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		<title><![CDATA[Latest posts for the thread "inquisitorial stormtroopers in GK codex"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "inquisitorial stormtroopers in GK codex"]]></description>
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				<title>inquisitorial stormtroopers in GK codex</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(126);'>tl</span>:dr rant, the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex makes me sad because they crammed in all 3 inquisitorial orders and didn't even do them right. I also refuse to field crappy warrior henchmen as my stormtrooper models because they aren't anywhere near the same.<br /> <br /> I've been wondering is it fair to add stormtroopers from <span class="glossaryitem" onmouseover='gp(69);'>IG</span> to the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex as a troop choice? If no, then what if you remove all ordo hereticus and ordo xenos stuff to compensate?<br /> <br /> For many reasons I don't see anything wrong with it, but i'm curious on what others think about how it changes the power level of the codex. The only thing that makes them weird is they suck at hand to hand and would have ap3 shooting, but because of their range and relative weakness, I don't see this as much different an outcome than if someone used a strike squad instead.]]></description>
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				<pubDate><![CDATA[Sat, 16 Jun 2012 20:00:57]]> GMT</pubDate>
				<author><![CDATA[ erikwfg]]></author>
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				<title>Re:inquisitorial stormtroopers in GK codex</title>
				<description><![CDATA[ Codex: Grey Knights does not need access to Deep Striking double melta squads, because that'd be silly.]]></description>
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				<pubDate><![CDATA[Sat, 16 Jun 2012 20:40:13]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Re:inquisitorial stormtroopers in GK codex</title>
				<description><![CDATA[ Ugh. I guess that does give them something major. I was only thinking of them being basic troops, not suicide  <img src="/s/i/a/fd71d655ed1170b5e731d23d94924695.gif" border="0">.<br /> <br /> Say I don't use them like that. Would having them as troops and losing hereticus and xenos stuff give me any other unfair advantages?]]></description>
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				<pubDate><![CDATA[Sat, 16 Jun 2012 21:07:20]]> GMT</pubDate>
				<author><![CDATA[ erikwfg]]></author>
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				<title>inquisitorial stormtroopers in GK codex</title>
				<description><![CDATA[ Hopefully <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> will be getting a nerf in the 6th edition.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 00:13:55]]> GMT</pubDate>
				<author><![CDATA[ Daemonhammer]]></author>
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				<title>inquisitorial stormtroopers in GK codex</title>
				<description><![CDATA[ If you remove deepstrike and infiltration I see nothing wrong with adding them.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 06:52:51]]> GMT</pubDate>
				<author><![CDATA[ Buttons]]></author>
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				<title>Re:inquisitorial stormtroopers in GK codex</title>
				<description><![CDATA[ Oh and I want Fateweaver in my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army, can I use him? Oh and Fire Dragons from Eldar as troops choice would be sweet. Pretty please?<br /> <br /> If you want Stormtroopers use Warrior Acolytes + Carapace + Hot Shot. <span class="glossaryitem" onmouseover='gp(305);'>GK</span> has too much of everything anyways. <br /> <br />  <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> The mistake was rolling the Inquisition into the Grey Knights, should have done something else like added them as an Ally for almost any Imperium of Man army and give chaos (cultists) tau (Seperatists) eldar (pirates, raiders, etc who have been tricked to fight in the battle), dark eldar (Slaves), Tyranids (Genestealer cult) as mercenary units with very generic rules that let them be bent anyway for the non-<span class="glossaryitem" onmouseover='gp(533);'>IOM</span> armies. <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> Except Orks, why would they want someone else to fight for them?]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 13:16:23]]> GMT</pubDate>
				<author><![CDATA[ felixander]]></author>
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				<title>Re:inquisitorial stormtroopers in GK codex</title>
				<description><![CDATA[ <blockquote><div><cite>felixander wrote:</cite>Oh and I want Fateweaver in my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army, can I use him? Oh and Fire Dragons from Eldar as troops choice would be sweet. Pretty please?<br /> <br /> If you want Stormtroopers use Warrior Acolytes + Carapace + Hot Shot. <span class="glossaryitem" onmouseover='gp(305);'>GK</span> has too much of everything anyways. <br /> <br />  <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> The mistake was rolling the Inquisition into the Grey Knights, should have done something else like added them as an Ally for almost any Imperium of Man army and give chaos (cultists) tau (Seperatists) eldar (pirates, raiders, etc who have been tricked to fight in the battle), dark eldar (Slaves), Tyranids (Genestealer cult) as mercenary units with very generic rules that let them be bent anyway for the non-<span class="glossaryitem" onmouseover='gp(533);'>IOM</span> armies. <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> Except Orks, why would they want someone else to fight for them?</div></blockquote><br /> The Orks could be working as Mercs for someone else.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 19:15:10]]> GMT</pubDate>
				<author><![CDATA[ Buttons]]></author>
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				<title>Re:inquisitorial stormtroopers in GK codex</title>
				<description><![CDATA[ It's not that I want the stormtroopers in the book just because, they should've been in there to begin with. Leaving out the inquisition's main troops yet including 2 branches of the inquisition that don't work with grey knights is totally slowed. The only reason i'm not nerdraging over what they did is because it is the grey knight codex, not really the ordo malleus. Plus <span class="glossaryitem" onmouseover='gp(50);'>GW</span> decisions leave me too dead inside to nerdrage.<br /> <br /> Warrior acolytes don't work.<br /> <br /> Even with stormtroopers the army isn't rightly represented. I can almost get by with just playing <span class="glossaryitem" onmouseover='gp(305);'>GK</span> and <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. The only problem is i'd be forced to take "inducted units" in every game, because stormtroopers aren't a troop choice. Maybe i'll use the daemonhunters codex for options, but use the points and stats from current units.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jun 2012 20:19:46]]> GMT</pubDate>
				<author><![CDATA[ erikwfg]]></author>
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