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		<title><![CDATA[Latest posts for the thread "750pt Ork green tide-ish for tourney - all criticism welcome"]]></title>
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				<title>750pt Ork green tide-ish for tourney - all criticism welcome</title>
				<description><![CDATA[ okay, so I play a green tide army usually but have recently added a mechanized section that rolls in a <span class="glossaryitem" onmouseover='gp(163);'>kff</span> bubble.<br /> <br /> I have;<br /> <br /> 20 boyz, <br /> 15 lootas, <br /> 5 deffkoptas (all rokkits, 2 buzzsaws), <br /> 2 boomwagonz, <br /> 1 rolla BW, <br /> 15 kommandos + snik, <br /> <span class="glossaryitem" onmouseover='gp(163);'>kff</span> mek, <br /> 2 trukks, <br /> 10 wound-alli-friendly nobz, <br /> <span class="glossaryitem" onmouseover='gp(107);'>pk</span> warboss, <br /> 1 dakka jet,<br /> 1 chinork,<br /> <br /> think that wraps it....<br /> <br /> Feel free to make suggestion with what I have available.<br /> <br /> My plan so far is quite a straight forward list that's looking like;<br /> <br /> <span class="glossaryitem" onmouseover='gp(163);'>Kff</span> Mek - 85<br /> <br /> 20 sluggas, Nob, <span class="glossaryitem" onmouseover='gp(107);'>Pk</span>, <span class="glossaryitem" onmouseover='gp(260);'>Bp</span> - 160<br /> <br /> 20 shootas, Nob, <span class="glossaryitem" onmouseover='gp(107);'>Pk</span>, <span class="glossaryitem" onmouseover='gp(260);'>Bp</span>, 2 x <span class="glossaryitem" onmouseover='gp(14);'>BS</span> - 170<br /> <br /> 20 shootas, Nob, <span class="glossaryitem" onmouseover='gp(107);'>Pk</span>, <span class="glossaryitem" onmouseover='gp(260);'>Bp</span>, 2 x <span class="glossaryitem" onmouseover='gp(14);'>BS</span> - 170<br /> <br /> 10 lootas<br /> <br /> This leaves 15 points for some kit for my Mek... main concern is no <i>high</i> <span class="glossaryitem" onmouseover='gp(171);'>ST</span> ranged weapons for av13-14 but that usually gets straightened out with a power klaw <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 16 Jun 2012 06:39:22]]> GMT</pubDate>
				<author><![CDATA[ Davidian]]></author>
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				<title>750pt Ork green tide-ish for tourney - all criticism welcome</title>
				<description><![CDATA[ pretty good you wont see to much AV14 at this point level and as you said klaws shread em]]></description>
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				<pubDate><![CDATA[Sat, 16 Jun 2012 06:54:10]]> GMT</pubDate>
				<author><![CDATA[ Crimson-King2120]]></author>
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				<title>Re:750pt Ork green tide-ish for tourney - all criticism welcome</title>
				<description><![CDATA[ I'd turn one of the shoota units into Slugga units (drop the <span class="glossaryitem" onmouseover='gp(14);'>BS</span>), and Use those points to Give the Mek either a Burna or cybork bodies.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 03:06:35]]> GMT</pubDate>
				<author><![CDATA[ Big Mek Grodclog Mekgrim]]></author>
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				<title>750pt Ork green tide-ish for tourney - all criticism welcome</title>
				<description><![CDATA[ are you allowed to use forgeworld stuff in tournies? atleast in ard boyz and at my local hobby storeyou cant, I like the bottom list, and I agree with grodclog that 1 squad of shootas is good, sluggas just are competitive, or atleast strong enough to be completely destroyed, also I have better luck with squads of 30, I can see doin squads of 20 in such a low point cost, so idk<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> srry miss type ment to say not be completely destroyed]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 04:04:17]]> GMT</pubDate>
				<author><![CDATA[ Gorfang EadSplitta']]></author>
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				<title>750pt Ork green tide-ish for tourney - all criticism welcome</title>
				<description><![CDATA[ The lootas can deal with armor 13.  I wouldn't worry about that.  Stopping them from shooting is really all you need until you get close.  You might have to worry about a Russ.  That could be bad for you.  <br /> <br /> To deal with this I might try to get a Saw Kopta in there for alpha strike first turn.  <br /> <br /> I personally like shootas better, they are more adaptable.  Might have to drop some of them to find the room for the kopta.  I would put the Mke in with the shootas as you might not have them assault.  Which the Mek does not want to be in.  I wouldn't even worry about any wargear on the Mek other then that <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>.  Its really a waste as he will die before he gets to use any of it.  <br /> <br /> Anyways I hope this helps you out.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 06:09:26]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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