planetstrike and the automatic win</title>
				<description><![CDATA[ <blockquote><div><cite>orkybenji wrote:</cite>So you used a homebrew codex, didn't follow the rules properly, and deployed in an unorthodox manner? And you want to know why it's unbalanced??</div></blockquote><br /> I was going to say it but its more fun to get them to reach the conclusion themselves  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  ya spoilsport <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">!]]></description>
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				<pubDate><![CDATA[Sun, 3 Jun 2012 22:52:21]]> GMT</pubDate>
				<author><![CDATA[ Jihallah]]></author>
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				<title>planetstrike and the automatic win</title>
				<description><![CDATA[ <blockquote><div><cite>orkybenji wrote:</cite>So you used a homebrew codex, didn't follow the rules properly, and deployed in an unorthodox manner? And you want to know why it's unbalanced??</div></blockquote><br /> I said he had no special <span class="glossaryitem" onmouseover='gp(25);'>DA</span> units, so it's nothing that couldn't be fielded with the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex. Me knowing he wasn't deep striking would've changed my setup, but because terrain was already set it wouldn't have mattered so much.<br /> <br /> The point was that he deployed in an unorthodox manner and automatically won just because of it. It didn't really feel like a planetstrike deployment, but there was nothing illegal or unrealistic about it.<br /> <br /> I was thinking about a defender's options when the opponent does that, and the only real way to not be destroyed piecemeal is to form your own line somewhere. Yet that would make it very similar to just a normal game of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. I just don't know if all the planetstrike changes are fair for both sides.]]></description>
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				<pubDate><![CDATA[Sun, 3 Jun 2012 23:15:09]]> GMT</pubDate>
				<author><![CDATA[ erikwfg]]></author>
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				<title>planetstrike and the automatic win</title>
				<description><![CDATA[ It seems like you're underestimating how terrain can affect the game, you can easily anticipate where the attacker will come from by setting up the terrain, which also includes picking objectives and placing them (keep an odd number, pick as many or as few objectives as you'd like, force the attacker to come within range of your firepower, etc...).<br /> <br /> I would advise to spend more time setting up the board in your favor next time.]]></description>
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				<pubDate><![CDATA[Mon, 4 Jun 2012 00:04:58]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Re:planetstrike and the automatic win</title>
				<description><![CDATA[ Maybe i'll just have to see more games and experiment.]]></description>
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				<pubDate><![CDATA[Mon, 4 Jun 2012 00:26:56]]> GMT</pubDate>
				<author><![CDATA[ erikwfg]]></author>
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